

blackdawn101
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Everything posted by blackdawn101
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yes an no.
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Good day. I'd be more than happy to voice act, add me on skype (Whitedusk101) (if it doesnt work, message me on here). I am english and can do many english (male and female) voices, along with a russian voice. Cheers! :D
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Walling? (bullets penetrating objects)
blackdawn101 replied to Bungles's topic in DayZ Mod General Discussion
i have never heard of bullet penetration within the game, all i know is bullets rebounding and the like. -
quite a number of "asks" Will swimming be safe soon? No dropping of le gear? Will wire fencing and tanktraps be fixed in both graphical errors and duping/deploying multiple times? Will you fix the mass tent dupe bug? Whats the status on the Raytracing? Whats the status on Debug hills? Whats the status on helicopters and the like? Those are but a mere few. <3
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Are these hacks located in .rpt file?
blackdawn101 replied to phisher34's topic in Mod Servers & Private Hives
Those are legit spawns mate, but be sure and try tail him -
first experience and looking for partners.
blackdawn101 replied to tai tran's topic in DayZ Mod General Discussion
sup Add me on skype Whitedusk101 -
Humanity original fix - Rocket, give us a minute!
blackdawn101 posted a topic in DayZ Mod Suggestions
Really simple idea that will keep people guessing and bring a deeper sense of immersion to the game. Its simple, depending on what the character has been doing recently in the game can be summed up in a very brief and undescriptive manner. When you hit M, you see the units page. Correct? You can also hit the players bit and see them in another way. My proposal is that we put use to it. By hovering your reticle over a character, it will give you basic information on what you can see about him/her and what sort of aura he's giving you. In real life, there would be signs of traumatic experiances, bloodloss, injuries, the like. So depending on your distance and what the target has been doing recently within the last (# of hours goes here) would give you a different description availible in the units section, and units only appear with names if the person has typed or used local near you. Example one 1: I spot someone on the other side of a hill, roughly 100 metres away. I cant really make him out, so all i get in the units/player tab is "Unidentified, Male" At 50 metres i can see if he is scared, injured what sort of weapon he carries, how tired he looks. At 10 metres, i can see if he's recently attacked zombies (Dried/wet blood), what he's carrying as a sidearm and primary and how many mags he appears to have for whichever gun is out (only spots inventory mags, not bag mags), how heavy he seems to be (determined by bag slots) and also see if he has got human blood on him (Distinct iron smell, rather than the rotting smell of zombies. This can be determined either by player kills or if he has looted other players). This obviously can be worked apon and integrated similarly to the "study body" system that simply pops up on screen. What do you think? comments criticism -
Humanity original fix - Rocket, give us a minute!
blackdawn101 replied to blackdawn101's topic in DayZ Mod Suggestions
Bump bump, please give this some attention. Remember that this is a discreet method in identifying the state that someones in, having screenplay is kind of silly (morality = shakey screen, haha no thankyou) But having it visible to other players that your shaken up, bloodied up, etc could really be a lifesaver or create immense tension between new partners or future partners. Remember to read the OP :D -
No. Direct chat is primarily used for interacting to survivors you do not know. You cant just pop on a ts3 and be like "YO IM NEXT TO YOU YOU FRIENDLY?" "one does not ban the internet's voice comms". Sorry mate.
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Hit G with your pistol out, then close the gear menu. Until you move, your pistol will be held upwards.
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Humanity original fix - Rocket, give us a minute!
blackdawn101 replied to blackdawn101's topic in DayZ Mod Suggestions
It fixes the humanity problem. Self defence? realistically how will you be able to tell if a person has murdered someone in an act of self defence without being there personally? having the suspicion of someone being a murderer by noticing they are bloodied up, adds to the "Is he legit or lying?" Bandit skins immediately gave a false "I KILL EVERYONE IMPRESSION" from 500 metres away, whilest to notice the people are bloody using this method requires you get closer. If the target person lets you get that close, then he likely wont shoot you in the face the moment he see's you, and involves more tactical and "earful" play. -
Humanity original fix - Rocket, give us a minute!
blackdawn101 replied to blackdawn101's topic in DayZ Mod Suggestions
Oliva, Rotting flesh and blood would be very distinct from human fresh blood. Obviously if the player kill was quite a while ago, it would not be distinct. -
You cant drink rain without boiling, even though rainfall is considered the purest form of water it is still full of bacteria depending on what type of climate you live in. post apocolyptic russia, i dont think will have the cleanest air. :L
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Pulling up logs? Whats a "So and so" Disconnected going to prove? Skype calls minimize games, it doesnt quit them out. Playing without sound whilest not a crime lead to this mishap. You need to talk to the admin of the server.
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Why the hell would you play arma without sound? Thats like going into a military zone in real life, deaf. Sound is the most important thing in arma, and i honestly cant beleive people would play dayz without it. nevertheless, you need to post some kind of proof or get into contact with the person who banned you. Also, skype doesnt magically disco you from arma, if anything, it minimizes.
