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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Arandomusername48282

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About Arandomusername48282

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    On the Coast
  1. Arandomusername48282

    Guns? Why need guns?

    I'd prefer more melee, it is a shame the engine doesn't support it as it would be far more realistic and with various other changes (zombie AI etc.) it would encourage cooperation.
  2. Arandomusername48282

    Starting Stick Weapon

    This is the main problem with the game at the moment. "You don't need an axe, if a zombie sees you from 150m away, just exploit the buggy behaviour of zombies! Run through a building, run to the docks or zig zag up a hill!" I don't think this is how the game should function. Without a weapon, you should always die for aggroing a zombie. Thus, you should start with a weapon to avoid such an annoying system. The only reason you don't need a weapon is because you can exploit the bugginess of zombies. You can run into town, aggro heaps of zombies, run into a building, pick up some loot then carry on as if nothing is happening. If any follow, just rinse and repeat. Once you have a hatchet go to the dock and kill them one by one with zero risk to your life. So I guess until zombies can present a real threat in all situation, we don't need a weapon. But, we should need a weapon, because zombies are meant to be threatening.
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