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37 GoodAbout ken@thekab.com
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Survivor
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Uh, no. Devs who mod are not devs turned modders.
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Sometimes my character doesn't save and I come back as a freshspawn!
ken@thekab.com replied to treirk's topic in General Discussion
Multiple hives. Pay attention to server naming. If you're sure you're on the same hive... bug. -
Some settings should be forced on, like shadows
ken@thekab.com replied to whatup2003's topic in General Discussion
They can't force gamma and brightness. I don't mean they shouldn't, or won't, but can't. Short of taking complete control over your hardware and software all you're doing is changing where the setting is. -
I actually like zombies moving slow in buildings. It results in players taking cover in them to kill zombies and conserve ammunition. If you remove it then you're better off running and strafing in an open field which is silly. The bigger problem right now is there aren't enough zombies which makes it trivial to lose them, especially in a building.
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Criticism on this forum is not allowed I see...
ken@thekab.com replied to kragz's topic in General Discussion
Bullshit. "WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING." If they were happy with the current state it wouldn't be an Alpha. Some people... -
Night time is tedious because of narrow light cone (tiring for the eyes)
ken@thekab.com replied to alleycat's topic in General Discussion
Problem is the lighting. I don't know if it can be fixed with the engine. A flashlight in a small room should illuminate the room, not be bright in one point and pitch black an inch over. If that can't be fixed, then they need to have a wider, softer beam. -
Charging people money to help you "make" a game....
ken@thekab.com replied to jBrick's topic in General Discussion
Why do you care? It's clearly stated the game is in Alpha. I'd rather contribute and have a chance to play it during development than wait. Nobody is forced to buy it. -
If you like that, go ahead. If you're looking for loot, it'll take orders of magnitude longer.
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Thoughts so far on Dayz Standalone
ken@thekab.com replied to ProGamerGov's topic in General Discussion
While I really don't want to be a party pooper because SA has a lot of improvements... 1. Actually it's based on server time, which can be anywhere. 2. Weapons are extremely common, just hit up any good spawn on a fresh server. 5. Loot isn't scarce. It's either everywhere, or nowhere, depending entirely on how many people have been around since the last restart. 3 & 4 I agree with. Sadly 2 and 5 aren't accurate (I wish they were). -
You can tear most (if not all) shirts into rags and use those as bandages. You don't actually need "bandages" per se. Hospital was (most likely) empty because the loot only respawns on server restart. Go to a server recently restarted and it's a gold mine, go there on one that hasn't and it's empty.
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Just go to any good spawn area and find a server that's fresh. Exploring and scavenging is a waste of time.
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Which has very predictable results. Scavenging or scrounging is not one of them. Exploration is not one of them. It's easier than ever to find "phat lewt". You go to a server that has recently restarted. If it remains it's only a matter of time, and not much at that, before there's websites and tools to track server schedules. And that's why it's absurd, and why the "arguments" here are absurd. If Rocket wants people to scrounge, explore or have trouble this will accomplish none of that. Except perhaps for the very new, who will likely find nothing and quit. I have an M4, gas mask, pistol, ammo, mods, mountain backpack, etc. anyone who thinks I believe this system is borked because it is "difficult" has a serious reading comprehension issue.
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You should probably read the definition you just posted. My character was not running. So what are you getting at? That it's not ironic that my character dropped unconscious after 5 minutes of jogging? Or what? You're just posting nothing but smartass remarks yourself bud. I've argued this system is going to result in very specific (and likely undesired) behavior, not scavenging.
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Hmmm what? Did I mention running? Unless you consider a light jog running. In which case people should be dropping unconscious left and right every morning.
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Exactly which point did you respond to? I said having loot spawn on a server restart leads to certain obvious and predictable behaviors. You didn't address any of that. Who said anything about running. Reading comprehension please, for serious.