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8 NeutralAbout Poor Yurik
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On the Coast
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Here's a Day Z comic book cover I made. No comic exists beyond this cover. This was just an idea I was exploring a few weeks ago, but I figure you guys might dig it. If you want to see more of my art, feel free to check out or sub to the art blog I just started a few days ago: http://johnattea.blogspot.com
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Consequences of player killing - a new direction!
Poor Yurik replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
So what you are suggesting is that everyone who pvps comes down with a sudden case of schizophrenia. This is a terrible idea. You would have a pack of bandit friends playing together, and all of them are trying to talk over each of their characters freaking out when they are perfectly calm and collected. You need to come to terms with the fact that there are such thing as remorseless killers in the world, and there would be even more so in a lawless, apocalyptic environment. People who kill others, even those that feel remorse, don't suddenly become Isaac from Dead Space. -
Solution to server switch "teleporting"
Poor Yurik replied to Poor Yurik's topic in DayZ Mod Suggestions
I just noticed your edit today where you have included the second line about disconnecting and going to a tent if you get into danger during a battle. I feel I already covered that concern in my OP: "I think it could be a major improvement to the current way things work -- especially once instant disconnect escaping is removed." The ability for people to teleport behind any static emplacement, including sniper positions, purely by server switching back and forth is a serious issue that I still believe my suggestion would resolve. -
Solution to server switch "teleporting"
Poor Yurik replied to Poor Yurik's topic in DayZ Mod Suggestions
I think the effort of setting up and maintaining a list of spawns for a character wouldn't be worth the fact that dying would make you lose all of that work instantly. -
Poor Yurik started following Solution to server switch "teleporting"
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Not sure if this has been suggested before. We are all aware of the present problem/exploit of players being able to switch back and forth between servers to teleport next to players they've spotted or to bypass wire emplacements. My suggestion is for player position to be saved per server tied to your gameid. Therefore, if you switch servers, your gear will carry over, but any positional change you've made would only apply to the server you were on. I'm sure there are downsides to this idea that aren't jumping out to me, but I think it could be a major improvement to the current way things work -- especially once instant disconnect escaping is removed. Thoughts?
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Why does this game have so many idiots?
Poor Yurik replied to Kirvin's topic in DayZ Mod General Discussion
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A question about infected speeds
Poor Yurik replied to rocket's topic in DayZ Mod General Discussion
On the other hand, when a big zombie horde is walking slowly into a building they block the entrances very well making you trapped inside, and the only solution is to shoot your way out and waste your precious ammo in the process. If they ran indoors, especially with the warping that is inherent in the engine, it would be a total nightmare, and not in a good way. -
Happy Birthday Rocket! Amazing game, seriously. Can't wait to see what the future holds for it.
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Keep the bandit skins. They are great and add a lot to the experience when you see them running around in the world.