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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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sniperteam6

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Everything posted by sniperteam6

  1. sniperteam6

    Pending Update: Build 1.7.2.5

    One spawned at hospital tent in Cherno, 3 days ago. 1724.
  2. sniperteam6

    Hotfix Build 1.7.2.4 Rolling Update

    Well, the new patch is a doozie. After three servers got me stuck on loading (waited 5 minutes before alt-f4), on the 4th. server, I got spawned to the freegin beach, with gear intact. Went from being in a firestation in Cherno, to some beach just west of Elek. Saved me the long walk but this patch is out of control.
  3. sniperteam6

    Hotfix Build 1.7.2.4 Rolling Update

    On how many Dayz forums and subforums are you going to post this same video?
  4. sniperteam6

    Hotfix Build 1.7.2.4 Rolling Update

    No soup for you today. Grumpy, are we?
  5. sniperteam6

    Hotfix Build 1.7.2.4 Rolling Update

    Difficult to ascertain if the grfx glitch is the arma beta or dayz alpha 1724.
  6. Congrats. The hive counter just added 3 alt-f4 to your record. This is ridiculous, if true!
  7. sniperteam6

    Hotfix Build 1.7.2.4 Rolling Update

    Hi Rocket. First off, thanks for the great game. It is a lot of fun, scary and downright frustrating, but I love it. My comments on the new update and past updates. 1. Please do not make the game impossible while still have the mod in Alpha. It just does not make sense. Fix most of the bugs, then add the alt-f4 logs. As it is now, I am almost always stuck at either loading, or waiting for character to create, or the first loading (where the bar is above it). Also, kicked off due to high pings, kicked off a server (no reason, just kicked off). All these will count towards your alt-f4 punishments. 2. Make the game fun, but not impossible. For noobs, implement a forgivable 10 count aborts or alt-4. If you are going to create this huge algorithm to big brother the players, then do it wisely. After the 10 count is done, they will have to play as the rest of us. 3. I do not understand the issue of removing Spawn button. Makes no sense. Again, don´t make the game impossible for the players. 4. Consider spawning anywhere in the map. So what is wrong with spawning in the middle of a field, on top of the fire station, middle of a forest (no no no, not debug forest)? Again, these algorithms you are working on are way out of line and takes the fun out of the game. Thanks for reading.
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