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kosh

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Everything posted by kosh

  1. kosh

    L85 Should it stay or go

    Remove it, along with most of the other high-end military gear. Add variety to the more common, less sophisticated guns/weaponry.
  2. This will be a huge cultural and behavioural shock for the playerbase to have to cope with. The potential for blowing open an entire genre is pretty epic with how this could work - and be tracked and reported, that would be absolutely fascinating (and better happen)...if Rocket thinks he has interview request issues now.. lol. Some thoughts: Gameplay-wise, I agree with this. But I have to call you out on this because I know you know the facts better! Diseases do not survive within a corpse for very long, the article you linked to on Redit quoted I believe it was the UN as calling it a "negligible" factor. Just wondering your thoughts on this, as I was planning on asking how this impacts the infected in the game (since they are 'infected' as opposed to walking corpses; ie can they also be carriers). Again for gameplay reasons, ie suicide, I can easily let this slide but I'm just curious :) (EDIT: I should add for clarity, a disease wouldn't survive on an item for long either if it doesn't find a host to survive in.) Skills/traits - possibilities for things like being able to more easily identify infected people, bad food/water sources? Depends how the whole system works of course. The diference between a good doc and a bad doc could be pretty drastic... I wonder if consuming the wrong type of meds for what you have would make you worse off..? Medical pamphlets - hastily made printouts covering the basics of the most common infections (as from the whole zombie thing) occurring before the complete collapse of civilization that the player can find? maybe piece together? not sure how much I like that myself to be honest yet, but not sure I like having to alt tab into wikipedia all the time either. I like my immersion :P Keep up the great work!
  3. kosh

    How Stinky Is the Apocalypse?

    Did Rocket not make a comment during one of his stage appearances about diseases being spread through unsanitary conditions? I think specifically he mentioned Cherno and basically the "what if" scenario where there's a higher concentration of players there and so a higher concentration of shit/filth/etc, and the result being a higher chance of catching an infection or disease in the game. It's a pretty intriguing idea to try and implement... definitely an "only in DayZ" type of game mechanic lol..
  4. I put in several hours yesterday with a buddy, we hadn't played DayZ (Chenarus) since August-ish and this seemed like a different enough map/settings to give'r a go. We're glad we did, it was fun with the lack of food and med supplies, and I got the shivers for the first time ever in DayZ. I've read others saying players are more friendly on this map, but so far I've ran into 1 friendly and 3 people who KOS'd me. It's a great adjustment to the DayZ formula that I'm sure the dev team are paying close attention to for the standalone. It'll be fun for a few more lives and make us anticpate the SA release even more.
  5. Lots of great ideas and suggestions. I'd like to start with a wooden paddle, because I think it would be neat when you spawn on the beach to have a beached canoe which was your means of arrival on the island. This ties into an overall suggestion of getting a very small selection/choice of starting gear that you perhaps packed up before you set off on your voyage to a better place... but most supplies were used and/or lost on your way to this place. Also, this way you could also spawn with a friend as you both could have been in the canoe or whatever small craft you want to use. Personal story-wise, this would account for starting on the beach and not being familiar with the geography of the place. But I digress... So then your starting weapon would be a paddle, then you go a paddlin' your way through the hordes of undead. Maybe the paddle would break after some use, and then it could be considered a wooden stake, which leads me to the thought that it would be cool if the melee sytem characterized different attack types basics on weapons: - stabbing/piercing weapons like a spike, spear, knife, etc. These would be high damage, slower attack to jab in and then remove. One hit kill with a stab to the brain. - swinging blunt force weapons, like paddles, baseball bats, wrenches, etc. These would be lower damage, higher attack rate with the swinging. Knockback and/or knockdown.
  6. Even if you did get on a private server there would be no point in setting up camps etc, because eventually the server will be blacklisted from the HIVE and your saved characters and tents will no longer be useable there. It's amazing (or just sad) how many admins never read the basic hosting rules and are locking their servers. It might be taking the DayZ team a bit longer to get through the servers because of the sheer number of new ones in the past few weeks, but once their turn is up the admins are going to feel pretty stupid for not reading a few basic rules.
  7. kosh

    refrigerator???

