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angryviper

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About angryviper

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  1. angryviper

    Some kind of helper reward system

    Nah, I'm actually starting to like the idea of being a bandit now because I REALLY want to shoot you in the face.
  2. angryviper

    Some kind of helper reward system

    LOL, looking at the wiki, it looks like that was just added today (by you probably). Or at least was modified today. If, and that's a big if, you actually get a vest that blocks low caliber rounds. That is completely pointless. I have never been killed by a bandit that was using a Makarov or m9! LOL The running perk makes sense i guess. Gives you a small chance to get away and in real life you would have a really high amount of adrenaline being shot at FOR NO FUCKING REASON!
  3. angryviper

    Some kind of helper reward system

    I know what a bullet proof vest is for shit sake. YOU said you get one as a reward in game. Saying there is no such thing was meant to be; There is no such thing in-game. Sorry, I should have clarified for simple minds.
  4. angryviper

    Some kind of helper reward system

    You don't feel "bad" for killing pixels. You would, however, feel bad for killing a human being in real life, zed infestation or not. There is a desire for humans to band together in the real world that is not ever going to happen in a game unless a system is in place that makes you think twice about killing another player for no reason. If the goal of a game is to make a simulator or a "what if" scenario as close to real life as possible you have to have a virtual moral system or it will NEVER be considered realistic.
  5. angryviper

    Some kind of helper reward system

    Lol, you said players were rewarded with a bullet proof vest. There is no such thing.
  6. angryviper

    Some kind of helper reward system

    Since when was there a bullet proof vest that actually help stop bullets? And if it's just for looks there is no point in having it and therefor NOT a reward.
  7. angryviper

    Some kind of helper reward system

    First of all, opinions are not right or wrong. That's why they are called opinions. By having a system in place for rewarding a play stile is not forcing anything. You want to kill people go ahead and do so. What I am saying is, maybe if there was something in place to make people think before they killed, it would be a more enjoyable experience. In real life you have morals and that doesn't get transferred over to a game. I am not looking for character progression either. I assume you are a bandit and shoot on sight and I understand you and others like you don't want to be punished for it.
  8. angryviper

    Some kind of helper reward system

    In reality, if you kill someone in cold blood, you are punished. There is no justice system in the game and I think there should be a downside should you choose to just kill anyone you meet in game. I guess players could rally together and create some kind of justice system, but I think that would be way to difficult. And we are talking about a game here. Who cares if it matches real life or not. Sure realism is great but game balance is more important. Maybe don't "punish" anyone. Instead give rewards for a high humanity rating.
  9. There needs to be a reward systems of some kind for being a "helpful" player. Meaning the higher your humanity rating, the better loot chances you have or something. Same goes for bandits, there needs to be some kind of penalty system for them. Simply labeled as a bandit isn't enough of a "punishment". I don't want it to be so bad that people don't want to be bandits anymore but there should definitely be benefits for being "good".
  10. angryviper

    Locked Doors

    If we are going for the realism here, I would just kick the door in and wouldn't fuck with a key. Also, if you have a gun, you don't need any keys.
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