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Everything posted by [email protected]

  1. One simple change in policy. One post. Done. Of course with the upcoming logging changes it might be much harder to determine who the cheaters are, but that's an entirely separate issue.
  2. I still have the 2.8 zip, which I could upload. But if it's not working, not much point. Ryahn what does yours do? I think most people just want something to monitor the server and bring it back up as necessary.
  3. No, he's not. If you don't have the slightest clue what he's talking about perhaps you shouldn't be replying with accusations. OP: No clue, check the server admin IRC channel?
  4. Apparently "cheat" and "script" and "hack" are terminology only a DayZ cheater would know. /sarc
  5. M249 can use STANAG magazines. Don't speak with such authority when you clearly don't know what you're talking about.
  6. Circular argument. I don't doubt it is abused, not at all. But "it's abused" is not a coherent argument for removing it either. The question that ought to be answered is whether the abuse of the RPT file is greater or worse than the abuse from cheaters that can be negated by using the RPT file and a simple policy change to allow administrators to ban cheaters. My position is pretty clear based on my posting history. I can use the RPT file to ban cheaters left and right. Anyone who dislikes my policies or is abused by me or another administrator have thousands of other servers to choose from. Meanwhile none of us can escape cheaters, anywhere, without the RPT file and without a policy of allowing administrators to ban cheaters. The choice is clear to me.
  7. Recording gameplay does what exactly? It proves who teleported everyone, nuked everyone, broke everyone's legs, etc. how? It doesn't, it's useless, and reporting 'hacking' is pointless because 'proof' is impossible in all but a few edge cases. Herp, fuckin, derp.
  8. 1. It would be very easy to show that they are being blatantly abusive and have them blacklisted. 2. It would be very easy to go to a server without abusive administrators. 3. It would cost you, and all other players, less time and resources than having to deal with hackers teleporting and killing you. Servers with jerks will die quickly, servers with decent people banning cheaters will prosper.
  9. Have you actually been whitelisted? It's not immediate, you may have your mission, instance, etc. and not actually be whitelisted yet. This is the same message that comes up when you can't connect to the Hive.
  10. Post some "proof", an elusive thing that is for all intents and purposes impossible in servers without nametags. Good luck with that.
  11. I saw a hacker once. I banned him. End of story.
  12. Your suggestion's impact is ZERO because it cannot be enforced.
  13. If there weren't any duping and helicopter crash sites were actually rare this wouldn't be such an issue. The rarity of the ammo alone at that point would make carrying and using one a difficult decision. Of course there is rampant duping and the crash sites aren't rare at all so everything in the game is extremely common. We have L85s, AS50s, NVGs, etc. coming out our ears. Just as often as the game takes one away in a bug it gives one back in a bug. Then of course there are the people we kill where it's obvious they found one of item A and then duped it so they all have them, we run out of places to stuff the crap very quickly.
  14. This has what to do with a policy of handcuffing administrators so they cannot take appropriate action to protect their server and players?
  15. And actually, that's the entire reason I got into the log in the first place. It's painfully obvious when someone dupes, when someone has things they're not supposed to, etc. I don't find it 'fun' to use for anything else, because having a bunch of vehicles is pointless, and the entire thrill of the game is never knowing when accidentally shooting your clan member and having a guy in a building 800m away hear it and look out and proceed to one-shot both of you before you even know what happened. Zombies are irrelevant, player interaction is the adrenaline and losing 'stuff' is the fear of death. I mean really. You're there, alone, in the middle of a town without military spawns, where no other players have been (or especially died) since the restart. You have one L85, then you have three, it's not hard to figure out. The hard part is when they bitch at DayZ staff and try to get you blacklisted, so far nobody has done that to us. Edit: And Strife's entire fear is that the one thing we have right now to bitchslap hackers and cheaters will be removed and/or abused by admins.
  16. Login, move a few meters and I'll tell you exactly where you are within 30 seconds, tops. It's very useful for catching hackers, it's rather obvious when there's one asshole moving at impossible speeds across cherno while the place gets firebombed.
  17. A DMR has about 1/5 the damage and is not effective and trivially easy to hit with at 1200m. So, no, it's not.
  18. The problem is you're not facing one guy with an L85/AS50. You're facing 4-5 guys who found one L85, duped it, and now they all do. And they have as many AS50s as they want, and NVGs, and Rangefinders. I'm literally starting to see this on a daily basis, I wasn't sure why until I realized how ridiculously easy and common duping is. P.S. It's mostly the L85.
  19. And so what? They can go to one of the other 1000+ servers. Option 1: Hackers ruin experiences for entire servers, abuse hundreds of players, ruin hundreds of hours of work, etc. Option 2: Some players get abused by admins and can choose to move to a server without asshole admins, or start their own. Yep, option 1 is definitely the way to go to prevent abuse! /sarc
  20. You didn't say anything that addressed the point. More rare wouldn't do anything, that's why the word removed was used. And it would change top tier, that's exactly the point. It would change top tier to something that isn't horrendously overpowered when duped.
  21. In my experience the vast majority of the servers are crap. Maybe 1 in 5 has a decent connection time. The hardware and connection need to be good and the server needs to be restarted at decent intervals.
  22. There's three guns in the game that do the following: 1. Make it trivially easy to spot survivors, especially at long distances and especially in foliage. 2. Make it trivially easy to instantly kill said survivor at ranges exceeding 1km. One in particular is useful for #2. They're supposed to be very rare. If you don't understand how those guns going from very rare to easily equipping entire squads with them changes the very nature of the game then I don't know what to say. Anyone who doesn't dupe to equip themselves with these is screwed against them. On the other hand a group duping M4A1 CCO SDs, as an example, can still be taken rather easily by a group with nothing but Lee Enfields. They're on relatively equal grounds for spotting and the engagement is going to be 200-600m.
  23. Bullshit. Run a SQL update to remove all of them and update the Hive code to strip the weapons from any updates sent to it. At some point every server restarts, as soon as it does the information that comes back from the Hive on login is going to be missing said weapons. Done.
  24. He works for the developer of ARMA2 and in the last four months he's probably sold more copies of the game than they've sold in their entire history and you're telling me you don't think they're going to let him do what is needed to keep selling? Bullshit. If that's true, BIS gets what they deserve, which isn't much at all.
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