    Err wait, so you mean you guys AREN'T carrying around portable bar fridges?! Man I dunno how the hell you guys are surviving out there O_o
  8. I'd suggest you go to the server forum catgegory and read up on the server hosting rules.... particularily the one about how locked/passworded servers are against the rules and will be blacklisted by the devs..
  9. Throwing a can at the very end window has worked for me every single time I've done it.
  10. kosh

    Deer Stands

    Kill the server hoppers while they are loading in. Fuckers deserve it.
  11. Tool belt items share the 10 item limit with weapons FYI.
  12. I have no idea if the spawn rates should be increased because on most servers they are being hoarded by clans or small groups so I never get to see/feel out what the spawn rates are actually like! I've seen 1 bus and that was being used by a clan. If anything, I would like to see hoarding addressed and then maybe we can talk about spawn rates. Maybe at least increase ATV/bike amounts of servers to more players a chance to check out what vehicles are like :/
  13. One of the first things we taught our new friend in the game is using middle mouse to CLICK those options too, NOT use left mouse button! He put a revolver round into the wall right beside my buddy's head because he was left clicking the mousewheel options lol..
  14. kosh

    Server Load Times

    I've found since this weekend 1.7.2.3 that it's taking me now at least 2-5 minutes to load into a server. Earlier in the week it was >20-30 seconds. As a heads up, I was spawned in waiting for my friend to join me and I saw his character enter the world and a few seconds later I could interact with him - but he was still loading, probably another good minute if not 2. He was standing straight up zombie/bandit bait. So just be extra careful with your logout locations (I like this delay because of the chance it could hurt server hoppers).
  15. Rocket said he already tried the above ground structures and it cluttered the world too much. I believe he also mentioned he already has some sort of security/lock system that you can actually write the code for in-game, and then another player can try and hack his way through it. Not knowing any programing whatesoever I would probably just bash it with the axe until it opened:) Other thoughts/comments: I like the idea of gas or electric powered tools being needed. Needing to harvest wood to use as support beams underground could be interesting. Would depend on how the mechanics of actually digging out and creation works. Removal of dirt might be too tedious for my tastes. Solar panels in addition to generators? Pros and cons.. more visible (esp from the air), but no refueling needed.. Hydroponics: would be neat, especially if you could loot rare and high quality seeds. Perhaps some plants could provide medicinal remedies as an alternative to needing to always raid hospitals. Respawn: This may not be within the concepts for the game, but I really would not mind respawning inside my shelter rather than the beach. If I've got the shelter to a point that it is livable then I have most certainly paid my dues in the game...respawning there instead of the beach would be a huge relief to the start over fatigue. Could entrances be big enough to drive vehicles into? mostly comes down to how the doors will work? Lots of interesting ways this could be done, Looking forward to hearing and discussing more as time goes on!
  16. Game purchase. Perma death, item loss, and rage make other methods unsustainable Studio developed, as long as the communication continues to be strong with the community. More chefs don't make a better soup. But more resources being studio developed could mean a whole lot more crazy shit in the game (good crazy). Both server systems are fine to me, depending on how serving hopping is curbed.. Kickstarter, yeah I'd do that.
  17. kosh

    [UPDATED] Weekly Stats, PvP Trends

    That's pretty interesting, please keep updating this :) With the huge influx of noobs from the mod's awesomeness + steam sale, the data is going to be pretty skewed, especially compounded by the new zombie aggro. My friend and I just joined last weekend, and we have two more friends downloading Arma as we speak. Who will each probably bring in a couple more.. O_o EDIT: point being, each new player has to be good for at least half a dozen zombie deaths, especially with the new aggro.
  18. I just observed a cow moving at a pretty brisk pace outside of Stary on .3 although there were times it was half clipped into the ground (legs buried) when it walked out of the tall grass.
  19. Yeah I'm seeing zombies thats wont aggro + no loot, and also really long zombie spawn times in some cases. I also do not have the debug menu.. what files am I missing then?? I've got 1.7.2.3 and my beta is 94876, right out of Rocket's thread I believe it was O_o I'm using Steam if that matters. Should I do a verify on the files?
  20. Check out this thread. It's really easy, and what my friend and have decided to do for now. Cheers
  21. Was about to make a topic about this... I've been too nervous to pitch a tent since losing my other one on Chicago 48. If anyone knows where or what that server is (or how to properly search to find it?) that would be awesome as I had some nice goodies collected :) Cheers
  22. kosh

    What is with Direct Chat?

    My friend and I just started playing this week. The controls are a bit much to memorize everything all at once, so I wouldn't be surprised if a lot of people just don't know the commands and/or how to change channels. Or even to that "Direct Chat" means around you, my friend thought it was a whipser. I have a hotkey list beside me so I told my friend over skype how to talk to a guy he ran into and it worked fine he said. Until they were both murdered by a third person while they were busy typing lol.
  23. Another confirmation it works. Directory location for Steam users: C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\@DayZ\addons FYI I launched it using Six Launcher, which says 1.7.2 still in top left. But just do not "verify" or anything, just double-click on a 1.7.1.5 server and join it that way. Cheers
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