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6 NeutralAbout Applay
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People are starting to be nicer... Sort of
Applay replied to fty170's topic in DayZ Mod General Discussion
I want the new hero skin so bad... :3 I've been playing this mod for 2 months and only got to kill one person, because I had no choice, helped many strangers too. I think I deserve to be a hero. haha- 1 reply
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Ah, I see. Thanks. But, hmm.. Yeah, the intention isn't to remove the kill on sight behavior, but to reduce it, to give people a reason to interact with other players. This idea can also be improved to work a little bit more about it. :P
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Applay started following Humanity, but in a different way
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Sorry for my ignorance, but what is KoS? lol - Hmm, I think this topic will get into the limbo, I hope at least Rocket reads this.
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Well, I don't know if it was already suggested, but... I was just chilling here, reading the news about the future stand alone version, and I thought about a way to help the friendly interaction in the game without punishing banditism. So, I was thinking. Why not put the humanity bar again but working in a different way? Like, your bar slowly decreasing with time, and the way to fill it up again is starting "parties" with other players? How would it work? - You start with a X amount of humanity, and it goes down VERY slowly, some effects could be added depending on the amount of humanity you have, like you get paranoid and start to hear footsteps and shadows around places. This idea I got from a glitch on this MOD. Sometimes a zombie would simply pop out in front of me, and I thought "lol, I must be going crazy". After you guys start to taunt me and say this idea sucks, let's see how this idea would work for the 3 kind of players in this game. Game style #1 - The friendly lone wolf. You find a player in Cherno, and you use your microphone to see what's his intentions... Both of you are friendly and want to fill your humanity bar. Then you start a party with this characters. It would both slowly increase your humanity and draw an icon on your heads, so you guys don't kill each other as it happens most of the time in this game. " OMG! A guy in front of the supermarket! Killed him ;D" " That was me, you asshole ):" Game style #1 - The bandit lone wolf. You are a bandit, so you are interested on beans and blood. So either you find another player that says he's a bandit or just a friendly player to fill your humanity bar. Let's face it. If you are a lone wolf bandit, you are just screwed as the friendly guy. You'll probably get killed while chilling on a hill and waiting for your prey to come. Game style #1 - I already have friends. You already have your friends and don't really want to meet other players, so this idea wouldn't really affect those players. They could simply start a party, get that icon on to of their heads, fill their humanity and be happy as they used to be playing DayZ mod on Arma 2. ---- Party Rules! #1 - If you kills someone in your party (friendly fire would not be disabled in parties), all the humanity you got would be lost. #2 - Killing people that's not part of your party wouldn't decrease humanity (as mentioned before) #3 - More people in a party would increase your humanity faster. Possible problems! #1 - Player X and Y. Player X gets out of the party, then kills player Y, so he doesn't lose his humanity. Solution 1: You don't want to play with that guy later, so you guys can both go different ways and close the party after a safe distance. Solution 2: If you leave the party, you and the other players have to wait 1 minute to kill each other without losing humanity Conclusion: In my opinion, it could probably solve the lack of interaction between players without punishing banditism in this game. I never played the bandit in this game, but I don't it should be removed. It's part of the role play. I saw a video on youtube where two guys robbed a player and I found it amazing, but it's now ruined by the "omg, I'm scared *ALT+F4*" people. So, if you play as a bandit in the game I think somehting I suggested may be bad for your game style, let me know. So we can discuss and improve this idea. Ah, and also sorry for any grammar mistake. I typed that really fast and didn't read it because I'm lazy.
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I saw it on a server yesterday, not sure if it was the same... But Elektro was burning and there was a smoke, like when you crash a vehicle. I think it was a hacker, because first I saw someone using a vehicle wich is not obtainable on DayZ, then a helicopter out of control and after that the fire started. But I think the fire texture glitched, cause I could stare at the beach and see it burning too. lol
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Today my DMR disappeared from my backpack. I was like "well, ok then, it's not like I found a heli crash in vain". ):
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The first one gets a little annoying after a while, but the second one is awesome!
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[Video] Pussy bandit (my first journey to the barracks)
Applay replied to velyger@gmail.com's topic in DayZ Mod Gallery
That's the way. :P -
[Video] Pussy bandit (my first journey to the barracks)
Applay replied to velyger@gmail.com's topic in DayZ Mod Gallery
I see you want to change the way people play this mod and such, being nice and not shooting anyone. But the way you're playing it, you're not trying to protect that game style we used to watch on youtube and got a lot of us excited to play Dayz. You're just being silly, letting people kill you 'cause you are a peacemaker and don't want to shot anyone. Not saying how you have to play this game, you play it as you see fit but, I would advise you to take decisions instead of just being always a target. Sometimes you'll find a friendly player and sometimes you'll just find a bandit. You were on the Airfield, chances are you'll find a bandit in there, so it's your hours playing, killing zombies and looting houses, or the other guy wich will probably kill you. I'm not a bandit in this game, I avoid fights as I avoid zombies, but with a slightly difference, I don't try to talk to zombies. Sneak into a city, get what you need but, if someone sees you and has a good gear, trust me, he won't risk his stuff to make friends. -
My first vehicle was a bike too. Found it while running away from zombies. It was there, staring at the beach, asking for someone to get a ride on it. Actually, the only two times I found a vehicle, both were a bicycle, I'm just not so lucky to find an auto.
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New Inventory (Made one as an example, have a look)
Applay replied to Saurey's topic in DayZ Mod Suggestions
Looks fancy. I would love to see it implemented. Can't only find a space for accessories as compass, watch, knife, etc. EDIT: Also, would be background be transparent? 'Cause it's essencial to be able to see the character while in the inventory. You never know when a zombie or even a player will pop up in front of you. -
Unless you want to risk your skin for a better weapon, avoid Stary Sobor and the Airfield. Also the path from Balota to Vybor (taking Zelenogorsk) is a bit dangerous, as it's a easy path for bandits that just respawned. When I used to play alone, I would get some gears on the coast and try and find some deer stands and barns to get weapons and other stuff. As after you are all geared up, it becomes quite boring, I started to explore the map and hunt zombies. Actually I still hunt zombies to always beat my score. It's quite fun
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Fool me once, ban on you... Fool me twi.. oh no, wait, you're banned. Bummer.
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I can see how friendly he was by killing that guy in the firestation. lol
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lol