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Poor Yurik

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About Poor Yurik

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    On the Coast
  1. Poor Yurik

    DayZ Fan Art Thread

    Here's a Day Z comic book cover I made. No comic exists beyond this cover. This was just an idea I was exploring a few weeks ago, but I figure you guys might dig it. If you want to see more of my art, feel free to check out or sub to the art blog I just started a few days ago: http://johnattea.blogspot.com
  2. Poor Yurik

    Consequences of player killing - a new direction!

    So what you are suggesting is that everyone who pvps comes down with a sudden case of schizophrenia. This is a terrible idea. You would have a pack of bandit friends playing together, and all of them are trying to talk over each of their characters freaking out when they are perfectly calm and collected. You need to come to terms with the fact that there are such thing as remorseless killers in the world, and there would be even more so in a lawless, apocalyptic environment. People who kill others, even those that feel remorse, don't suddenly become Isaac from Dead Space.
  3. Poor Yurik

    Solution to server switch "teleporting"

    I just noticed your edit today where you have included the second line about disconnecting and going to a tent if you get into danger during a battle. I feel I already covered that concern in my OP: "I think it could be a major improvement to the current way things work -- especially once instant disconnect escaping is removed." The ability for people to teleport behind any static emplacement, including sniper positions, purely by server switching back and forth is a serious issue that I still believe my suggestion would resolve.
  4. Poor Yurik

    Solution to server switch "teleporting"

    I think the effort of setting up and maintaining a list of spawns for a character wouldn't be worth the fact that dying would make you lose all of that work instantly.
  5. Not sure if this has been suggested before. We are all aware of the present problem/exploit of players being able to switch back and forth between servers to teleport next to players they've spotted or to bypass wire emplacements. My suggestion is for player position to be saved per server tied to your gameid. Therefore, if you switch servers, your gear will carry over, but any positional change you've made would only apply to the server you were on. I'm sure there are downsides to this idea that aren't jumping out to me, but I think it could be a major improvement to the current way things work -- especially once instant disconnect escaping is removed. Thoughts?
  6. Poor Yurik

    A question about infected speeds

    On the other hand, when a big zombie horde is walking slowly into a building they block the entrances very well making you trapped inside, and the only solution is to shoot your way out and waste your precious ammo in the process. If they ran indoors, especially with the warping that is inherent in the engine, it would be a total nightmare, and not in a good way.
  7. Poor Yurik

    DayZ Update 1.5.7

    Happy Birthday Rocket! Amazing game, seriously. Can't wait to see what the future holds for it.
  8. Poor Yurik

    Should we scrap bandit models?

    Keep the bandit skins. They are great and add a lot to the experience when you see them running around in the world.
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