In my opinion the general idea is that the skin is to give you a good warning whether a player is approachable or not. It will change the way the game is played in the long term, it'll be hard for some like yourself (unfair low humanity) to adjust right away. Not going to lie, it'll be hard. But if you have the bandit humanity already (and if you're being honest about not being a direct bandit) because of this system, you should be able to bring it back to normal pretty quick. Especially seeing as bandits will always be bandits and you can safely kill them without worry. (Just maybe stay clear from stranger Hero's/civilians until your bandit skin is gone? The hard part!) When you're sorted; the more hero skins you see you won't have to shoot and get negatives. For me as it is now; it is perfect. I never shoot on sight and I would like people to know that I don't. I've had to shoot unresponsive/untrustworthy people giving me a murder, then I believe it's fair to lower my humanity. I didn't have the courage to trust in that moment and I should be punished for it but even at that I still had +4000 humanity when I tried the new patch. (I also accidently shot some of my own friends when they stepped in front of my line of fire so it's a good deal lower because of that) When humanity is in the low it also goes up by 150 at an interval until it's above 2000 or so I think. So if you happened upon a player all of a sudden and had to kill, you would gain your humanity back in a short time. Playing in a few hours with bandaging and giving blood transfusions to other players my humanity is already above 6000. I also wouldn't imagine true bandits would be able to manage only killing one person at a time to keep their stats neutral, some likely will go to the trouble but that's good. It still adds the adrenaline of meeting a standard civilian and not knowing what the deal is, it keeps the danger. Agreed though; it has its faults. I'm sure there will be a better system implemented in the standalone. Maybe something along the lines of if someone committed a cold murder without reason recently; shooting them won't put your humanity down. (Revenge for your friend or self defence) Maybe even if a player shoots extremely close in your direction (missing or hitting you) it will count it as self defence if you take them out and not affect your humanity. So, in short. Directly knowing who is hero and who is bandit will hopefully balance the games unfair system that you're pointing out. Players that play nice won't have to defend themselves and end up gaining unjust humanity as much and the bandits will still have their fun of hunting players. Only we'll have just as much fun hunting them while working with other heroes! Apologies for the long post. It's just my wishful thinking! FistyMart