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simonbenchapongwimon_7@hotmail.com

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About simonbenchapongwimon_7@hotmail.com

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    Woodland Warrior

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  • Gender
    Male
  • Location
    United Kingdom, London, Kent
  • Interests
    -Video Games
    -Computing

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  • Bio
    Kent - The Garden of England! It's not really, it's rather scummy. I'm a friendly person, just ask.
  1. simonbenchapongwimon_7@hotmail.com

    Got my beans signed by Rocket at Eurogamer 2012!

    It was tough walking around the whole expo with a can of Heinz baked beans with me :P So many people staring at me and asking questions. It was such a great laugh! He is such a top guy, you can tell he really loves interacting with his fans and the audience, and the community in general, which makes him so approachable.
  2. simonbenchapongwimon_7@hotmail.com

    DayZ Standalone video from EuroGamer

    There was no live footage, it was basically a plan and goal to reach sort of thing. If you go through Eurogamers previous videos and find the one he did at Rezzed in Bristol, it's essentially the same, but obviously its been built upon. http://www.eurogamer...-says-dean-hall This notes what it's about mostly. About 4 paragraphs down it says: "The most notable of these 'clones' has been War Z. An audience member asked what he thought about it." - It was me who asked!
  3. simonbenchapongwimon_7@hotmail.com

    Got my beans signed by Rocket at Eurogamer 2012!

    Yeah man, it was absolutely fantastic. Got to play all of the games in the 18+ area. Tomb Raider believe it or not, is the one to look out for - totally took me by surprise as I wasn't following its development, it was brilliant.
  4. simonbenchapongwimon_7@hotmail.com

    Got my beans signed by Rocket at Eurogamer 2012!

    http://i.imgur.com/J3ZUV.jpg Excuse my appearance... But yeah, I was the only guy who gingerly approached Rocket with a can of beans :P Great developer session. You're such a chill guy! I said I'd post it on the forums, so here's to hoping you'll see it.
  5. simonbenchapongwimon_7@hotmail.com

    WHI cant i play Dayz

    What did you use to install the mod? If it wasn't SixLauncher it sounds like you don't have the beta patch required to run DayZ
  6. simonbenchapongwimon_7@hotmail.com

    Not able to run Arma 2 multiplayer missons.

    After a hard day in DayZ, me and a few friends used to kick back in the Takistan Armex Armoury and test the weapons and vehicles. Since playing DayZ 1.7.2.2+ it's been unable to load, as if the data has deleted some required files. Is there a simple fix for this that doesn't require a full reinstall?
  7. simonbenchapongwimon_7@hotmail.com

    We stole your truck.

    Me and a friend approached the town, and heard you honking your horn. I'm guessing you thought it was safe as you left the engine running as you grabbed your supplies from the nearby supermarket. Sorry, and cheers! >DayZ GTA.
  8. simonbenchapongwimon_7@hotmail.com

    Insanity System, combating banditry

    Anything that stops the game from being played is a bad idea in my opinion. Implementing a respawn timer that's longer than a couple of seconds is stupid. Why should players have to suffer that sort of "punishment" for dying?
  9. simonbenchapongwimon_7@hotmail.com

    Insanity System, combating banditry

    Not one of these again. No, just no. Anything that penalizes players for playing how THEY want to play is not the direction the game needs to go in. To go completely backwards, why don't we start punishing players that kill zombies? Is that a bad idea because it infringes upon your style of gameplay? Players are the ones who judge encounters with other people. If you feel threatened by anything, you've got two options, kill it or run away. That goes for any/all threats in the game. (zombies, players etc) I can understand the frustration of players getting killed willy nilly, but at the end of the day, you have the same option to do so, even if you don't have the same resources. These threads are always started by people who go to places like Cherno or Elektro and get ganked. Here's a tip: Go to smaller settlements that are inland to get your resources, don't hang about in one of the most PvP rife areas of the game then complain that Player killing is happening in a game that is half based around Player killing. (Survival of the fittest and all that jazz.)
  10. simonbenchapongwimon_7@hotmail.com

    Plain and simple: PvE

    Your tears are delicious. If you can't handle the fire, stay out of the kitchen... so to speak. Yes I've had my fair share of deaths, pointless, fruitless and downright retarded deaths. It never made me come on the forums and cry like a child. It made me adapt. Tips: Avoid major cities and settlements, especially on the coast. If you want loot? Risk-reward and all that kazooie.
  11. simonbenchapongwimon_7@hotmail.com

    Other food than beans

    Canned Mac&Cheese. You know you want it.
  12. simonbenchapongwimon_7@hotmail.com

    Blood transfusion - how exactly does it work

    Drop it on the floor for them. Press G to go into your gear, find the blood and click it, then click drop in the bottom right corner of the window. Then have them mouse over you and scroll down on their mouse and it should say "Give Blood Transfusion" There'll be an animation similar to bandaging, and you're done.
  13. simonbenchapongwimon_7@hotmail.com

    SUGGESTION: Character Development (Backstory and Talent/Skill System)

    As it stands, players all have equal rights in this game, no matter the playstyle, and that should never be compromised under any circumstances. If someone wants to kill another player, it shouldn't be because he wants another skill point in murder; it's because he had the right to, for whatever needs i.e food, drink, medical supplies, weaponry, or if he just felt like it. Same goes for a player who wants to team up with someone else, it shouldn't be because they want points in companionship, it should be because they feel their chances of survival are higher together. Giving any player any bonus of any kind, even if it doesn't increase damage done or health, is still a strong advantage over other players not just in the fact that they can kill, but loot rights also. For example: -Player 1 spots a building filled with loot, but is surrounded by zombies and walks on. -Player 2 enters building filled with loot unscathed, and is able to because of said perks (Decreased Aggro/Sight/Sound etc) It's a bit rough, but you get my idea. Obviously balance is a huge issue. - But I digress, this suggestion is something this game doesn't need. I feel that players are the ones that need to judge encounters with other players, not a system that will reward or punish people for playing differently. I know there are loads of players out there that want to kill each other, literally foaming at the mouth crazy players. Then there are players who want to lone wolf it and avoid everything and everyone and only take what's needed to survive i.e food, water and & medicine. Then there are players that want to meet up and play together, split the risk between them etc. - I feel a system like this will push players towards playing all roles, even if it's not what they want to do, just because of said perks, which I believe is wrong. Sorry for the long post.
  14. simonbenchapongwimon_7@hotmail.com

    I cant ADS...

    If that ever happens again, hit Prone. You'll do a leaping jump forward and regain control. It's annoying and I never pay attention to what triggers it.
  15. simonbenchapongwimon_7@hotmail.com

    Admin Abuse - LU131???

    They do not have rights as a server owner/admin to kick players at their whim. http://dayzmod.com/forum/index.php?/topic/3061-kicking-of-players-for-clan-members/ Read through a few posts. When they're given the details, they agree to the rules set by Rocket. A quick quote from his first post: "In short, their are only two reasons why you, as a server owner, should ban a player on your server. Those two reasons are: Malicious talk, and racism. You may not ban a user for stealing your loot, killing you, spying on you, etc. "
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