-
Content Count
450 -
Joined
-
Last visited
Everything posted by duddbudda
-
hangon, why can't players do this for each other now? lern2imagine: Rocket has said DayZ will not and cannot compromise on being a purely player defined world
-
Whistle bind: A simple idea that might reduce needles PK'ing
duddbudda replied to eel's topic in DayZ Mod Suggestions
I will kill everyone who uses such a feature because implementing it would waste dev time on the most redundant hotkey ever devised even sticky keys looks useful next to this BUTTON THAT ALREADY EXISTS [HINT HINT] shit, if OP is so certain that it's simpler to whistle and then type why don't we just remove voice chat all together? I mean all it does is expose players to bandits ffs -
yeah man, all murderers are psychotic and all pschotics are murderers and it is important that we portray them as such no
-
Emissions - forces players indoors every few hours
duddbudda replied to TheButtSatisfier's topic in DayZ Mod Suggestions
horrible idea, destroys the benefits of tactical team work, would DC every time -
THE PVP QUESTION- fixed with earned perks!!!
duddbudda replied to kumiiyo's topic in DayZ Mod Suggestions
so you're saying there should be artificial rewards for not being a dick? what about the half a hundred real benefits that teammates bring? cf this thread I know you're not saying that being nice is the only thing that earns perks, but your focus is clearly on reducing your chance of being shot -
Idea for getting people to team up ...
duddbudda replied to ATOJAR's topic in DayZ Mod General Discussion
-
snipe's, nvg's, and silenced weapons should b removed?
duddbudda replied to twotoes's topic in DayZ Mod Suggestions
right, so why do we have to engage you at a close to medium range that allows you to return fire? -
snipe's, nvg's, and silenced weapons should b removed?
duddbudda replied to twotoes's topic in DayZ Mod Suggestions
ah, so you want DayZ stories to fit into this lovely romantic western plot with a gunfight at the end yeah right no DayZ is more like Babel -
No PK server: * The League of Extraordinary Gentlemen *
duddbudda replied to Ghandi's topic in DayZ Mod General Discussion
-
snipe's, nvg's, and silenced weapons should b removed?
duddbudda replied to twotoes's topic in DayZ Mod Suggestions
rocket said in an interview last night that his vision of an apocalypse accounts for insane snipers killing people for fun you mention that you want a certain level of player interaction? I'm certain that whatever interaction you're asking for occurs now so, why is that thing you want so much better than all other things that other things should be expunged? because you didn't have fun? DayZ isn't about fun. because it wasn't fair? DayZ isn't about justice. because it wasn't risky for the guy with the NVGs and sniper rifle? sure was, it's just that you didn't pose the threat, because you was dead fyi 'walking slowly' is not 'being cautious' - move quickly from cover to cover for the lowest chance of being seen and hit -
Ghillies are a valuable tool in DayZ, as they are in live combat To be clear: this is a suggestion to emulate the long period of time required to fashion and mature a ghillie irl it has the effect of rewarding a player who is able to survive for a decent peroid (perhaps a week) Suggestion: ghillies cannot be found instead, ghillies are accumulated - when camo is found, the player may right click it and select a 'prepare ghillie' option - the gestating suit takes up two inventory slots - once a certain period is complete, the ghillie becomes availible for use as normal 'certain period'? - x days on the count? - y hours in game? - z amount of time spent in forest? etc irl the ghillie's manufacturor would have to spend time collecting local vegetation and weaving it into his suit anything resembling this mechanic would smack of a fetch quest ('gather two [2] orange shrubs...') and that doesn't appeal to me having said that, Rocket has commented that irl skills should improve player's ability in game - so maybe gathering and weaving and the patience required would be important
-
Ghillie suits as a reward for survival
duddbudda replied to duddbudda's topic in DayZ Mod Suggestions
maybe max, maybe I wasn't talking to you maybe I saw the BF3 crap, WTS failing to read the OP, thought 'how typical' and decided to vent the frustration -
Ghillie suits as a reward for survival
duddbudda replied to duddbudda's topic in DayZ Mod Suggestions
honestly max I don't give a fuck about charming you or any of the other 'people' on these forums apotheosising safe zones and paddles to revive dead players with a sharp spank and removal of all the dangerous things -
Ghillie suits as a reward for survival
duddbudda replied to duddbudda's topic in DayZ Mod Suggestions
-
Idea for getting people to team up ...
duddbudda replied to ATOJAR's topic in DayZ Mod General Discussion
see this thread stop suggesting artificial bullcrap and calling it real -
Ghillie suits as a reward for survival
duddbudda replied to duddbudda's topic in DayZ Mod Suggestions
the OP has been update to make it clear that this is a crafting process that takes a long period of time (unlike everything else crafted in any game ever [except Salem]) and absolutely has nothing to do with BF3 you fucking retarded little imps -
Things I wish were never introduced to DayZ
duddbudda replied to ForcefulCJS's topic in DayZ Mod General Discussion
you can adjust this for thermal and ghillies as appropriate -
-
stripped down, the argument OP and his supporters rely on runs thus: > Nights make for a different, more challenging game > In the blind dark the most forbidding opponent is the man who can see > That man is scary > He is so scary that my tactical considerations and risk assessments cannot account for his goggles > I refuse to adapt and grow my gameplay to contain such a scary man > Therefore Rocket must remove the scary man from my game this is the same logic that spawns PvE-only servers, creates threads demanding all scoped weapons be removed, and will one day reduce DayZ to WoW4Dead stamp it out there isn't meant to be any; DayZ's systems are intended to be organic - it's only natural that men with nightvision become the top predators in darkness decide how you want to deal with such a threat (my advice: when it's dark and you can't see, don't go to busy areas you suspect may harbour or attract NVG bandits)
-
we found an SA80 with TWS but it's a got jumpier recoil and less power than a toddler bouncing on a swing we want to take the scope off and use that as a telescope please
-
search please
-
Whistle bind: A simple idea that might reduce needles PK'ing
duddbudda replied to eel's topic in DayZ Mod Suggestions
Capercillas, please see the previous two posts (#18 and #19) for a real counter argument the people mentioning that bandits will misue it are simply making an observation, nothing more -
armbands and a greater choice of skins are WIP in the meantime, learn to recognise faces, weapons, packs and how to use the Z key when your overwatch says 'prone' 'all my friends have nametags glowing at 500m' is fake and gay
-
hey OP should I be punished? I play in a tribe we kill the majority of the players we meet who aren't in our tribe: we have a responsibility to protect and sustain one another, just like any social construct from family to NATO, and we do what the situation demands but even if we didn't PK, our lives would still be easier than yours (see this thread) given these advantages, your logic dictates that we be nerfed, severely
-
Please reinstate gear to people who die from hackers or bugs.
duddbudda replied to Hendrix (DayZ)'s topic in DayZ Mod Suggestions
the solution is simple: don't play any DayZ until it gets released as a stand alone game for $60 - when it does, you can expect this kind of customer care to be a part of the package right now you're playing the alpha of a mod of a game with a storied history of hackers and bugs the handful of volunteers trying to get this thing off theground are inundated with requests for rollbacks of characters but your character's existance cannot be a priority so report what happened, hope that your testing helps close that hole in the code and respawn