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Everything posted by Daddy'o (DayZ)
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Yeah the shit loot is left there by other players who picked up the good stuff. Then the shit stays there until someone picks it all up or the server restarts. Your choices are either to farm or to hop. I always prefer option 3 and shoot the people who have been hopping and farming. Saves me loads of time, and get all the good items at one go.
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Is the M4A1 Holo SD legit?
Daddy'o (DayZ) replied to reetardKURTIS's topic in DayZ Mod General Discussion
Hacked. There is an SD m4 but it doesn't have a holo. There is also a M4 with a holo and a GL but not SD. -
The problem isn't the item spawning system, the problem is server hopping. And that's getting a fix in the next and following patches.
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So wait, he doesn't have a gun but you suggest he goes to the biggest, busiest location full of zombies and hostile players WITHOUT A GUN? Wouldn't it make more sense to go a quiet barn 5 minutes up north and loot a gun there? Or god forbid, loot the military tents in Berezino 10 minutes away with pretty much no players around? Crazy I know!
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Beware of swimming. Swimming causes your character to drop most items from your inventory to avoid drowning. You can lose your gun, items and even your bag.
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There are towns when heading north not more than 5 minutes away from the coast, no matter what spawn point you get. You'll get plenty food and drinks from there with A LOT less danger.
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He asked how to live longer. My suggestion guarantees longer survival. If I want to get a good start and don't mind dying a couple of times while trying, I loot the coastal towns myself, however, that is counter productive to what the OP asked.
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On one of my very first lives I found a lee enfield and a friend who had a winchester. I made the mistake of shooting the lee enfield about 200 meters away from a town, and aggroed everything that could move. 30 min and lots of spent lee, mack and winnie ammo later both us had over 60 zombie kills where before we didn't have more than 10 :D
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It's the surrender key, but it's unbound by default. Go to options and controls, find surrender and bind it.
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1. Don't run out on the open. 2. Don't go in to the coast cities 3. Head north 4. Use forest as cover 5. loot Barns 6. Take your caps lock off
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Thank you for this great mod!
Daddy'o (DayZ) replied to Femme Fatale's topic in New Player Discussion
well if you WANT to play during the night, I suggest you use your flash light. When you find chem lights use those. Or you can just throw a flare and it'll light a very big area at one go. Most people just prefer to not play on a night time server. -
Is this gun in-game, or hacked?
Daddy'o (DayZ) replied to XxSXBxX's topic in DayZ Mod General Discussion
hacked. There is an m4 with a holo on it and there is an m4 with and SD, but not one with holo and SD. -
Sadly no. You can only go by what's in the server name but that's not often accurate as you've found out. It's a 2 fold reason. First one is the admins just don't give a crap and advertise a different time than they actually run. Most people prefer running day time cuz people hate the night. The second reason is that the server lag causes time desync. When you log in you get the right time and amount of light, but as you play your time will start to desync with the server and as it goes on you might find that you're still playing day time even though the server is on full night. Or you might run in to other players that have full daylight but you have full darkness. Lag causes to the time to slow down, and people who get lag will end up with different time than people with less lag.
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So what is this game basicly?
Daddy'o (DayZ) replied to Punk Panther's topic in New Player Discussion
Go to the steam store, type in search ArmA 2: Combined Operations. Buy, download. Then go to youtube and search for how to install DayZ :) -
Open operation arrowhead, go to multiplayer. Open filter. Type in DayZ EU. Press enter. There you go.
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So what is this game basicly?
Daddy'o (DayZ) replied to Punk Panther's topic in New Player Discussion
Also there are hundreds of servers from all over the world. EU to US to AUS to NZ to LU to Japan... and you should know that your items and character location is shared between them all. Only 1 character per 1 copy of Operation Arrowhead. Doesn't matter which serv you hop on to, you will continue the same char from the same spot with the same items. -
So what is this game basicly?
Daddy'o (DayZ) replied to Punk Panther's topic in New Player Discussion
There are different types of buildings. Some you can get inside, some you can't. All buildings you can get in have loot piles. They're spots on the ground that spawn items in a pile. What loot spawns is based on the type of the building. Civilian buildings spawn food, drink, maps, compasses... basic civilian equipment. Military buildings spawn military grade weaponry and ammo, also some better bags etc... Industrial buildings spawn car tyres, fuel, wire fences, hatchets, toolboxes etc.. There are lots of towns, lots of military locations etc.. there are only a couple of hotspots for good military loot, but you can get good stuff other places as well. Loot spawning is chance based by %. Rarer items have a smaller chance to spawn and so on. When you find a vehicle, you can enter it on the drivers seat. When you enter you can see on the top left corner of your screen small boxes that say: Fuel Engine Tyres etc The color of the box tells you the damage level. If the box is green, the part is good. If it's orange it's damaged. If it's red it's broken or about to break. When broken the car won't move and the slightest bumb might actually blow it up. To fix these parts you need to find them in industrial area buildings. You'll find tires lying around, as well as engine parts and fuel tank parts. Also you need jerry cans to fill fuel in to the car. When everything's green and you've got fuel, you can start cruising. However, each vehicle is server specific. So when you get out, and log out, the vehicle will remain on THAT server for anyone to find. Best you can do is to hide it and hope it's still there when you log back in. -
Talking to other players
Daddy'o (DayZ) replied to smiffotw@hotmail.com's topic in New Player Discussion
What you should also know about the direct chat is that servers can either have it enabled or disabled. If people don't seem to hear you, or you don't hear anyone else, it means it's most likely disabled. Also, direct chat has a range. Typing is 40 meters I think, and voice is 80 meters, so it's really short. There is no effective way in-game to tell anyone to get to your location because of those limitations. Best option, if you really don't want to die, is to ask on the forums for help or find people to team up with. -
So what is this game basicly?
