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Everything posted by dgeesio
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can we get a statement on bases and vehicles ETA.
dgeesio replied to dgeesio's topic in General Discussion
18 minutes in i think he talks about bike maybe added first but realistically looks like its not priority yet as hunting is first. then when hunting is done vehicles maybe next but that could be 6-9months. which will be along time in between. hopefully it isnt that long as honestly i dont think 9 months is really exceptable to get vehicles working. -
can we get a statement on bases and vehicles ETA.
dgeesio replied to dgeesio's topic in General Discussion
bigger budget and sales should. means more money for team workers and more work if efficient should be produced. this game has achieved already tripple a title money. so its not lets just keep it small and bring small updates people have paid in so its time to up the work rate and commincate. the dev team do often do this well but the real content not new hats and small items havent been spoke about yet. i understand how it works but this isnt a free mod anymore and people do want to know what is being done. this isnt a unfair ask seeing how much money and how big the project is getting. -
big numbers ! for sure i thought it may orginally top out at a million by end of this year before release but its looking like 2million is a reality now or even more. thing is as said alot have jumped on the hype train to early and i bet a tenth of those who actually brought it are playing at moment. thing is now they have all th mega cash i would like to see proper through development at a good speed. we hav had alot of patches lately but cars bases and good big game changing content should come soon now they have the manpower and money to do it. BI will be basking in the success and so will be rocket but lets remember we paid for this so let get some real good content out . would really like to hear especially on the main content and how thats progressing like vehicles and base building or fortification. those two will be the core content that many are waiting for. i understand alot of work needs to be done but it isnt modders anymore this is big money and studio is fully behind it so this should be out soon. 3 months is more than enough to get the vehicles in. keep the players interested.
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Should the dot crosshair be removed from hardcore servers?
dgeesio replied to ztranger's topic in General Discussion
i would the option to turn off crosshairs in anymode ! for videoing and screenshots it kinda ruins them.also if you want to play without for your own choice you just turn off if you want on you turn on. such simple options shouldnt be asked for . -
rocket said that this engine only utilizes one cpu core
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its cause game only uses one core. hopefully they get multicore working.
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well thats put a end to that come kill us on unknown server :lol: aslong as its standalone im in to murder some elektro campers :)
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cpu needs to be fast and no bottleneck also disable clouds known fps issues with it enabled. at end of day the engine of arma is a bit sucky for optimization. most people regardless of how uber rigs are get lows of 25-30 in towns. hopefully optimization does occur at some point.
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it could be done some parts of Namalsk for eg. how they would do the snow though could be very taxxing . would love fighting hordes of zombies in blizzards B)
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hello all jumpers ! :o (thats what some of you maybe thinking right now :D ) okay lets break it down, i have made up my new own game in dayz ! its great you should try it ! :lol: its called dayz jumping ! first find interesting places with high places to jump off and then just jump off without dying !!!!! :) upto yet found some great jumps i have successfully made and lived. would love to have some fellow people join me to try out some jumps not tried yet :) anyone want to join up or post some videos of successful jumps made? think this could be great fun B) heres a few jumps i have done on video anyone fancy joining or trying it themselves? maybe we could start a fun club :lol:
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i think if you landed on another player those would be possible.its along trek though as you said. one of the spots i tried to get today after a hr of running i got sniped :P
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thanks ! there's quite a few jumps in churno would love to try but spawns are all up near behrizino at moment.
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TELEPORT HACK OR CHEAT BEING ABUSED OFTEN!
dgeesio replied to Sgt.BigBeasty's topic in General Discussion
while his style of reporting the issue isnt the greatest there is a teleport hack which i myself was hacked other day. the guy teleporting to all over the server and killing them . thing was the guy always had whatever the players had on !!!! -
"Realism" and a fine line between fun and it being too much.
dgeesio replied to Nibashe's topic in General Discussion
tbh at the moment alot of people who arnt playing are just waiting for vehicles or base building in some form to be added. i like some of the realism touches in game but some shit does leave me scratching my head sometimes :) overall the game should be fun first reality second ;) you cant make a video game real ! getting the balance right is always tricky :D -
Update Rev. 0.36.115535 (Experimental branch)
dgeesio replied to Hicks_206 (DayZ)'s topic in News & Announcements
actually you just reminded me the breathing is too loud with motorbike helmet on as a women. i sounded like a sexual deviant. as a runner or fit person you don't breathe like that when you run. you only breathe like that when totally tired and basically done worn out. i had it for quite a while. the motorcycle helmet seemed to amplify it. -
Update Rev. 0.36.115535 (Experimental branch)
dgeesio replied to Hicks_206 (DayZ)'s topic in News & Announcements
spawn in elektro on my first spawn in was in a petrol container elektro docks. the big whiteones near orange brick buildings. also when bandaging in third person you can sometimes see some weird flap movement going off. -
Pending Changelog: Experimental branch: 0.34.XXXXX
dgeesio replied to rocket's topic in News & Announcements
i keep noticing little things back in we go :) -
Pending Changelog: Experimental branch: 0.34.XXXXX
dgeesio replied to rocket's topic in News & Announcements
alot of changes on new experimental patch B) zombies seem alot faster and deadly now ! gunna be some rage ! :lol: elektro the removed brick building near hospital and put a police station there. quite a few new changes feels good but more challenging. also in lakes and water you get wet and soaking wet so i think the new weather effects and water is in effect from now on. -
Pending Changelog: Experimental branch: 0.34.XXXXX
dgeesio replied to rocket's topic in News & Announcements
changelog anyone ? -
I bought SSD disk as Dean rocket recommended, but
dgeesio replied to Rivals.Joho's topic in General Discussion
it loads in upto 5 times faster than a normal hd such a waste . -
trains have been asked for many times. search forums to see threads on topic. hopefully they get added at some point. B)
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[Leak] M203 & GP-25 Grenade Launcher 3d models
dgeesio replied to skill89's topic in General Discussion
its on twitter its on the net. its real. -
its not about graphics only. only other good engine that this game would work on is avalanche. this has already been done to death. also giving crytek 20 percent for using the cryengine would be a big chunk of cash.
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being done to same quality = no mods go away from standalone , yep you read it here folks STANDALONE ! it mindfucks me everytime someone asks for mods in a game which was a mod became a standalone game now they want to mod the very mod game standalone mod game where the fook are we im lost :lol: most people who want mods are either server owners to get mega money donations in and sell gear or people who want cod style 1000 vehicle servers. the original idea is a hard survival game with zombies not ! buy a gun to keep my server running :P as said many times only custom content should be the great maps made thats it ! namaslk and taviana.