Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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This is a really really bad ducking game
[email protected] replied to mark3236 (DayZ)'s topic in General Discussion
This game currently has undergone 0 balancing. Why bother adjusting M4 accuracy and precision values if you can find one easily within 5 minutes of spawning in? This really isn't a priority and SHOULD NOT be a priority at this stage in development. The engine, architecture, and zombies should be the top priority. Not M4 Accuracy. -
Feels like a backyard mod made with insufficient tools.
[email protected] replied to roguetrooper's topic in General Discussion
C'mon bro, the inventory feels worse than ArmA? Really are we even playing the same game? 1 week since a stable alpha build and you want it polished like a game that has been out of alpha for 5 years? WTF are you even smoking. Go play the mod and check back next year. -
It seems like a simple fix: Closing your game to escape death = 2 minutes ingame unable to move until you safely log out. Taking damage ends the countdown resulting in a restart of countdown when safe, forcibly exiting your game keeps your character ingame to receive damage until the timer is done. Logging out to switch servers = Being reset to beach if switch to a different server in a half hour time period. (You can log out and in into the same server as much as you want without being penalized) If you want to switch to a different server you must wait 30 minutes from the time you log out of the last server you were in to avoid being reset to the beach. (Only location reset, not character)
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Farming loot via server swapping has always been frowned upon. Why you expect any other reaction than the one you're getting is completely beyond me.
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Barracks on the south coast = bandits ( alot of them)
[email protected] replied to andyb11's topic in General Discussion
go north young man, go north -
Randomly resetting characters and bodies disappearing should be #1 priorities followed by Zombie pathfinding and server optimizations to increase numbers.
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:rolleyes: Not sure what you expected in the first week of Alpha when there were warnings at every corner. Not saying losing your character isn't annoying but you shouldn't be that attached to a character that can get wiped at any update anyways.
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Poll: How long would you like the Day/Night cycle to be in DayZ?
[email protected] replied to whatup2003's topic in General Discussion
scared of the dark? cant handle it? -
Why do we already have so many 24/7 daylight servers?
[email protected] replied to Gingerizhere's topic in General Discussion
Yeah that screenshot looks like daylight ffs. People are too used to urban light pollution and the ambient light it causes IRL. Come on out to the countryside with no moon out. Lemme know how "easy" you see. -
This game will only be a niche .....
[email protected] replied to 20CC's topic in General Discussion
It's the generation of games that have come before this game that have created an addiction to "goals" and "end games". People are so conditioned to "install game -> spawn into world -> level up to become badass -> complete objectives developers have set for them" Instead of a game that allows you to "install game -> spawn into world -> do whatever the fuck you want, you create your end game" Without set objectives people have a hard time thinking for themselves, this is one example. Rocket will create content to allow you to create your OWN objectives, to set out to survive in the way YOU choose. If that makes this game only a "niche" game then so be it. I'd rather have freedom than be a slave to a mindless objective. You can set your own goal, you don't have to survive. Why do you think it gives you the option to drink disinfectant or why they will add the option to shoot yourself? Freedom. -
Don't climb the ladder at Green Mountain!
[email protected] replied to aMoodyPube's topic in General Discussion
no he's just referring to the police station. -
The game is about surviving, not about spawning with an AK and hunting people down. If you have no weapon then AVOID contact unless you have balls of steel. It's not hard going north and gearing up lone wolf.
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LOL Start with an AK? ....
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Assault rifles are a million times more common than a 50 cal sniper rifle, and the ammo is even more rare due to the expensive caliber. This is a survival simulator, not a sniping simulator. All of those .50 cal weapons exist in Arma3, I recommend you try that game.
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Don't climb the ladder at Green Mountain!
[email protected] replied to aMoodyPube's topic in General Discussion
same thing happened to a friend of mine on the ATC tower. -
Got "Account registration E-Mail" for other peoples registration...
[email protected] replied to gaint's topic in General Discussion
That's why I havent gotten my email yet..... -
Guns too Over powered at moment !
[email protected] replied to dgeesio's topic in General Discussion
It's not the damage that is the problem it is the widespread availability of the M4. Which will change when they do loot balancing. -
The community cried out. Ungrateful.
[email protected] replied to knawx's topic in General Discussion
Yeah too many people who didn't understand what they were getting into. Really pathetic considering this is posted on the steam page: WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING. -
Regarding the DayZ Taviana SlackerGaming Server
[email protected] replied to NightViper's topic in Mod Servers & Private Hives
Yeah more kiddies who got their mom's credit card for a server so they can "pwn" other people. Seems like an expensive way to bully people on the internet. haha -
SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
[email protected] replied to ryahn's topic in Mod Servers & Private Hives
I agree I always wondered about that myself, it should theoretically work like packing up a tent. -
SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
[email protected] replied to ryahn's topic in Mod Servers & Private Hives
I miss the side chat, it's a shame there isn't a way to disable voice chat and still keep it. Hard to get close enough to people to communicate friendliness through direct chat. Love everything else about the mod, can't wait for more buildings to liven up some of the smaller villages and take the pressure off all of the hot spots for loot. -
US 1159 - 1.7.3 (Password/Private Hive) Looking For More Regulars!
[email protected] replied to Atamawood's topic in Mod Servers & Private Hives
How often does the server get restarted? -
US 1159 - 1.7.3 (Password/Private Hive) Looking For More Regulars!
[email protected] replied to Atamawood's topic in Mod Servers & Private Hives
I also like night time, I hope it doesn't go away permanently. Something cool about going into a town and seeing flares lit up. -
US 1159 - 1.7.3 (Password/Private Hive) Looking For More Regulars!
[email protected] replied to Atamawood's topic in Mod Servers & Private Hives
looking to join as well ingame name Ben88. Playstyle is depending on whether I am threatened or not. -
DayZ without Zombies?
[email protected] replied to plymouth_colony's topic in DayZ Mod General Discussion
Isn't that why you have Arma 2? I mean seriously just start that game up, you get all kinds of guns and vehicles.