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server #monitor, fps. what are you guys seeing on your servers?
aenima replied to hohlraum's topic in Mod Servers & Private Hives
so what fps is ok for a server with 20-40 players? -
I have had the problem with one player and now it's myself who is concerned with being stuck in the loading screen. The .rpt on the server says: 21:01:32 NetServer::SendMsg: cannot find channel #1555178298, users.card=11 21:01:32 NetServer: users.get failed when sending to 1555178298 21:01:32 Message not sent - error 0, message ID = ffffffff, to 1555178298 (muad'dib) any idea where to look further or what it could be??? edit: after a change in my players profile (name) suddenly it works.
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The "Is this legit?" - Help with logfile interpretation - Thread
aenima posted a topic in Mod Servers & Private Hives
Hi. Hopefully you support my Idea to have one single thread, where all the questions that occur often several times a day like "is this legit" or "is he cheating" etc. can be posted in. I have those questions myself sometimes and I think it's a waste to start a new thread for this every day?! To keep it well arranged you should use the code and function and obey to the forum's rule not to post the guid/player ips. The most popular links regarding the logs, their understanding and interpreting - mostly outside this forums - are found here: Introducing Server Side Event Logging BE Script Detection Community Banlist Project Home Auto Kicking for Banned Equipment If anyone can provide some more links please post them. --------------- Now let me start with some suspicious entries: -
when a player shoots another in open battle and the friendly fire message appears (no logging in or debug forest/outside normal world), what's that suppose to mean?
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Hey. I'm wondering if there is a documentation about the Battleye Detections, especially the script detections and everything else managed by the .txt - files in the BE folder (like createvehicle.txt; scripts.txt etc.). As far as I remember the #100 refers to the line 100 in the according .txt file and if there are lines commented out then I must not count them? Then is there an overview about the exact meaning of the lines in the txt files? I've always found some bits of information, but not a complete explanation of the detections/log entries and how to be able to understand what the player was probably doing to have caused them.
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New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
me personally, I've never found one except in a V3S, it had some in it's gear, but I don't remember how many. I need to be sure before I ban those guys. I think they used a bug to duplicate their stuff but how can i prove it, i have database access. -
New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
very obviously, but are his means legit? -
New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
What is this guy doing?? -
New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
i have the latest version of the scrpts.txt and nobody complained so far?! -
New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
oh damn, i just copied it over on the server and didn't back up the older version, hopefully it won't kick the players then?! perhaps you should disable that line -
New Major BattlEye Anti-Cheat Features
aenima replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
so the .txt. files are always loaded when the server restarts, or I load them with "loadScripts" and I don't need to add something to have them workin, right? and can you tell me what this means in the scripts.log ? 16.09.2012 12:14:48: El_DIABLO (xxxxxx:2304) xxxxxxxxxxxxxx - #82 "skipTime random -2; and in the createvehicles.log: 15.09.2012 16:04:48: Slayer (xxxx:2304) xxxxxxxxxxxxxxxxxxxx - #0 "Hedgehog_DZ" 59:370 [6770,2521,6] -
you can try to flip it with another car. in some situations it's possible if the surroundings of the place allow it.
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myDayZ.de - the Number 1 Source for DayZ (EN/DE)
aenima replied to bav (DayZ)'s topic in DayZ Mod General Discussion
sehr engagierte leute und gut gepflegte page + server. kann man nur weiterempfehlen :) -
[German/English] DayZ Server Hosting - ZAP-Hosting.com (starting at 19,60€ - 40 Slots)
aenima replied to corexx2's topic in Mod Servers & Private Hives
being a customer for more than a week I would like to inform the interested user about my experiences so far negative: no timezone, the server resets the time with ervey restart. if scheduled restarts are more than once a day, you can't have a timezone like utc-4 and the automatic restarts still are not reliable server has lags and connection problems it is playable the most time though, but the yellow and red connection symbols are showing up on a regular basis and lags already caused me and my mates some ingame casualties - I don't see these problems on our second server (different serverhoster) server crashes about once a day (they say it would have to do with the alpha state - personally I don't believe it's always the cause of the crashes; I don't use any modified files) BEC is not running although it was advertised weeks ago the timestamps on the serverfiles are always resetted with every server restart which makes it very uneasy to go through logs and have an overview over the activities on the server, because all the relevant files keep the time /date/modified information of the day the server was set up... ! they talked about the possibility of a private hive, if you set it up yourself, but I don't see the possibility, you would need other kinds of access to install and run your own database on the server than the current ftp access positive: cheap possibility to switch back to 1.7.2.4 ftp access -
Combat duping: Make rare items common.
aenima replied to rotekz's topic in DayZ Mod General Discussion
duping sux, in fact I don't think it would be a problem to "detect" by the logs. don't know, if any of the log parsing tools detects it already?! I don't know, if you are allowed to ban players for bugusing.. at least on my server I would do it. still the problem on the hive version remains, that players just can gather stuff by server hopping/duping/using all the bugs and holes in the game and then connect to your server.. one more reason I rather like to play on well managed private hive servers! there are even some of those, that have already fixed the main probs of 1725! tents in 1725 dupe what they had in them when first saved after every server restart.. as many already know.