FaxMonkey
Members-
Content Count
31 -
Joined
-
Last visited
Community Reputation
10 NeutralAbout FaxMonkey
-
Rank
Woodland Warrior
-
Sorry but you will never be as elite as this guy. 1 makarov shot brings down a helicopter... edit: fixed link
-
Gamescom - Aug 2012 - Interviews
FaxMonkey replied to Max Planck's topic in Mod Announcements & Info
You've totally misunderstood what he is saying. 1. Yes he understands consoles will restrict the game too much 2. Says development will continue on Pc and at some stage it will be evaluated to see if they can do a port. It's not being built with a console in mind. 3. Admits load a money if they can port it - which will be good for the game any way you look at it. 4. Also states that a console port would be a different version/simplified/whatever, not the same game as the PC version -
1 makarov shot brings down a helicopter...
FaxMonkey replied to Tersidre's topic in DayZ Mod General Discussion
Can somebody please do a "Hitler waits for the '1 Makarov shot takes down a helicopter' video" thingy with the subtitles? -
What the F*CK is wrong with this forum community ?!
FaxMonkey replied to Spidey (DayZ)'s topic in DayZ Mod General Discussion
QQ -
We found you and......
FaxMonkey replied to dsenadhira@me.com's topic in DayZ Mod General Discussion
Screenshots/links or it didn't happen -
This section os only for trolling.
-
No Respawn button now? /sigh
FaxMonkey replied to A Bush killed me's topic in DayZ Mod General Discussion
This will be the best change yet. Bring it on. -
So many people complaining about the removal of the respawn button in the mew patch. Give new people that enter a server the option to group and spawn together in the same location.
-
[UPDATED] Weekly Stats, PvP Trends
FaxMonkey replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
The last 24 hours is probably up because of the last patch that was released a day ago. This patch also seems to have gone some way to fixing a few issues. More evidence that one week worth of data is no where near enough. -
[UPDATED] Weekly Stats, PvP Trends
FaxMonkey replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Maybe I'm confused but 'Players in last 24 hours' is lower on the 14 July (107,370) than the 7th of July (112,337). This ads weight to z-layrex's theory that people have stopped playing the game properly for any length of time because of the game ruining update. It also adds weight to the argument that this isn't enough analysis to draw any trends/conclusions from. -
[UPDATED] Weekly Stats, PvP Trends
FaxMonkey replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Nice to see somebody attempting some statistics but it's not a good enough analysis to draw any conclusions yet. You can't draw trend conclusions from changes in approximately 1%. Combined with only two dates in the trend, it doesn't really mean anything and the changes could be due to random events. You mentioned all the new players starting up each day. A good chunk of these new players are still figring out how to avoid Zombie's and get weapons let alone start PvPing. You've created a trend analysis over a period that in includes major patch updates. The changes in the patches are probably enough to totally stuff your figures. This would need more analysis over months before you can draw any conclusions. How will you account for all the other external factors such as eg. 'number of deaths due to bugs' 'number of suicides by running into Zeds' (it took me a few weeks to figure out there is a respawn button) 'average time for new players to learn the system' (and start safely finding weapons and PvPing) 'number of players that are continuing to play' etc -
Try the suggestions forum. It's got pages of stuff people would like to see.
-
You were kicked: Battleye corrupt memory #0
FaxMonkey replied to firef0kz's topic in DayZ Mod Troubleshooting
Deagen on twitch tv also just had the same thing happen twice. First was a battleye disconnect for 'corrupted memory'. Second was a battleye disconnect for 'no update'. No idea which server he was on or if it was the same server each time. -
Unique character per server (Ghosting/Server hopping fix)
FaxMonkey replied to FaxMonkey's topic in DayZ Mod Suggestions
This doesn't prevent you playing on other servers. Also, razorwire blocking buildings is an issue in itself and it needs a seperate fix. -
Unique character per server (Ghosting/Server hopping fix)
FaxMonkey posted a topic in DayZ Mod Suggestions
Each server you play on has it's own unique version of your character. If you change servers you don't spawn in the same place with the same equipment. MMO's do it, probably for some of these reasons. I think it would stop server hopping for gear and ghosting. I have no idea, technically, if the devs have resources to implement this though.