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0 NeutralAbout jedimitch@gmail.com
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On the Coast
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Male
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Ramos Mejía, Buenos Aires, Argentina
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Until then we'll just have to wait, but when the time comes, they surely need to rethink the hospitals situation. I mean before the outbreak how people lived without medical attention ? XD At least the airports should have some kind of "medical outpost" or somehing like that. And the other towns should have like some basic medical center, like a house or something. Just an idea.
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same thing for me (in Elektro) trying to wear CAMO. Lost everything but the backpack, including the camo.
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I agree, disable the respawn button. To solve the "spawn close to my friends" i would suggest it when there's a group or party option, then it would be awesome to select "spawn close to my party" and then respawn at the closest spawn point of your party/group.
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Incentive for not being a bandit?
jedimitch@gmail.com replied to Marvel (DayZ)'s topic in DayZ Mod Suggestions
Killing a person has serious implications psyhologically speaking... so, (as an idea) i suggested, a couple of threads befores this one, that the more players you kill, the more painkillers you need to survive, as hunger or thirst, but in a more sutil way. If you think about it, it's kinda logic. Don't forget that the idea of the game, is to start as a civilian. You aren't a trained soldier (and even trained soldiers have psychologic issues after killing). May be after killing certain amount of people and satisfied the need for painkillers, it naturalize the idea of murder and then becomes normal for the reality of the bandit. That means no need of painkillers, or maybe the need of killing people LOL.... i don't know about that. xD just thinking outloud xD -
[just an idea] Bandit penalization
jedimitch@gmail.com replied to jedimitch@gmail.com's topic in DayZ Mod Suggestions
yeah i know, but i saw he's recent interview, and he stated that he's still talking about adding like some blood on the person who looted a player, or something, and i just wanted to share the idea, since it's not that crazy, and if you think about it, it has it's logic. Anyway, as i say, just wanted to share the idea. -
I've been thinking about the bandit penalization and the idea of keeping it real, and i came up with: what if killing people gave you some kind of post traumatic stress and made you dependent on painkillers? The more players you kill, the more painkillers you need to survive... like hunger or thirst in a more sutil way? I know this has been discussed a lot, i just wanted to share this idea. Great mod, love it. I bought the anniversary edition today =) keep it real xD