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Doogla

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Everything posted by Doogla

  1. You said unlocked tents? I thought you couldn't lock them. Did this change? Please say no...
  2. Doogla

    I want to trade!!

    I want to kill everyone.
  3. Doogla

    Call me Day Z (music parody)

    ive never seen that many zombies in one place. am i doing something wrong?
  4. Doogla

    Yep i am done, i quit

    are 8 year olds known for server hopping?
  5. Doogla

    Rules of Day Z............

    Rule 2: Everyone wants you dead.
  6. Doogla

    Day Z is soon to be dead

    that's your opinion. people who like good games don't like Dead Island
  7. because you make threads like this after you die
  8. Doogla

    Day Z is soon to be dead

    I have a feeling WarZ is gonna be shitty like Dead Island.
  9. Doogla

    1.7.4 ?

    h4x
  10. Doogla

    Question for the "Just play Left 4 Dead" crowd

    because those aren't open world sandbox zombie survival games?
  11. I thought server admins were told to stop banning people from player killing.
  12. the lgbt / spiderman thread? lol
  13. Why is everyone so mad about not being able to change your sex while you're alive? That's such a weird thing to be upset about. Do you want him to add a hospital bed where you can get a sex change in the game?
  14. Doogla

    Day Z is insulting to LGBT people

    lmfao. thank you. i needed that
  15. Doogla

    NAME AND SHAME: THE GAME

    FYI if I was TorillaGamer, the fact that you just made a thread about me would make my day.
  16. Doogla

    The real reason why it's shoot on sight

    I think that as the zombie portion of the game gets better and harder as development continues, player cooperation will improve as well. That way instead of hard coding an actual penalty to shooting everyone you see, you allow the player to kind of screw himself out of surviving. If the zombie portion of the game was hard enough that traveling solo is undesirable, then people will start to work together instead of shooting every single person they see. So instead of this scenario: Bill sees John running through the city and kills him and takes his stuff. Bill is punished with some kind of penalty that's coded into the game (bandit skin or some of the other penalties post on this thread.) You have this scenario: Bill sees John running through the city and kills him and takes his stuff. Bill then rounds a corner to a building and sees A TON of zombies in the street who immediately notice him and start chasing him, eventually killing him. Bill realizes that if John was alive, he could have helped him get away (whether he shot or Bill just used him as bait) and Bill decides next time he'll think before he just kills randomly. The second way allows players to do whatever they want, and keeps the sandbox feeling that we love. tl;dr: less random killing comes with a harder zombie game. LOVE the game, and I can't wait to see what's to come.
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