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Your DayZ Team
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Everything posted by King Midas
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Had a feeling something big was going to happen soon since we hadn't heard from anyone in over a week. Glad it was good news, would have been sad to see the project end.
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Server-side Hotfix 0.7.2, Helicopter status and server info
King Midas replied to Vipeax's topic in Mod Announcements & Info
It's been a little while since we've heard from the devs... I hope this means they're busy pushing out the next patch. -
I think more clothing options is general would be fun. Maybe increase the spawn rate/spawn locations SLIGHTLY.
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Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
King Midas replied to mattlightfoot's topic in Mod Announcements & Info
I had a little more fun with this one. -
Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
King Midas replied to mattlightfoot's topic in Mod Announcements & Info
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You have to admit though, when a bunch of them walk out of shed all at once it is pretty amusing.
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Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
King Midas replied to mattlightfoot's topic in Mod Announcements & Info
I made an ARA signature/banner. Here's a RDF one too: -
It would be a relief to see weapon damages buffed, added to that list. Especially if the ammo bugs/exploits are being fixed.
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Haha, but that can be fun too!
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Kamenka's not TOO bad. You basically just need to head north, hitting up deer stands and towns.
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Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
Sometimes it takes a little while for the meat to spawn. Don't know how long you waited, however. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
I agree, something's screwed up with zombie sight. If you're prone you're safe from even close distance, but the moment you go even into a crouched stance it's like some beacon appears above your character. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
You would think so, considering they put "clothing" back in. But you know what they say about assuming... -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
Seems like zombie aggro still needs some tweaking. When a crouch walk aggros zombies from 80+ meters something's wrong. I think the problem could lie in certain surfaces/textures of ground being buggy. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
Aren't those the same values pre-BI update? -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
Same, I was actually logging into a server as it happened. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
That's a fun way to find out. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
I'm not sure if you noticed, but only the lower ended damage guns got nerfed. The only thing the nerf did PvP-wise was widen the gap between someone who has a DMR and someone who has a lower tier weapon. The only gun I would say deserved less damage was the Enfield. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
While approaching NW Airfield I experienced major graphical glitches. Blinding lights/large polygonal shapes. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
Logged in bleeding and already missing half of my blood... not exactly ideal. -
Hotfix Build 1.7.2.4 Rolling Update
King Midas replied to rocket's topic in Mod Announcements & Info
I really don't understand the nerf. It makes people with lower end damage weapons weaker, and essentially makes people with higher end weapons even stronger. What's the purpose? -
THE 1911 HAS terrible accuracy. It's only saving grace was it's power.
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Fist-fight to the death?
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Yes... yes, shooting a man with his weapon holstered would be simpler...
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So did BI release any info on why they changed weapon damages? I snooped around their forums/site for a little whileand found zilch. I don't really understand the change. With the revolver/1911 you sacrifice quantity for power, if you take the power away you don't leave it with very much.