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IzYouFaggot

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About IzYouFaggot

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    Woodland Warrior
  1. IzYouFaggot

    Surrender Emote

    Check ingame controls
  2. IzYouFaggot

    Zeds' biological rythm

    +1
  3. IzYouFaggot

    Anesthetics and tranquilizers

    To justify this the devs could make a natural park, where dart guns are common
  4. IzYouFaggot

    Hamburgled

    I've taken from a non afk neutral player. However it would be awesome if you could approach a camping player without him noticing and steal from him without getting shot in the face.
  5. IzYouFaggot

    Hamburgled

    I know that cus i've succeed in such, im just trying to make it easier to do that. Most of times it's hard to approach an unfriendly player without him shooting you. I wanted to allow that without it becoming to easy
  6. IzYouFaggot

    Hamburgled

    Well, i've noticed you can open anyone's backpack without them noticing (evil face). So it could be awesome if you could actually pickpocket people in this game without conflict. To allow this I only want these minor changes: Going slow while crouched is far quieter than any alternative, allowing us to reach players. The player's coyote bag should have a different shape depending on the amount of loot in it. Empty? Make it flat. Full? Have items strapped at the bag. Tranq gun or tasee, to knock someone out temporarily (im thinking 10 sec) and steal their loot
  7. IzYouFaggot

    More Zombies But Make Them Slower

    Plus one
  8. IzYouFaggot

    High loot ship off the map

    But it would have to be really hard
  9. IzYouFaggot

    Manhunt

    Oh, you could add some sort of bounty to the top bandits, which would give a reward to the player who would kiil him. I'm thinking like a military organization broadcasting a message or placing speakers and screens on the major settlements, that would indicate the bounty. Players who succesfuly shot and killed the bounty got an airdrop at those same systems when they arrived It might not be all that realistic but after most humans got killed some people eventually self organized no? Oh and only people who accepted the bounty would receive such reward. Plus you would get an hud indicator whenever the bounty was within your eyesight and was in a distance inferior to 100 m
  10. IzYouFaggot

    Shit/Piss System

    This only made sense if you could shit into a bag and throw it to distract zeds and paint the area with shit
  11. IzYouFaggot

    Put gun to head. Pull trigger.

    Hmm, seems neat
  12. IzYouFaggot

    Signs of struggle and loot

    Problem i encountered: Sometimes, most times loot didn't make all that sense where it was found, and i commonly found emptied cans rather than actual loot Solution: 1) make loot more contextual On the country side where few simple people live the most common weapon is a shotgun, and since they produce their own food there should be plenty supplies there, and few rudimentary hunting supplies (crossbow and knife) On Industrial complexes (not cities) where people made stuff and worked, few people had access to weapons, so ammo should be scarce and limited to handguns On cities where a lot of people lived, the government obviously sent the military there to avoid the main population centres from being anhilated, so a few high end weapons should be there, along with barriers to stop zombie progression and safe zone establishing. However mil (assault rifles, shotguns, handguns machine guns) weapons would be often left out on the open (imagine the struggle) or in military barracks, sometimes inside buildings. (Why? Let's see: you have a creature that can only bite you and can run like hell, so what you do is place yourself in a stair well and mow'em down and OH shit gotta reload, com'on com'on ARGGH. Only when shit went south would anyone hide in building and they would be at top of them waiting for rescue.) Anti personnel sniper rifles and dmrs would be found at building tops and vantage points (obviously). Food, knifes, flares, maps, gps, and such could be easily found on stores or gas stations, anything that sells stuff to the peoples Food and pistols can be found inside residences (people by then would be panicking) Vehicle parts can be found inside warehouses and toolsheds, along with a tool box On buildings under construction, flares and toolboxes could be found along with pistols, since these would be an easy site for rescuing On mil barracks : jackpot. These would be the last place for the remnants of civilization, so food, guns stuff to repair stuff and a crapload of zeds Note, when i speak of weapons i mean weapons and or ammo, i don't want people getting comfortable, and these and other supplies could be empty. I just want a believable scenario 2) Signs of struggle Humanity died, it didn't leave for a quick vacation, give it the requiem it deserves and paint it with blood I see lot of destroyed vehicles randomly placed on the street, i'd like to see blocks and barriers place by the military to contain the situation, maybe a few mounted mgs, either empty or not. And place a few flares on the city streets or mil lamps since when they finally evacuated they needed a way to see the zeds. The only place that makes sense being dark is the country since it is the least important thing to defend Paint the houses with blood, people died there. and have footprints appear when the loot is gone, indicating it's been scavanged
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