To the OP, (and those who think like him) it seems you think you were playing one game, while actually playing a different game. Crazy right? That doesn't make sense? Let me elaborate, with a silly example... ...let's say I sit down to play a game of tic-tac-toe (Noughts and crosses). And I decide, that I won't use X's (or not use the middle square if that's sounds TOO ridiculous). According to the game rules, I'm allowed to, but I, for some noble reason, decided not too. Pick any reason: 1) in the interest of the community at large, it leads to boring drawn games. 2) It's what would do 3) bacon And then I lose, or draw, every single game I play. And then I create a forum thread, moaning about it, because those dastardly bandits dare to use noughts. Got a little carried away there, back to DayZ now. You are playing with some artificial rule/limitation. "Strangers would/should treat each other with respect, and team up to fight the zombie hoards, hell yeah!" One you decided to place on yourself. One not enforced by the game. (and I for one, am glad it is not) Then the game did not behave according to your rules. And now your quitting (or just creating a thread so people can soothe your ego and convince you to stay?) IF bandits were penalized for their actions, it would be the equivalent of adding a specific moral code to the game. For example: Give food to strange -> guud Shoot friend cause I'm bored -> bad Who gets to decide what that moral system is? Thankfully, there probably won't be one, not enforced by the game at least. Which leads nicely into the... TL:DR version: To quote our glorious leader, Dean "Rocket" Hall (creator of the DayZ mod) : "I wanted to make systems that do not imply judgement: they should not tell you how to play." Therefore, If you don't want to play a game, where strangers, can and probably will shoot you in the face while laughing about it, DON'T PLAY DAYZ.