killavirus
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Everything posted by killavirus
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http://dayzmod.com/forum/index.php?/forum/13-dayz-gallery/
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Well done for being so honest !
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What's "End"game / metagame gonna be like?
killavirus replied to Elo's topic in DayZ Mod General Discussion
Endgame is building a heli -
LU160 Camp Raided, WANTED DEAD OR ALIVE
killavirus replied to sudden2k's topic in DayZ Mod General Discussion
BWAAHAHAHAHAHAHAAAHAAAHAAAAA ^^i never thought i would be laughing at threads where people have lost stuff. I've now played long enough :D -
So anyone here NOT shoot at first sight?
killavirus replied to Reidlos's topic in DayZ Mod General Discussion
I dont. But today we had a car in cherno at the hospital and a new starter started running around us and pulling zeds. He died :/ -
To the two gentlemen I slaughtered today...
killavirus replied to hazzard65's topic in DayZ Mod General Discussion
sounds like karma to me :) -
UnderGround Base or Living Area Disccusion
killavirus replied to logan23's topic in DayZ Mod General Discussion
i think bases should only be attackable when players registered with the base are online or inside the base. otherwise it could easily be abused. No vehicle hoarding inside the bases. Would love to have open design possibilities. When you register with a base you get a key and a marker on your map. If you are killed somebody can take the key and get teh marker on the map and they can just waltz in if they want. The key should be non droppable (stop people from just hiding them every time they leave). Need toolbox and scrap metal to make new lock (if your quick enough). if your base is powered there should be lights outside the entrance. I think with those ideas it would give a good balance to wether you should have a large or small base. Large clans could be infiltrated and smaller clans wouldnt be abused when offline. -
Wow seriously guys !!! where on this forum is he supposed to post ???? if there were a moonspeak section then fine he could go post there but there is not ! you guys really are a bunch of pricks
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My Best WIlderness Find EVER! (With video!) Stealing a bandits pick up.
killavirus replied to ORiGiN Machinima's topic in DayZ Mod General Discussion
why do you presume every vehicle is a bandit stash ?? Survivors use vehicles too -
Has anyone found matches after the latest update
killavirus replied to fearz0r's topic in New Player Discussion
yup 3 of them :P always find em when you dont need em :D -
http://lowlifescum.com/Files/ARMA2_OA_Build_94945.zip people are finding it very hard to download this file so though t i would add it to our clan site. Enjoy
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Anyone got a downloadable version 1.7.2
killavirus replied to sloppzz's topic in DayZ Mod General Discussion
Well i have seeded over 12 gigs worth of the patch :/ use p2p i am happy helping to distribute -
Switch between Day Z and vanilla ARMA?
killavirus replied to Maderas's topic in DayZ Mod Troubleshooting
Put the Following in a .Bat file in your Operation Arrowhead folder. Create shortcut on desktop Job done **this will also run it in 9700 mode as well as six launcher only runs it in 9444 mode. you can join both server types when launcing this way. SETLOCAL ENABLEEXTENSIONS :v64_path_a2 For /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') Do (set _ARMA2PATH=%%B) IF NOT DEFINED _ARMA2PATH (GOTO v32_path_a2) ELSE (GOTO v64_path_a2oa) :v32_path_a2 For /F "Tokens=2* skip=2" %%C In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') Do (set _ARMA2PATH=%%D) IF NOT DEFINED _ARMA2PATH (GOTO uac_PATH_A2) ELSE (GOTO v64_path_a2oa) :uac_PATH_A2 @FOR /F "tokens=2* delims= " %%I IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') DO (SET _ARMA2PATH=%%J) IF NOT DEFINED _ARMA2PATH (GOTO std_PATH_A2) ELSE (GOTO v64_path_a2oa) :std_PATH_A2 @FOR /F "tokens=2* delims= " %%K IN ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') DO (SET _ARMA2PATH=%%L) IF NOT DEFINED _ARMA2PATH (GOTO ENDfailA2) ELSE (GOTO v64_path_a2oa) :v64_path_a2oa For /F "Tokens=2* skip=2" %%E