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Everything posted by duddbudda
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How do i get crossfire support on SIX Launcher?
duddbudda posted a topic in DayZ Mod General Discussion
I don't use six launcher but... I have two 6950s and have never needed to add anything to the beta cmd file in order to utilise both GPUs -
OP needs to finish reading the article; rocket goes on to talk about the pure PvP the Russian servers engage in and repeatedly stresses how much he loves their tenacity
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search please
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I never go anywhere without my megaphone and fully support OP
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M4A1 CCO's Aimpoint not accurate
duddbudda replied to Andrej Dudev's topic in DayZ Mod General Discussion
as you have noticed, your unsuppressed weapon does not attract zombies so firing subsonic rounds from unsupressed weapons has been deliberately gimped - the sights are now zeroed at 1km while the devs work a new system for gunshot aggro try the search function -
subsonic (SD) rounds are must be fired to prevent the crack of the travelling bullet in addition, some supressors will not silence the report at the barrel when supersonic ammunition is fired in DayZ the M9SD, AR15 (M16 and M4) SD and, when they turn up, the AKS-UB are all compatible with subsonic rounds, and all require such in order to be 'silenced' it should be mentioned that the MP5 SD cannot fire subsonic rounds and that this needs addressing as for transmogrifying normal rounds into SD rounds, just, just no
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Grouping Option/Global Grouping LFG
duddbudda replied to colby (DayZ)'s topic in DayZ Mod Suggestions
a) search b) sight c) beyond making things less tense, how does this help people form groups? d) it's not hard to say 'shall we work together?' 'yes'/'no'/'taste my lead' -
@people bitching about 800m kill taking six rounds - he's running, there's a lot of drop, suck my dick liars
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itt: people with less understanding of the DMR than OP press mouse two and release = 100m zero hold mouse 2 and zoom = 400m zero trust me: 30something DMR kills in DayZ, including a kill made with half a dozen rounds fired at 800m and a one-hit-kill headshot at 650m (both distances measured with rangers)
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http://dayzmod.com/forum/search.php
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Work some way to fix Camouflages or add new skins to player
duddbudda replied to MinxinG's topic in DayZ Mod Suggestions
rocket has said it's a gamble, though he didn't give odds my tribe (a dozen people) has probably put two dozen camo suits on since they were implemented, and only the first guy to try it experienced a bug to be safe, pitch a tent, put all your gear in it, put on the camo and if the shit hits the fan swim to shore and return to the tent -
Total biscuit is a good guy, an articulate and widely-played everyman doing PC gaming a service but his 'Hyper-WTF is' with Rocket betrayed an overwhelming lack of preparation, dishonouring both himself and his guest things start out well enough, TB is able to give and take whilst covering the basics that would give the interview an invaluable tutorial element unfortunately, TB has no experience with the fiddly UI, idiosyncratic netcode or the importance and practice of stealth as mentioned, Rocket's tuting could have made for something great but TB doesn't admit that the uses and values of various loots, or how to interact with them, are out of his understanding; we spend half an hour staring at the inventory while TB fumbles blindly far worse, TB has no opinions of his own and no game-time to draw on when discussing DayZ's key issues consequently, TB pays little heed to comments from Rocket about a DayZ standalone while poorly rehashing issues covered here and on reddit dozens of times every day frustrated and frayed, TB welcomes his death, sounding as bitter as he did when he threw his SC2 laddering off his stream now, TB is mad busy atm and probably struggled to find time for the interview letalone the homework it needed, but that doesn't excuse the mess DayZ is alpha and could have happily waited for TB to find time to do the ground work PS: this is a rough rewrite of the post I lost accidentally hitting the 'back' macro on my mouse; the remedial formatting and basic detail of the argument results from a complete lack of time if I have failed to be competant in my criticism and come off as rude to either TB or Rocket, I ask it be overlooked as the consequence of the brevity and concision I have been forced into if readers find this unacceptable I will remove the post and rewrite it later in the day
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WTF is... TB interviewing Rocket for?
duddbudda replied to duddbudda's topic in DayZ Mod General Discussion
criticism -
Consequences for killing players/playerbodies attract zeds
duddbudda replied to EnermaX's topic in DayZ Mod Suggestions
dead bodies already attract zombies, they just don't spawn out of nowhere @ Spawn: every time I have died to PvP I have not been sufficiently careful to the rest, it's either totally incomprehensible ('now in case you dont know. If is much easier to take a position then to defend the position. In games especially. Sounds like some years in the service could do you some good') or you're upset that it's possible for yours risks to backfire, supporting OP's suggestion because your ideals demand the victor's own risk be extended - after a successful engagement wherein they put themselves in danger and it paid off -
Could we test having quiet ladders (for stealth purposes)?
