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pieflavor
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Everything posted by pieflavor
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this is a prime example of a wuss that gives up very easily. you see, the easiest thing in dayz is to find a lee enfield, sneak up on an unsusprcting fellow and drop your humanity to -100000, the truly reepected players are those who, even under these harsh circumstances, manage to get their humanity all the way up to 6000 by applying medical treatments and obtain the hero skin.
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Hello--and why are some servers more loot-heavy than others?
pieflavor replied to mjp808's topic in New Player Discussion
it depends on how fresh the restart was, how much people were playing on that server ever since restart, etc... if you see a ron of tin cans laying around it means the server is a bit exhausted since loot piles are not reloading and since people leave the tin cans untouched, they start to pile up. -
alpha and you cannot complain, so gtfo already.
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I think albeit it being realistic it's not only not necessary, but actually implementing it and balancing it out will take much more work than expected.
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I am connecting to DayZ servers from mainland china, and most if not all EU servers are out of my reach, they normally automatically kick me for too high ping. Today I joined my 7 day regular server, in which I have a tent filled with goodies as well as some vehicles, it was just started up and the only player in the game was the admin, I joined and shortly after I got kicked without a reason stated. a couple minutes after I notice there is no admin on the server but a handful of regular players, I join in to notice a message on the chat log stating that another player got banned for too high ping, shortly followed by my own kick and ban for too high ping. This is a screenshot: I don't think admins are allowed to ban for too high ping, especially when I've been playing on this server for 7 days with the same ping and nothing happened, and I'd like to recover the contents in my tent, if possible
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Us 2061 - Banned for too high ping
pieflavor replied to pieflavor's topic in Mod Servers & Private Hives
thank you for your response, apparently I must contact "my mom" since that's the hoster of the server. to the 2nd replier, that doesn't matter, I had the same ping (200+ ms) for 7 days straight, I had been playing for long enough as to prove not to be a hindrance to the server performance, so unless something changed (admin ran out of money for bandwidth) I see no reason for banning people at random when they are within the battleye automated ping kick threshold. but hey, it´s not my server, and gear is volatile, so I don't think I'll bother much more with this. -
hey everything is valid in this game... even hacking and cheating
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Need somebody to play with [I'm fairly new]
pieflavor replied to itsjonny's topic in DayZ Mod General Discussion
that's quite a burden you're offering along with your demands :P but yeah I'll be glad to join you on your adventures, lemme do a background scan of your first to confirm that you're trustworthy, expect a private message soon -
Going Lone Wolf for now on.
pieflavor replied to DrYellowhair's topic in DayZ Mod General Discussion
I disagree with your rules 1 and 2, if you don't get attached to your gear, why would you even try and protect it by killing every single potential threat on your way? what is more, if you don't attach to your gear, why not just give it away to a zombie? eventually you're going to lose that, and more, so why not save yourself the hassle and uninstall the game altogether... -
1st person only, waypoints, what more?
pieflavor replied to echosyp's topic in DayZ Mod General Discussion
what's with everyone trying to impose their own gameplay onto others? this game was never, is not, and will never be immersive, not as long as zombies hit me through walls and my character gets stuck in water or breaks a leg randomly by sticking inside a wall. That argument is moot (also the game was never, is not, and will never be a competitive game due to the same reasons, oh and hackers) please stop trying to enforce first person only on servers and suchlike, as stated many times already, you have options. -
New Players - This is How You Die...over and over...
pieflavor replied to MickGinger0's topic in New Player Discussion
well once the day in which the people's republic of china stops blocking youtube comes I might actually check that out -
coyote patrol packs when spawning simply defeats the purpose of czech vest pouches hmmmmmmmmmmmmmmm
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Looking for to play with anyone or group
pieflavor replied to TheDamnNam's topic in DayZ Mod General Discussion
timezone and playing hours...? -
hey that applies to hackers too, just noticed! but oh how we jump on hacker's necks when they do that, except right around the corner our very beloved dev just stripped us of our hard earned gear again... due to an alpha bug.
