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Everything posted by dgeesio
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Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
desync is terribad on experimental at moment. that along with bad melee animation sync equals bleeding 24/7 :lol: anyone at svet ? come see me :lol: -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
tbh that was one of the big sells for me with the SA when it was first announced. cant wait to see notes for next patch and hoepfully its soon. -
How do you guys feel aboutr this as a sniping spot (Elektro)?
dgeesio replied to thequantum's topic in General Discussion
all dumb spots anyone with patience will murder you instantly and check areas. as to the elktro one haha thats you dead soon :lol: almost as bad as sniper hill under christmas tree ! -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
kind of dissapointed in the experimental . 30 plus people added the stuff together from last patch to make it look like they have done more this patch. very little has been done really. hunting phsyics was really hoping for those in this. makes me wonder will i ever see a vehicle at all soon. hopefully the next experimental has those in. it really should with the size of the workforce they now have . this isnt a mod anymore. it needs the work rate upping . -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
the guvnor the most hated person on this planet :lol: -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
climbing, vaulting, forward roll, other maneuvers would be great fun and useful. many of us do this already on certain buildings but the system sometimes just kills you for it :lol: Firestation imagine lowering fingertips on a lower part of roof dropping to ground ;) no more waiting to get killed at bottom of ladder :P -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
remember there are more than one server , so the newest patch will probably be on the dev experiemental i just want to try and out the park a can of beans with a baseball bat :lol: -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
no to tanks before the ragers want tanks :lol: -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
what some need to understand is if someone says it is this day you cant complain at them when it isnt that day. before yes on the day its supposed to come out then its not the peoples fault if the devs haven't brought out the update when planned.people who understand will be more lenient as they understand but not everyone understands or knows the process as to how patches or updates work. they just go on the devs word and date . im a bit dissapointed if its not out tomorrow but not overly as i understand they have lots to do and many things can crop up inbetween. -
some of the best fun i had in the mod involved helis ! so yes i would love them in. what ruined it for many with helis was admins who gave them selves helis or restarted if heli lost or looked to see where they were on their server. so its not the helis more the serverside. the great battles either flying them or taking elektro or churno in them is always great.
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Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
hahah good luck with rust its slower than anything with content updates :lol: -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
just play another game while you are waiting. so best to just chill play something else or just enjoy real life for a while . look forward to seeing the next experimental patch notes . -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
amount of times i starved to death since game came out on alpha ? 0 ! also avoid main stupid towns where all sheep go for food. -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
yep supposed to be in morning. hopes the new patch to experimental is also then B) -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
most games have this its normal not a bug. render distance -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
should be tomorrow on live. im more interested in next patch for experimental is that going to replace the one thats going on live tomorrow really want to test phsyics B) -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
zombies do literally make you bleed one hit every time now but because of how since animation change the axe doesnt register as good now you often get hit after even killing said zombie. so chop chop zombie dies you here thud as it drops you bleeding. quite annoying. hopefully animations trimmed and tightened up soon. the way the simple axe regitered before the animation change is how it should be. -
When Base Building Is Introduced, What Will You Build?
dgeesio replied to leefriendfield's topic in General Discussion
im going to sit in elektro church and preach to all . -
Pending Changelog: Experimental Branch: 0.42.116002
dgeesio replied to rocket's topic in News & Announcements
whens the next experimental due ? is it this wednesday ? does the experimental shift to public same time ? -
Animals - A discussion / I'm excited for this..
dgeesio replied to Mr Jizz's topic in General Discussion
it all depends on how far they want to go with hunting. i play and have played te best hunting game that is on pc since start (theHunter) it would be great to see some realistic hunting added and it is very good fun. many animals are different have different characteristics . as pointed out though it depends if its going to be a just shoot collect or hunting as in proper hunting. bow hunting it also great fun and challenging. you have to get closer to animals with bows thhough and also factor in bullet drop. i am interested in how hunting and animals are going to be added and look forward to their introduction again. dogs,maybe infected wild boar horses (possible transport) bear seem not too suited but could be in rare parts. fish for ponds,fishing -
yes always the same . whine people want hc then realize when they get em they dont. :lol:
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calm down doge :P
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cheers ;)
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i think the addition of the space bar actually makes it worse. less complicated.
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i have never had any trouble finding food but.... zombies have just started to respawn in latest patch so loot probably is soon to follow