dromagewok@hotmail.com
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Everything posted by dromagewok@hotmail.com
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Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
"I will quit if the rubberbanding isnt fixed" fixed "I will quit if the teleporting isnt fixed" fixed "I will quit if the .pbo exploit isn't fixed" fixed "I will quit if they don't start fixing bugs" lol -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Sorry I was under the assumption that you had some sort of issue surviving or finding loot. "Of course food and drink are easy to find on 2/40 servers. Join a real server and you might not be so pompous." I am just having a hard time understanding if on these "real servers" you have a hard time finding food and drink. This is a survival simulator first and foremost, if you cannot derive any type of entertainment by doing the best thing to survive then maybe you would have more fun in a game like Arma3? -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
So you don't find it fun not finding loot but finding loot wouldn't be fun either? -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Join a full server and go north, quite easy to gear up when 30 out of 40 people are in balota-cherno-elektro. Small towns are gold mines if you actually want to survive and not TDM. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Yup. I only go to big cities to kill or help people. I NEVER gear up in big cities. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
I'd like to watch a stream of the people who manage to starve to death. -
So this happened. No man Is an Islad
dromagewok@hotmail.com replied to digitalonion's topic in General Discussion
Do not swim towards the sun. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
I believe the update will be released by the time you return from Prague though. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Thanks bro. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
One good part about the delay is that most of the QQ'ers that are bitching about lack of flamethrowing helicopters have moved to different parts of the forum. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
If it only takes one day to implement new features you should email him how to do it! -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
"representation of core pillars and framework" Check your dictionary so you can learn about what those mean. The money has NOT been there for at least a year. They have not made a dime off of DayZ until it released. Any money they made from Arma2 went towards the active development of Arma3. Once again DayZ will be in Alpha all of 2014, the creator said so before it was released and he has continued to say so over the last month. Expecting lightning progress is foolish. Here you go buddy: http://forums.dayzgame.com/index.php?/topic/155089-is-it-worth-buying-dayz-standalone-yet-rocket-response/?p=1554128 -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Project start? A game like Half-Life 2 was on a 5-year development cycle. They completely rewrote the code that interfaces the client, network, and server in a company a tenth of the size of Valve in only a year. What you play now is the FIRST semi-stable playable version of the core of the game, you are stress testing this architecture so that you can force bugs that a small development team would miss within it. Once they get it stable and optimize it they can roll out features that are probably already 90% complete. After the extremely successful launch in terms of sales they can now fund the future development of the game for several more years and expedite the roadmap. You wont see the results for another 6 months TBH and if you expect anything else you should just go back to playing something else in the mean time. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
What the developers say:“DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.” Straight from the steam store page you bought it from, the developers have stated many times that this will be a YEAR-LONG development cycle for the ALPHA. Meaning things will move slowly and methodically so that they are done RIGHT and not just quickly. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
It's not perfectly true, and I am not an ignorant fanboy. I signed up to help test a product that was advertised as having very little content and sometimes being broken to the point of not functioning at all. I also understand that development team members have different jobs and skill sets. It is much easier to model and texture a shotgun and release it than it is to debug netcode and entirely new prototype server-network architecture code. If you have content done and functional you release it in the current stable environment rather than not release any content at all. You just don't press a big button that says "Fix Bug" and then push the update out. There are members who are capable of finishing the map. There are members who are capable of simple bug fixes. There are members who are capable of network architecture changes. These members are not like interchangeable lego bricks. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
This isn't an industry standard project. VR engine is something that isn't widely used through the industry, it has a very difficult learning curve. It isn't like hiring someone to work on Unity or Source. Sorry bro. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
When Arma2's sales peaked they were developing and pushing out a release of Arma3. DayZ is not the only game developed by BI. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Money does not buy the training required to effectively code the engine in a timely manner. It takes time. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
So much ignorance.... -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
lmfao Yeah, been on quite a few private hives in the mod that banned "cheaters" -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Because if shit hits the fan they don't want the entire community in an uproar over a buggy patch. Enough people complain about the Alpha as it is. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Most of the idiots on this thread wont be able to figure out how to install the experimental build anyways. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
It's listed in the fixes. Removed scripted server teleporting check as now managed by engine edit: Teleporting you back to spawn? You mean reset your hive character? That is a server-hive communication error caused by the server not by the software. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
Can't wait till the servers come up so I can slaughter these people. -
Rolling Changelog: Stable Branch: 0.32.114557
dromagewok@hotmail.com replied to rocket's topic in News & Announcements
He was asking about server files. They are not released to the public until this patch is confirmed to be working correctly. Read it again.