Daddy'o (DayZ) replied to Punk Panther's topic in New Player Discussion
No exp, no skills, no progression, no crafting, no nothing. Only running around, looting towns for food, drink, ammo, weapons, tools, bigger bags, better camo clothing. What you find and pick up is what you have. Nothing else. -
So what is this game basicly?
Daddy'o (DayZ) replied to Punk Panther's topic in New Player Discussion
After you've played for a week you'l be surviving weeks. One of my buds is going on 2 months now. My longest has been 16 days. It's not hard, but you need to learn first. The life expectancy is so short because of so many new players and they're all still learning. Also there are many many many hackers around killing everyone on the servers every now and then, and then there are the people who die and hit respawn button until they get to a spawn location they like. So every time a player dies and respawns, he'll kill himself a at least a 3-10 times to get to a good location. So don't expect much from the average survival timer. Also, the progress elements you are looking for don't exists. Sure you can hit a camp together with bunch of tents, but anyone can come and steal everything from them, run them over and destroy them etc.. same goes for vehicles. When you die, you lose everything. All your gear, camo clothes, bag, weapons, food, tools.. everything. Back to the shore with nothing but a flash light and a bandage. The key mind set in DayZ is NOT TO GET ATTACHED TO YOUR POSSESSIONS. Every camp you set up, no matter how well you hide it, will be found eventually and raided. Every vehicle you will ever find and repair will be stolen sooner or later. Every gun and item you get will be lost, be it bugs, hacks, pvp or pve. That's why this mods full name is "Test of DayZ". The point is to survive as long as possible with everything you got. Not infinitely. If you like a more forgiving play style, that records progress and doesn't so brutally reset back you to zero, you probably won't have much fun with this mod, and I mean this as a good advice. People call this a slow paced death match for a reason, and the only reason this mod is so popular, is because it's so different from everything else. No forgiveness here, only pure, brutal, cruel survival from zombies, and above everything else, your fellow man. -
Will 'Rockets' proposal resolve the disconnect exploits?
Daddy'o (DayZ) replied to Dempsey (DayZ)'s topic in DayZ Mod General Discussion
I didn't think the servers would log such detailed information. Sounds like one hell of an algorithm to parse through that many different variables, location, direction, zombie aggro, shooting, direction of fire, other players on grid, the company each player is running with, company history etc etc... and then to compare this with long line of history data to determine if combat logging is taking place. When I think how much server load is caused by parsing all this data per every player and disconnect, that comes to possible several hundred occurrences per second with the current player activity, not to mention it's still rising, I can't help but wonder if this is the best option performance wise. However I trust the dev-team has much better database and code gurus with much more experience than I do, who can optimize this monster of an algorithm so that it wont cause lag-mayhem or go all Skynet on players. I'm a IT graduate myself and I'm really interested in the inner workings of games, this being no exception. Thanks for clearing out my question :) -
Will 'Rockets' proposal resolve the disconnect exploits?
Daddy'o (DayZ) replied to Dempsey (DayZ)'s topic in DayZ Mod General Discussion
I'm sorry but I have to ask, are you 100% that the server can detect if you're under fire? I know it can detect if you've been shot and hit, but then you're usually dead after the first bullet hits. How does the server know you're logging from under fire if you haven't even been hit once? Sounds pretty fishy to me, and I'd be more than happy to learn the mechanic under such a detection system. Is it somehow based on bullets that hit around you? Does the server calculate bullet trajectories to determine if they're passing close to another player or what... I can't come up with a simple enough mechanic for it to not sound like day dream. -
Will 'Rockets' proposal resolve the disconnect exploits?
Daddy'o (DayZ) replied to Dempsey (DayZ)'s topic in DayZ Mod General Discussion
Risk we all share, and is in my opinion completely acceptable. This system has been tried and tested in many other games and works. However it might cause too much strain on the hive to work for DayZ. -
Is this a wrong thing to do?!
Daddy'o (DayZ) replied to rayking29's topic in DayZ Mod General Discussion
So you're doing what about every third person is doing at the Cherno firestation. Block off all the exits and camp. Why does this "tactic" make you any different from an ass-hat who's sniping noobs from the tree line? -
What is it with American kids hacking?
Daddy'o (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I've been following the hacking threads that pop up on the forums and I can honestly say there's 3x the amount of US side hacking threads than there are anything else.