zokk
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0 NeutralAbout zokk
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Rank
Woodland Warrior
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Bio
Storyteller, gamer, and electronic musician.
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Steam: Xenon697 Teamspeak 3: Shylan In-Game: Shylan Forum: Shylan Timezone: UTC -8 Position(s): Organization, Gatherer
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(Another) Trading Post that might actually succeed?
zokk replied to Publik's topic in DayZ Mod General Discussion
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(Another) Trading Post that might actually succeed?
zokk replied to Publik's topic in DayZ Mod General Discussion
Ah, thanks. I guess I missed that post. Is there a confirmed date and time for the meeting yet, or is that still up in the air? -
(Another) Trading Post that might actually succeed?
zokk replied to Publik's topic in DayZ Mod General Discussion
What's the address for the TS3 server we're using for this? I'd like to bookmark it and at least listen in, even if I can't join in the discussion because I don't have a mic right now. Someone should PM it to me; broadcasting it to the entire forum would probably pose a significant security risk. -
(Another) Trading Post that might actually succeed?
zokk replied to Publik's topic in DayZ Mod General Discussion
I'm down for helping with this; maybe in a logistics or fetcher role. I'm not big on PKing, but I could do guard duty as well, if needed; I just don't have the weaponry right now. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
I actually heard you moving around just before you shot him. I was about to ask him if he also heard someone moving around nearby, when he keeled over dead about four meters ahead of me. You scared the crap out of me, man. I haven't logged back in since you killed him. -
While it would certainly be an interesting experiment to wipe out all meta-coms on say, the hardcore servers, it's totally impractical (to the point of being nigh impossible) to implement and enforce something like that. I'm already running that experiment, though. I don't have a mic right now, and no reason to connect to a VOIP server, even just to listen to other people talk. I'm limited in my communication entirely to in-game 'shouting distance'. I can safely say 'been there, done that', and that sometimes I'm OK with it, sometimes I'm not.
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Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
Great... I busted my virtual ass' date=' dead-reckoning (no in-game map, no compass, and no watch) my way through the back end of nowhere for almost four hours, from where I spawned in Elektrozavodsk, all the way to Grishino; only to find out that I spawned less than a kilometer or two from where you [i']meant to have us meet you? Fantastic. Maybe I should just let that PKer kill me and save myself the trip back. It's not like I have anything of value, anyway. I dumped everything, made sure not to pick anything up, and just high-tailed it out to Grishino to be able to make it it time. But what's done is done. Maybe PM me with a new time and location to meet up? I'll be up pretty much all night, too. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
We've got a PKer at the rendezvous point. All bets are off. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
I'm holed up nearby with eyes on the location. I'll be switching to US Hardcore 2 at 6 PM PDT. Nobody shoot me if I happen to pop up right next to them, OK? And I have no voice coms, only direct chat; so give me 5-10 seconds to reply. Update: I'll be on a little later than 6 PM. I have to go run to the store quick here in real life. -
You know that direct voice chat is volume-based, and only works up to a distance of 60 meters, right? And direct text chat only works up to a distance of 40 meters. There's virtually no way anyone who wasn't right next to you would have heard you.
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Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
Why not, at least for the time being, use the vehicles as fortifications for the central trade area? Parking them the right way would provide a barrier or a kind of wall around a small area where players could feel relatively safe and in cover. Parking them in a semi-circle, backed up to the side of a building, would work too. Probably only one guard would be needed per vehicle, to make sure no one steals one and drives away with it. -
No meaningful consequences = PvP deathmatch/shoot on sight. In reality, humans are highly social creatures, benefiting psychologically and physically from the company and cooperation of others. In DayZ... Well, here's a quick impression for you...
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Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
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How survivors should conduct themselves. Just putting that out there.