In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') Do (set _ARMA2OAPATH=%%F) IF NOT DEFINED _ARMA2OAPATH (GOTO v32_path_a2oa) ELSE (GOTO RUN) :v32_path_a2oa For /F "Tokens=2* skip=2" %%G In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') Do set (_ARMA2OAPATH=%%H) IF NOT DEFINED _ARMA2OAPATH (GOTO uac_PATH_A2OA) ELSE (GOTO RUN) :uac_PATH_A2OA @FOR /F "tokens=2* delims= " %%M IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') DO (SET _ARMA2OAPATH=%%N) IF NOT DEFINED _ARMA2OAPATH (GOTO std_PATH_A2OA) ELSE (GOTO RUN) :std_PATH_A2OA @FOR /F "tokens=2* delims= " %%O IN ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') DO (SET _ARMA2OAPATH=%%P) IF NOT DEFINED _ARMA2OAPATH (GOTO ENDfailA2OA) ELSE (GOTO RUN) :run call "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;expansion;expansion\beta;expansion\beta\expansion;@DayZ;" -nosplash -world=empty %1 %2 %3 %4 %5 %6 %7 %8 %9 ENDLOCAL :end @exit /B 0 :ENDfailA2 @exit /B 1 :ENDfailA2OA @exit /B 2 -
Cherno-There are no friendly's in Cherno...
killavirus replied to hazzathealmighty's topic in New Player Discussion
I normally Charge into Cherno Get medical supplies and leave quickly ! Although if i see anybody not shooting me on the way i will happily give blood transfusion or spare hatchets etc etc if i have them. -
actually agree with this.
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disconnect cooldown to fix pvp dc'ing and zombie dc'ing
killavirus posted a topic in DayZ Mod Suggestions
although not a perfect solution, to stop people disconecting during PVP just put a cooldown timer on logging off. Better yet would be a quick check to see how many zombies/players are within a certain radius, and if lets say over 4 you have to stay still for 30 seconds to be able to log off. Bandit killed my mate so i crawled down the control tower stairs and gave it to him with the hatchet before he passed out he disconnected :/ if he had a 30 second cooldown it wouldnt be an issue. If your bleeding you cannot log out, if you have taken damage in the last 30 seconds you cannot log out, And Flame away ...... yes i did do a search first couldnt find any other posts -
disconnect cooldown to fix pvp dc'ing and zombie dc'ing
killavirus replied to killavirus's topic in DayZ Mod Suggestions
Apologies i did a search on "Cooldown on exit" nothing came up -
Where do I get the mini map?
killavirus replied to harken (DayZ)'s topic in DayZ Mod General Discussion
Ctrl+M when you find GPS -
New DayZ player inbound. Any tips/hints?
killavirus replied to Noise (DayZ)'s topic in New Player Discussion
Dont stay in coastal towns. -
Why players shoot on sight.
killavirus replied to allbusiness's topic in DayZ Mod General Discussion
Well i had somebody sneak up behind me today say freindly, so i gave him a blood transfusion (twice lol) Then 2 min later he got shot. Since the increased diffuculty of zombies, bandits now just spawn camp. Its not the banditry that is the problem, but the spawn camping as such go into any town on coast you have a 78% chane of getting shot. Just ignore the coastal towns. Hit cherno or elektro get some medic supplies up to you if you bother with hatchet. Then peg it dont worry about guns and ammo or knives that can be found later. Move the bandits further out spread them out gives people just starting a better chance. -
How to deal with 1.7.2 zombies
killavirus replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
:/ Dunno man i shoot a gun then 2 minutes later the horde of zombies from the next town over finally make it to my position and attack me. It has literally got to the point i shoot a zombie and scan the area think oh great all clear lets go, then suddenly another three have just appeared from god knows where ! -
please remove this video if a hacker see's this were all fucked. Rocket can we have our bunkers like right now !!!
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run fraps
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Exploiting Hacked Items, Admin Involvement - Seattle 13
killavirus replied to toaster_f's topic in Mod Servers & Private Hives
Agreed -
Two different characters?
killavirus replied to nathan_quayle@hotmail.com's topic in DayZ Mod Troubleshooting
only new servers are limited to min of 40 players. >40 are likley to be old servers