duddbudda replied to SystemiK's topic in DayZ Mod Suggestions
to stealth in ARMA is simple - learn to tap the key for long enough to move half a foot without making sound this is a deliberate engine mechanic - stealth is slow, takes some skill and concentration but is very rewarding I have done this to guys in ATCs a number of times: run round at the front door so he camps the stairs then slowly stealth to the ladder and climb (only safe if you have a second covering the doors) it's so successful I've been accused of ghosting; my victim swore he would DC on every Bandit from that day on -
Someone Get Rocket to Read This Thread!
duddbudda replied to mikesrevenge's topic in DayZ Mod Suggestions
so disagreement is flaming now? -
Yet another suggestion to encourage teamwork and PK accountability
duddbudda replied to Hieronymus Josche's topic in DayZ Mod Suggestions
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A move in the wrong direction on your part
duddbudda replied to broken.fix it's topic in DayZ Mod Suggestions
I might have given some advice but you steal from good people so learn to play harden the fuck up and cry more nub -
Suggest: Extend unconsciousness before death
duddbudda replied to integ3r's topic in DayZ Mod Suggestions
yeah man I can't live with the consequences of my mistakes either I play exclusively as part of a tribe because allies are huge advantage, revival mechanics remove a squad's need to fear smaller squads and loneplayers -
Yet another suggestion to encourage teamwork and PK accountability
duddbudda replied to Hieronymus Josche's topic in DayZ Mod Suggestions
hey I've got an idea if you want to tell someone about your stats open up the chat and TELL THEM /thread -
Add that fuking unzipping bag sounds finally PLEASE!!!
duddbudda replied to unsobill's topic in DayZ Mod Suggestions
this -
Consequences for killing players/playerbodies attract zeds
duddbudda replied to EnermaX's topic in DayZ Mod Suggestions
everyone I play with I met in game I met them by sitting on a crane in cherno and throwing flares while I spammed the side chat offering to show noobs where and how to raid still sound like a pker? getting shot by snipers? only happens when you're playing like an idiot want to enter a busy area that can be covered by a sniper? approaching from the rear, sweep potential sniper spots and leave someone there as overwatch don't have anyone to leave as overwatch? it's not safe to enter that area grow up and stop thinking the world owes you dick -
Glitches experienced with 1.7.1.4
duddbudda replied to kbassil's topic in DayZ Mod General Discussion
there is a bug report forum this is general discussion rocks eat people, now you know, hahahaha -
DayZ is the critic's darling and steam's bestseller there are a quarter million people playing DayZ the model employed by the dev expects a small, committed community of mature individuals willing to work with the dev but DayZ is a phenomenon that tens of thousands want to play and when they can't play it they really don't want to help SUGGESTION: Rocket releases stable builds for public consumption These do not have to be weekly or monthly or at all regular Stable updates would be released whenever a stable build is achieved in testing in conjunction, Rocket selects a handful of the most committed and capable community members to assemble and oversee a testing detatchment of a few thousand these testers are given access to development builds released according to the dev's progress when playing the dev build these testers are required to write up bug reports with clarity and concision the testing hive would be completely seperated from the public hive, allowing testers to maintain a character hopefully protected from the worst bugs (eg: hatchets) this shouldn't be necessary, but we're not all mature enough or in possession of time enough to make the long walk to gold the alternative is to get a studio on board (professionals who won't follow insane coding practices like 'I have to release game destroying melee to fix other bugs' dolan pls) and work like World of Mass Development Sry, but: no. This is an alpha. This might be okay during a beta, but seriously it's an alpha version. We are supposed to test it! Because finding bugs with a server full of 50 people is somehow harder than foisting obviously untested changes onto 50,000? If rocket actually wanted to get the bugs fixed he could just get 10 servers running off the master server list with easily accessible weapon/vehicle/loot storage and spawns. Nothing transfers over so you can bugtest away. Hell, it's what Eve Online has been doing for half a decade.
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Consequences for killing players/playerbodies attract zeds
duddbudda replied to EnermaX's topic in DayZ Mod Suggestions
I had a character pushing his way through 40 hours towards the leaderboards and two days ago he was killed when I got complacent and my teammates let our guard down the opportunist immediately ran to my corpse and started creaming over my gear (NVGs, rangers, DMR, mk48, coyote, GPS etc) my friends gave him time to thank his lucky stars and then they killed him and divvied up the loot in fact, of the last couple dozen to try and assault my team, only a handful aggressors have gotten a kill and I can only think of three who were not cut down themselves the world has ended; there ain't no CSI nor hollywood to dream them, no human rights nor legal system to defend them, no ten commandments nor sanhedrin to debate them you wanna dream of justice? I gonna eat your beans