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17 NeutralAbout martin.th@gmx.de
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Helicopter Hunter
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Pending Changelog: Experimental Branch: 0.42.116002
martin.th@gmx.de replied to rocket's topic in News & Announcements
Nice work, fps has improved from ~15 or less to 22-24 near cherno skyscraper, so its kind of playable. Zombies seem to be a bit laggy/slow but they hit hard and are plenty. I could reload while using alcohol on my wounds, and it feels like too much weapon cleaning kits spawn. Also when i was like 100-200 m away from zombies and was eating and cleaning my wounds i constantly dragged new zombies to me. -
Do we have dogs in this alpha yet ?
martin.th@gmx.de replied to Zakumy's topic in New Player Discussion
I hope they never come to be honest. Imagine the heartbreak. People will kill your dog as soon as you love him :D -
Rocket standing down from Dayz by end of year
martin.th@gmx.de replied to Hetstaine's topic in General Discussion
He did not say that. Everybody that thinks that way interpretes him wrong. I hope he will clear that up himself! But i am sure he meant it in a bigger meaning like for example if you think a FPS cant make for the perfect Multiplayer experience, that doesnt mean that an FPS can not be enjoyable, bugfree and complete. But clearly he is looking for something different that only he has the ideas for. I am very much looking forward to his next projects, after Dayz is finished. This is not Warz, these are people with values, it is not a cash grab, we will get our game! -
Pending Changelog: Experimental Branch: 0.42.116002
martin.th@gmx.de replied to rocket's topic in News & Announcements
Thanks man, but the combat was laggy since the beginning of the alpha, what are you talking about? Surely compared to FPS but also to dayz mod, which was at least enjoyable. we hope and wait! -
Pending Changelog: Experimental Branch: 0.42.116002
martin.th@gmx.de replied to rocket's topic in News & Announcements
I went to electro and a guy ran at me while i was looting a building. it was so laggy he hit me with his axe and i ran away. i tried to fight him indoor, but the combat is so incredibly laggy, it is heartbreaking. what a dick too, well i ate all my food before he got me. sadly my internet collapsed while we where fighting at that point. (alot internet problems past days) so at least i hit him once or twice. i reconnected but it said i have to wait 90 seconds or so and reconnect again. what looked like combatlogging for him, it surely wasnt ! so i wont be playing for some time now. -
Update Rev. 0.36.115535 (Experimental branch)
martin.th@gmx.de replied to Hicks_206 (DayZ)'s topic in News & Announcements
So its a debug feature? I am more than glad to hear that. I always thought you maybe have a debug console of some sort to do stuff like that. And why the text wasnt enough... i dont understand. I guess nobody really prepares you to do experimental branch testing. (here is me thinking basic and c++ in school prepared me a bit) Keep up the good work PS: I experienced some rubberbanding at the first 5-10 minutes of my session. -
Pending Changelog: Experimental branch: 0.34.XXXXX
martin.th@gmx.de replied to rocket's topic in News & Announcements
found the right threat -
Hotfix changelog: Stable Branch: 0.35.115188
martin.th@gmx.de replied to mattlightfoot's topic in News & Announcements
I was on experimental earlier today hearing a explosion.. was that a pipsi? ^^ -
Pending Changelog: Experimental branch: 0.34.XXXXX
martin.th@gmx.de replied to rocket's topic in News & Announcements
So you want to bandage from a slimy infected dirty (ruined) rag? Onto open wounds? Are you serious? -
Pending Changelog: Experimental branch: 0.34.XXXXX
martin.th@gmx.de replied to rocket's topic in News & Announcements
Crafting: Cannot chamber/load magazine with ruined ammunition You should definately be able to load a magazine that has ruined ammunition in it, maybe not a ruined mag, but there is no difference in knowing what is ruined currently? -
Pending Changelog: Experimental Branch: 0.33.114782
martin.th@gmx.de replied to rocket's topic in News & Announcements
sure? could be the new mini-hospital in the new City North east -
Pending Changelog: Experimental Branch: 0.33.114782
martin.th@gmx.de replied to rocket's topic in News & Announcements
There is always a downside to everything. But the combatlogging ist WORSE! One Thing is true, that servers are not stable, and i wonder if you get a penalty if the server goes down over and over again. Havent played in a while though. -
Pending Changelog: Experimental Branch: 0.33.114782
martin.th@gmx.de replied to rocket's topic in News & Announcements
Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe So does that mean when one carefully choose one's logoff point but someone stumbles upon or stalks one - he is fucked?? Or do you have to wait in menue with option to abort and maybe even look around? -
Famous for his Dota 2 Guides, here is one for Dayz: http://youtu.be/jn2WYe6yMOM?a
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Servers with connection issues to central hive
martin.th@gmx.de replied to rocket's topic in News & Announcements
As far as i understand it alot of servers have been or are being fixed. If you load into one that is not fixed you will spawn fresh, but you can disconnect and find one where you spawn with your normal character and all is good. correct me if i am wrong, because i havent played myself.