-Game model: Game purchase only. + maybe skins or stuff (League of Legends stylez) I loved it at GW and Arma 2 so far too. I really got rid of the monthly fee model, so it would be very sad, since i wouldn't play dayz than. With monthly fee i feel cheated, cause noone can tell me Blizzard or any other monthly fee game dev needs 13 Million $ / month to keep the servers running + do some bugfixes and stuff. And you still have to buy an expansion or other games for full cash like all the other games. Maybe 5€/month would be much better than 13€/month and i'd think about it, but i'd prefer just buying the game. But i would buy expansions or skins or things like this to keep the servers running and the game developing like in League of Legends things that don't affect gameplay in any way. And hell no! I don't like F2P + it would make cheating so easy... "What i got banned? *Create an other Account* Yay! I'm in again :D" -.- -Studio or Community: Umm... what is better :D Depends on the Studio i guess. I know both, studios creating a great Game everyone loves or Studios creating crap out of a good idea. But i don't know how community dev would work? -Servers: Official or P2P (Community if it would fit the payment model better) I personally don't like community Servers at most games :/ It's often a complete jungle of rules and restricions, on every server different. Just an example from other games: Pistols only Servers, only Sniper Servers, no Grenades Servers, no Vehicle Servers, Clan Servers, Deathmatch Servers, FFA Servers, Whatever rule you just mind Servers^^ Often there are more Servers with different rules/mods that it's actually hard to find a Server where you can play the game it's meant to be. Also you have to deal alot with "i am admin, i am the rul0r of the w0rld" admins and you can't check every Server and every Case as dev. Official Servers would give more control from dev side i think. But if it's too expensive i would be fine with Community Servers overwatched and with clear rules (or blacklist) like now too. An other thing i loved was the Peer 2 Peer model of COD:MW3. Group up with your friends or play solo, click join, wait, play. Simple. Someone leaves? Gets replaced by the system = Full game all the time. Would be cool for DayZ too cause i think it adds much to the game if the slots are full all the time and you don't have to search for a Server manually "oh wait i got one! *showing 35/40* *click* *connecting... the server is full* O_o *repeat 10 times*" -Kickstarter: wait...what the heck is this? °_° I leave this topic to someone who knows^^ Doing a great job so far and i'd love to buy a standalone DayZ. Love you Dev Team <3 Aira