As much as I love DayZ and all it's setting out to do. (I'm looking at the full scope and what Rocket has planned in the future), those numbers, especially given the average hours played per person, aren't very good at the given moment. Although, given the benefit of the doubt, most sales are relatively new. I think it might be better to check back on this statistic a few more months from now as 3 months really isn't an overall accurate timespan to judge it by. That aside, the OP does make some good points, though a little bit harsh. If you keep up with the interviews and everything Rocket has said, his vision for the game is something fantastic and far superior to what the mod already is. (this is saying something as the mod is pretty damn good for a mod). The only thing that is really holding him back is the lack of manpower to really get this thing moving more to fit the massive amount of new players constantly rolling in. There is only so much a handful of people can do when they get such a large amount of users. I do agree that Rocket needs help with this mod severely, but at the same time, he doesn't want anything interfering with his vision for it; And we all know how companies that can provide the funds like to meddle in the development and such. At this point I'm just rambling, so that's my two cents.