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FaxMonkey

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Everything posted by FaxMonkey

  1. How about, your character stays in game for 1 minute on a F4 and when logging off there is a 1 minute log off timer (like wow). Also, when changing servers, you lose your higher value gear (weapons, ghillie suit, binoculars etc).
  2. FaxMonkey

    Tracking

    Miragenz is right. Definately shouldn't be too easy. Something like tracking signs only show every 50m or so. Something like this to make it easy to lose the trail.
  3. It'd be rad if next time there was a patch released or whatever, the devs made a post in the announcements section that was read only for everyone else. This way there could be a seperate thread for feedback, crying and praise in the general section. Any updates to the announcement (like 'we've found an issue and are making hotfixes eta 5 hours' etc, could be made by devs only, in the original announcement making it a lot easier for everyone to get the current information. All the official information is kept in one easy to find place, not buried within 40 pages of text. Cheers
  4. FaxMonkey

    Zombies are OP ATM

    In the time I've spent playing over the last few days I've got to say that zombies are more fun with the visibilty improvements. Sneaking was proving to be too easy before. Now there is some challenge back in the AI. The way they act also seems a lot more probable. Sneaking is much more of a challenge now that I have to pay attention to where they are looking. The 50% reduced noise through walls is also a big improvement, coupled with the visbility it now makes sense to use trees, buildings and other objects more to you advantage when sneaking. Before this patch the AI just didn't hold any challenge. I also feel like zombies are easier to shoot in the open now, like maybe they've been slowed down a smidgeon. They feel better ballanced overall anyway. My zombie kill count has skyrocketed because of the patch and it's been heaps of fun along the way. (Edit: skyrocketed because I've had to fight for my life) There have also been numerous threads about the game becoming a deathmatch with no reason for players to group up. The new Zombi AI/difficulty is one more reason to group up. Once the new bugs have been ironed out I feel that the improved AI, performance and synching will make this a really good patch for the game. Couple this patch with future improvements/bug fixes and zombies will feel right. I can't help but feel that anyone complaining about the AI difficulty should go make their own 'My Little PonieZ' mod.
  5. Zombie's should smell blood and prioritise there aggro according tio who is bleeding. If I have a bunch of zombie's on me, I want to be able to lose them by shooting another player in the legs and leaving he/she to bleed out on the ground.
  6. FaxMonkey

    Tracking

    I'm not sure about the booklet part but I definately think player tracking would be a good dynamic to add to this game. Tracking players in forest/open environment would add tension. Also, on top of this bleeding players should leave blood trails.
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