Completely agreed to Dream Dragon. You are claiming your freedom by restricting others freedom. It's quite obvious that a freshly spawned player cannot compete with your sniper rifle. People go to the major cities seeking for loot and they should either fight or cooperate with people they find, not just be a target to a bored sniper. Still, i totally agree with you. The current system should not be changed at all. No rewards for peaceful players, no punishments for banditry. In reality, undoubtedly there would be a fuck nuts laying with his sniper rifle killing live people for sickly twisted fun, but look at the statistics: about 1 in each 6 players killed another player. That means no cooperation at all. Just that 1 in each 6 of us wishes to be one of those sick twisted bastards on real life. And Its kinda fun being a real long shot to trust people you don't know. I've started to play soon after the update that removed bandit skins on the game, but a way to tell friendly from bandit would be apreciated. I've seen the number of bandits alive skyrocket with murders while the bandits killed plummeted. On reports I've seen, some people actually hated beeing bandits because survivors would shot on sight and actually team up to take down bandits. On sanctuary DayZ servers, where global chat is still on, people hunt down bandits. So the whole point is that there are not a single difference between that surgeon guy who goes around helping people and the dude who goes around the beach with a hatchet killing freshly spawned players. No consequences at all, that just helps people to troll. We could have an incentive for players to cooperate, like DreamDragon said, surviving alone is too easy, but since none of my friends play DayZ, and many people play the game alone too, making the game harder will just make strong groups stronger and weak groups weaker. Here's what I do: If I wish to risk my character on a major city, I go to my tent, drop my gear there and go where I want to go. Simple. If I die, no bandit will take my gear. The only concern is for the gear I left in the tent. Anybody can take it, but since is on a really remote location, on one server out of 1600 other, its a very small chance. Since its a suggestion thread, the only thing I'd add is a who killed who message. Would make sense in the real world, like rumors of a sniper taking down people somewhere would spread like wildfire on a post apocaliptical settlement. The other suggestion I'd have is to fix the problem with losing dropped gear and tents losing their content when server restarts, that is planned I know, but i've recently lost some gear due to that and is really and just annoying. I'd even suggest some kind of vault only you can open, but when you die, what happens? If only you can still open it, doesn't make sense, and if you can't open it, what would be the point? @edit: Just looked at the statistics again. Comparing the number of murders occured with the number of bandits alive+killed means that each bandit who ever lived killed 5 other people. Now, back to when i've said 1 each 6 of us is a bandit, it would mean everyone alive is a bandit. That states that there is close to 0 cooperation between players, wich is far too unrealistic.