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Cant Join Servers? Please Help, Deleted files?!
blackdawn101 replied to onlywson's topic in DayZ Mod Troubleshooting
1.6.0 is not the latest patch. 1.6.0.1 is. -
Moving weapon from and to backpacks?
blackdawn101 replied to BomboFlash's topic in New Player Discussion
I do it all the time, just move the backpack item to forehand. done :) -
Do intentionally dropped items despawn?
blackdawn101 replied to Serthure (DayZ)'s topic in New Player Discussion
If loot has been dropped (items) and is left alone, they seem to dissapear after awhile. i have confirmed this while cycling barracks. Bags however, i dont think do this -
1.6.0 Helicopter crash site unlootable/enterable
blackdawn101 replied to Wrisk's topic in DayZ Mod Troubleshooting
confirming this -
yes. dont expect to go above normal
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Lootable skins? Suggestion! Good day fellow members, Rocket has mentioned that he is designing a way for lootable skins to be retreived by the player and then further worn. But how will this work? Not even i am sure, although if rocket is still not 100% sure himself, i have an idea which i think will be properly balanced, challenging, fun and rewarding. Skins previously were linked to humanity, and the skin could be changed on the fly depending on if you shot someone or if you gave someone some medical attention. So its already been proven that skins can be certainly changed in realtime (With some minor blips, but this is of course an alpha development). I suggest that the skin system be lootable to an extend but not the same way as the normal loot spawns. I propose that skins be found in "Parts", that take up one inventory slot and stack in that inventory slot, After all the parts are made, you are given the "full" usable entity, allowing you to right click the item and "Wear" or "Remove", putting you back to the default skin. The way that you would find the parts of these clothing would be from slaying the particular zombie, or going to particular places to find these particular skins, and depending on the skin itself, its spawn rate might be dependant on either how many zombies have been spawned on the server, or by how many players out of max slots on the server there are. ( meaning skins only spawn if a %/50 players are on in some scenario's ). Military skins would be unlocked by shooting airfield spawned zombies (NOT DEERSTAND MILS), A zombie has a 1/50 chance of spawning a peice of the clothing, and a minimum of 20 peices are required to get the full set. The combination of having to really farm a location, along with having a minimum amount of players out of max slots, means that people cannot simply join a low populated server and expect to find it everywhere. This makes looking for military skins in particular very difficult, as airfields are hotspots. Another example of a way to achieve a skin is not by a physical item, but by reaching a milestone. You repair lots of vehicles? Repair a minimum of (enter parts and # here ) and you will get a specific engineer skin You the dedicated medic? use so many bandages, epi pens, morphine, and BT's on other players ( enter # of each here ) and you will get a specific medical officer skin You like to use sniper rifles a lot? (CZ-50 + # of kills) Get a minor sniper suit! Like hunting animals? (# of animals gutted ) and you will get the hunter skin! The list can go on and on, If you want a farmer skin simply go to a barn and slay the zombies around there for cloth, or simply use the acheivement way of doing things. How does this fit with the "Realism" side of DayZ? Simple, When a zombie is infected the clothes they are wearing will be clotted with blood and disease, making wearing these items very unbearable. By stitching together parts of items of clothing together that are not stained by zombie sweat and blood, you lower the risk of just pulling off a zombies outfit and becoming seriously ill. The achievement system (which can run in conjunction with the item system or not, by the way) can also signify the fact that a player is simply focusing on a style of gaming, his character gets better and better at his way of survival, and has accustomed his clothing to help better aid him and be more use to him. Please, if you read this give a comment or some reputation, this is merely an idea but i would love to get some response from players, admins, or developers alike. Thankyou for reading this suggestion.
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Eat less, but spend more time doing it
blackdawn101 replied to kim.bedin@gmail.com's topic in New Player Discussion
Yes. Drinking however, should be much much much much shorter (ten secs max) -
Survivor Cam - Cinematic Narrative Found Footage [ Up To Part 6 Now!]
blackdawn101 replied to RaedwulfGamer's topic in DayZ Mod Gallery
very good video composition Maybe you should try and include more survivor interaction via the voice comms :) -
you realise there is an update? plus any errors which give you a config error that you can just press "ok" at, dont usually bear consequence after
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You have some nice stuff, and it looks like you have a good computer. nice job! working in the media, i can say that whilst this video is good, many things could be improved apon. 1) your cuts at the beginning dont seem to work alongside the music as much as it seems you would like. After every bar the music dims then is brought back at full volume, next time only fade out on exit, not entry. 2) next time you film, try set up shots where your closer to your comrades, try not to use a postprocessing zoom (reference to snipershot, looks too much like a codmontage) 3. spelling ;) those are just a few, i work as an editor so if you need tips feel free to contact me :)