I don't know if this is the kind of bitching that only noobs are inclined to do, but ever since the starting Makarov was removed and the AI visual range was boosted, I've found the game prohibitively hard to play. In fact, I've stopped playing. Now, I'm not saying this is true of everybody. I could just be really, really bad at the game. It wouldn't be the first time. But, two thoughts before I exit stage right: firstly, if this was a tweak designed to curtail uncalled-for PvP, it's not working. Secondly, solo players or players who LIKE city life and spicy PvP action will have a harder time having fun in Day-Z, if not an impossible one. Point 1, elaboration: It seems like this was supposed to embed the Day-Z experience more deeply in like, the actual sociological cohesion that might happen in a zombie takeover. As in, PvE is so hard that most people lack the energy for PvP. But in reality it seems PvP has become more common since the tweaks: I would surmise it's because killing another player is just an easier way to upgrade your loot now than looking is. And with the removal of starting Makarovs, newbies under fire don't even have the illusion of being able to defend themselves. Point 2, elaboration: There's a lot of folks who derive a sick sort of pleasure from wandering into Cherno lightly armed and carving out a meagre and hardscrabble life. I'm one of them. Now, I can't go into Cherno or Elektro or Stary because if I happen to pick up some Zed groupies I can't outrun them, nor can I fight them. Couple that with the miserably low loot spawnrates I've experienced outside of the cities and it's looking anything but murder is a mug's game. I think it boils down to a rock-paper-scissors kind of equation. Either you can get rid of the starting Makarov, you can turn up the visual range, or you can make the zombies the indefatigable runners they have always been, but having all three is setting the qualifications for initial survival just way, way, too high.