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Your DayZ Team
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Everything posted by Rono
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No. It isn't. It's well beyond that, you can't just decide to call your abandoned mod an "alpha", just like you can't call it a finished product. Mad Fanboy? Go back to your community college "Game Designer" degree prelims.
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Not even true. Means you're desync'd at the time, so shit you do LIKELY wont be saved, and I would wait till a minute after red chain goes away to log.
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Stop. It isn't an "alpha". it's a mod that never made it to completion. It's still a game, still reasonable to expect it to work properly. And you know what? I'm gonna go ahead and say it, we even paid for it. Yep. Sure it's a mod, but we paid JUST TO BE ABLE TO PLAY IT. if some guy throws you a leaflet that says "Justin Beiber concert tickets are $20 USD! Also, Kate Beckinsale will be nude on site" You're gonna be fuckin pissed when you don't see them titties and some neckbeard says "YA DIDN'T PAY FOAH IT!!!"
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Watched some guy named Kruger run around Elektro 600m away getting fucked up by zombies for 5 minutes. Watched him bleeding, desperately backpedaling trying to shoot with his revolver, missing about 15 shots. When he finally killed the last zed he thought he had won the day and tried to sprint out of town. I took him down with one round from my DMR. About 10 minutes later some guy got KO'd by a zombie, it walked away without killing him, so I waited for him to wake up then shot him too.
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This probably comes off pretty scrubby
Rono replied to chris p. bacon's topic in DayZ Mod General Discussion
You have to look in your game files with winrar. -
It has nothing to do with logging out. Protip: Pay attention to server names. You are on either 1.7.2.4 or 1.7.2.5 and you are trying to join a server with the opposite, you get stuck at loading, leave, and tada, now you're on the coast. Without fail. If you can't read just type your version number into the filter.
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Zombies should be static on the map, the pathing and control of them shouldn't be shit onto a players pc/bandwidth, and there should be a lot more. But none of this matters, now that DayZ is announced as a real game no major work is going to go into this, they couldn't even bother to make a real patch in the past month
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Then why did you lose the firefight?
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Why are the AS50 and M107 in the game?
Rono replied to scott24z's topic in DayZ Mod General Discussion
Why do people act like killing zombies is the point of the game? There are three steps to the game kids, go view the homepage again. 1 Scavenge 2 Slay (Bandits / zombies) 3 Survive Notice how one third of the walkthrough is to kill each other (or two thirds if you're "surviving from players")? Side note; I fucking snipe zombies all the time. Whether I see a goat at 800 meters, a player, or a zombie, I shoot it with my dmr. Cause it's fun. -
Spawning on the coast and its indirect fortunes.
Rono replied to Inception.'s topic in DayZ Mod General Discussion
You realize your character can be killed while you're loading in? Try seeing a sniper with your thermal when all you can see is "Loading" -
Headshots on players register is what I heard. I heard that.
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Instead of just laughing; One of the most complained about problems right now is hacking/scripting. OUYA is made to hack and mod. Bad.
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It's not going to make you be careful, it's just gonna make you ragequit when you stub your toe on a door, which kills you, and after the 30 minute run to your body it disappears before you can loot it. Or the server restarts.
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Why are so many 'Bronies' into DayZ?
Rono replied to Jony_RocketInMyPocket's topic in DayZ Mod General Discussion
>implying they watch the show >implying they aren't just amateur trolls getting easy ragers >mfw -
\Never thought I'd agree with this scum.
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Can pick up players on thermal before you can see them in cases of fog, rain, or certain vegetation. umad?
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Obviously a made up story.
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Ammo Not Refilling On Re-Log After 1.7.2.5
Rono replied to Nick8478's topic in DayZ Mod General Discussion
Keep feeding him, his power is approaching a critical stage. -
Duping seems to be fixed with the new DaYZ
Rono replied to ramatakahn's topic in DayZ Mod General Discussion
>Implying Rocket hasn't stated that duping can't be fixed on the Arma2 engine >mfw -
Mongrel Dog Thing With Sweet Loot?
Rono replied to CRF250Rman56's topic in DayZ Mod General Discussion
Bo-nocs and an evidence map. Download link for the game you're playing? -
You can't transfuse yourself. 300 blood or 11000 blood, one blood bag still heals to full. Two morphine is all you ever need, and it aint rare. >mfw your logic
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Yeah, the server became self aware. It was putting all of its energy into spawning its children, the vehicles. Here you come, abusing them, getting them stuck, CRASHING THEM INTO EACH OTHER! Server couldn't stand it anymore, teleported you and shot you. Servers do that sometimes.
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An amazing standoff goes down the drain.
Rono replied to Cryptex (DayZ)'s topic in DayZ Mod General Discussion
If they were scripters they could just spawn another chopper, so I doubt they decided, "hey lets play for real and take the time to fuel up", then teleport to you and kill you or whatever you're accusing them of. -
lol
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I think you've been staring at Green Mountain artifacting for far too long