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Why are cars so rare in Chernarus?
pieflavor replied to kurtthecobain's topic in DayZ Mod General Discussion
ok let's see... everyone in chernarus is poor as fuck huh? have you guys played the Red Harvest arma 2 campaing? it takes place in the very chernarus, and besides 2 or 3 military vehicles you just happen to have because the army of the US is stationed there, EVERY SINGLE TOWN YOU GO there is a pickup truck and a civilian car operational, every.single.where, they're very common, and each can be accessed and driven for no reason, they also come in different assorted colors. once standalone comes and everyone will be forced to share a server with 200 to 300 people, I expect cars to be just as common as in the arma 2 campaign. of course, they would require maintenance, no car survives so long in a zombie apocalypse, but it's not to mean that zombie attacks make them explode and therefore completely useless. -
I see more of these generic threads with overdramatic stories of oneself rather than threads complaining about banditry...
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The premise is simple, somewhere in this world there is still a structured social organization, and they decide to do something about the situation in chernarus. but instead of trying to save the people there, they have a simple mission: wipe out and purge of any single trace of life on the area, shoot ANYTHING on sight and kill everyone, doesn't matter if they are infected or survivors. and so, a gigantic military encampment is set on the lopatino airfield in chernarus, deploying all kinds of war machines and military equipment, with the sole objective to exterminate the locals in the area. They move in patrols all over the wasteland, they do indeed harness a lot of valuable equipment but they're organized, they have more information and better weapons. So as a survivor, now you also have to worry not only about zombies, bandits and high altitudes, but also deadly military patrols all over the place, and if you dare go against them, they will track you down and assassinate you. technical aspects: - introduce a military npc only faction, shouldn't be too hard considering arma 2. - they patrol all over chernarus in quite big groups, and will engage anyone on sight, they will stay away from coast areas. - they have the rarest equipment available in large quantities (gps, rare guns) - anyone who kills a soldier gets a bounty on them and are more propense to face patrols. there are so many more possibilities to add depth to the game...
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I keep receiving notifications of people "liking" this thread and I know that cannot be more far from the truth, so I guess I'll need to address this thread again. I'm in two minds about this idea now, on one hand, I always dreamed of a good PvE experience and seeing how you start with zero stuff and must work your way up I see no reason why not to implement further challenges to the game, on the other hand though, this might interfere with the freedom a player has in the sense of making their own story as pointed out several times already. The thing is, the entire game doesn't need to revolve around this new feature, see minecraft, there is an optional challenge called "the end" that doesn't interfere the slightest with the sandbox nature of the game (maybe a bit, but not much) the entire game doesn't focus solely on you needing to reach the end, as much as providing you with several different blocks for you to build stuff with. To the guy suggesting bombing the entirety of Chernarus as a solution to everything, say one of the crashed choppers contains a highly valuable artifact the military are trying to recover, it has a small sensor on it that the soldiers are using to track it down, as a player you might accidentally stumble upon it or acquire one of the trackers from the soldiers and find it, but you have no use for it, therefore all you would do is to attract the attention of the military, this would both give an excuse not to exterminate with nuclear weapons as well as adding a backstory that doesn't necessarily interfere with player freedom.
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@ Beginners..no gun start is not impossible
pieflavor replied to Hetstaine's topic in New Player Discussion
to tell the truth this game delivers a very similar experience to AAA games, albeit a bit less forgiving (permadeath) you eventually are able to storm through any PvE content like a breeze and it's not that hard to reach that point after some experience in the game, thus why PvP is the only thing left to do for everyone who's gotten a NVG and a GPS... which reminds me of WoW to a certain extent -
mah naem
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well I like trains...
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to be honest, I was going to say not really, but then I remember past experiences of me trying to dismount tents, and I must agree
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lol this thread got necro'd? impressive just disregard this, it's been a while since I opened it, it received the average negativity and support the usual suggestion thread receives and pretty much I think it served its purpose...
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makarov mags man, makarov mags
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@ Beginners..no gun start is not impossible
pieflavor replied to Hetstaine's topic in New Player Discussion
fucking zombie thread...