pieflavor
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you know the saying, hamsterwheel powered wooden PCs are optimal for network hosting
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Onto less ridiculous issues: 6. ability to forcefully capture/enslave a player: you believe it or not, as much realistic and "fun" it might be for you, this is not a good idea, please stop suggesting prisons, incapacitating ammo, ropes, handcuffs and suchlike, the only thing you'll accomplish is people disconnecting, or simply going suicidal against you, since death is not permanent in the game, and thus nobody will fight for their lives. 7. Removal of all military equipment: unlike what you think, the AS50 is actually rare, simply because you always find one on a dead sniper body doesn't mean everyone has one. If you paid ANY attention at all on the graphics detail on DayZ chernarus, you'd see humvees, tanks and all kinds of military equipment(albeit destroyed) scattered all around the country, the unrealistic aspect is that you can't find a freaking operational tank or humvee considering the overwhelmingly massive amounts of charred armored vehicles on towns and suchlike. 8. Zombies chasing you FOREVER: it's already pretty unrealistic that you fight against hordes of Usain Bolts, but them never ever ever losing their attention span is simply unacceptable, coupled with the fact that in standalone players will actually have fatigue and will be unable to run forever, this makes it a top DON'T on the list of changes for the standalone.
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Do i Have Enough Evidence to Ban This Guy??
pieflavor replied to Karmaterror's topic in Mod Servers & Private Hives
EDIT: nvm I was wrong -
unless you have power on server commands please don't expect a helicopter to last long. in our server we managed to save our helicopter from 5 hacking attempts simply by restarting the server when mid air, even if we saw it blow up we would then see it completely unharmed at the place it landed after we restarted the server. Having a helicopter on a public server is something to cherish, but not to expect to last long.
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The server i got "Everything" on disappeared.
pieflavor replied to RequiemAsh's topic in New Player Discussion
inb4 "don't get too attached to your gear" from people who claim to have lost more than the OP. -
Make DayZ more DayZ by cutting off the offline relationships of players by respawn in random server
pieflavor replied to neetrucfuclie's topic in DayZ Mod Suggestions
a game called dark souls tried this, but they still weren't able to enforce the randomness and people still found each other one way or another. -
a player crashed helicopter that blew up will cause that
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the uaz is inherently better, 7 seats (the pickup has 2), almost the same speed offroad as the white offroad and pretty much the same storage capacity, it has a greenish brown color so it's easier to camouflage.
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if they add the transport helicopter you could theoretically hang a UAZ or a humvee on a rope and transport it by air
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sure but please note your timezone and if preferably your age, a lot of people are interested in these 2 before teaming up with somebody.
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"Nasty" idea to make things even harder: be a mule!
pieflavor replied to ziogualty's topic in DayZ Mod Suggestions
don't overdo it or people will just not bother with vehicles anymore -
Getting banned from Server for too high ping
pieflavor replied to Odahviing's topic in Mod Servers & Private Hives
yes, admins are allowed to ban you if your ping and repeated requests to join the server hinders its performance, and believe me, it does. -
the sheer amount of different circumstances that can happen in dayz makes it impossible to play competitive shooter, you won't find fair fights or fighting chances often, most of the timed you die instantly and 99% of the times you are caught by surprise losing any advantage you could have.
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pieflavor started following rexmaillie@yahoo.com
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rexmaillie@yahoo.com started following pieflavor
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Looking for people to interview
pieflavor replied to rexmaillie@yahoo.com's topic in DayZ Mod General Discussion
I'm a hoarder, often looked down on by the majority of the community, I can offer some insight on the other side of the coin of dayz, the almost singleplayer experience of gathering loot and possessions and all that I do to manage it and conserve it, effectively challenging the first rule in dayz -
as far as I know they can make you dance and can spawn NPCs that do not appear on the playerlist controlled by them