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Your DayZ Team
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Everything posted by duddbudda
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oh ffs why bother typing all that up when you can't be arsed to get informed on your subject? see sig or do the math for yourself at dayzmod.com
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hates how players' tool themselves up for PvP wants to implement tooled up soldiers who kill players why, why is it everyone wants to put dumbfuck NPCs in my game? why can't the idiots be actual numbnuts for once?
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use the search function recognise the problems stop rehashing bullshit tl;dr it's not the addicted who will suffer, it's all those chumps dieing in the first 10 minutes
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this decision isn't just to prevent abuse it's also an authenticity/immersion decision
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you should know that the base thing has been under discussion since this forum was two minutes old take away the truck part and this isn't a suggestion: rocket has experimented with players building stuff: there'sa shedload of turrible consequences: current design goal is instancing bases separately from both the main map and any individual server, either underground or just far away
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anyone supporting this idea needs to play anything, anything else imaginable, as long as you don't stay in DayZ or go to Salem want trade? go and trade you imbeciles
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the upside of the MCV is: - it's ridiculously easy to build a 'base', both in terms of authenticity and in terms of reward/investment the downside - it's ridiculously easy to build a 'base', both in terms of authenticity and in terms of reward/investment
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truck becomes base wut? Winnebagos would be cool though
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Zombies are coming, I'm going to put on an empty backpack and leave the house!
duddbudda replied to nsix's topic in DayZ Mod Suggestions
if you want to be in these situations, make them happen in the game the beginning is unimportant - it's just a necessary step. -
okrocket has said DayZ needs to be and will be standalone by the end of the year that is impossible if he has to build everything onto a new engine he is less familiar with rocket has also suggested that an ARMA 3 (RV4) standalone will begin development once the ARMA 2 (RV3) standalone is complete why isn't it going straight to RV4? because RV4 isn't out of development yet, and won't be until early 2013 I've watched a lot of interviews recently, but I think this came from that one with the pocketsomething lass and also the dude with the lots of screens behind him showing GW2
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BF3 doesn't draw objects at half the distance ARMA does, it's made on three year newer tech, with optimisation options that were simply impossible before DX11 came on the scene, back when customers couldn't be demanded to run an X64 architecture nect time you're in Cherno, run your GPU and CPU monitors on overlay - you'll see that's not a GPU limitation - that's CPU choke what's it choking on? well, since I don't get that framerate hit in ARMA II vanilla, it's probably pathing and LoS checks for the dozens of Zeds
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you don't need Rocket's permission the hard part will be making CE3 approach ARMA's granularity of control, whilst syncing those minutiae (lip movement, body positioning, trajectory of fire etc) with all the chaps within a 10km LoS when you've got that down, that's when Rocket can worry whether you're gonna make another DayZ
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can you show me an AMD CPU matching an Intel CPU of the same price for fps in ARMA II? nope I can however show you AMD CPUs OC'ed by 30% getting outperformed by cheaper, older Intel CPUs http://www.bit-tech....-3770k-review/7 instead of accusing unbiased enthusiasts of fanboyism, why don't you stop pulling numbers out your ass and do some research?
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In DayZ the problems are because of DayZ code, not ARMA in ARMA II, if you can't run 10km draw maxxed out on that rig then something's wrong with your PSU or something: I have a 2500k, two 6950s and get 50+ fps maxxed anywhen, DayZ or ACE oh, and disable all AA: foliage artifacts under all forms of AA
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New Inventory (Made one as an example, have a look)
duddbudda replied to Saurey's topic in DayZ Mod Suggestions
he mentioned it during the interview stream with Evan Lahti at PCG he mentioned it at Rezzed he mentioned it several other times -
ARMA is an intensely CPU driven game, requiring very high per-core performance AMD CPUs are weak on a per-core basis, and in all gaming benchmarks, including ARMA, your 1090T is simply not good enough
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Bohemia don't let mods mess with ARMA's source code they do let stand alone expansions mess with source code (cf Take on Helicopters, Iron Front...)
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Where is the Challenge? This is a survival game afterall!
duddbudda replied to RedDedZed's topic in DayZ Mod Suggestions
change the patronising title make the poll multiple-choice add a 'survival is hard enough atm' option remove all the crap about what you want from respondents actually spend time discussing the lofty shit you want from the replies -
why on earth would it mean any such thing? Crysis was made on an engine so poorly optimised that framerates practically have an upper bound. Despite being only an updated engine, Crysis 2 fixed that.
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it's impossible to fit through a <75cm gap with a >1m rifle raised ahead of us so for the love of fuck, download st movement and stop pretending goddamn fixable shit demands DayZ use a different engine or just lower your weapon when you're indoors re: DayZ can never change anything because sores codes when DayZ goes standalone it will have access to RV's source code, because that's how BIS do things and someone, please, show me CE3 syncing 50 players on a map with 5km draw distances
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New Inventory (Made one as an example, have a look)
duddbudda replied to Saurey's topic in DayZ Mod Suggestions
two things 1) Rocket has already said he is making a new inventory 2) it is perfectly possible to mod the ARMA UI, play ACE ffs -
NW is the epitome of DayZ's flaws.
duddbudda replied to ericdude88's topic in DayZ Mod General Discussion
everyone in my tribe has NVGs, a coyote, and the weapons that they want (for me that's a DMR and mk48) we got there without duping, hopping or farming OP, you are bad and should feel bad as for 'hurr durr make shit rarer 2 fix ppl abusing spawn to get rare shit' make it rarer and you encourage more abuse -
and if you want to actually see it in action...
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How can I join a server without going through the 'update' thing?
duddbudda replied to Shard (DayZ)'s topic in DayZ Mod General Discussion
don't use 6 -
you haven;t been here long,, have you?