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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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About [email protected]

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    On the Coast
  1. Um.. Thanks? I'm not really bashing the current play style really, if that's what you're defending. I'm quite content with the way things are right now. I'm just pointing out, to the OP that as it stands now, you gain more from killing someone than just guessing if he's a bandit or you let him live. As for what I said as to fixing the banditry was a simple solution so being a bandit doesn't outweigh being a survivor or viceversa. It's a system to counter the pluses of being a bandit. Nothing else. Again, I'm not coming here to go on a screaming spree to say the current system is flawed. Cause it's not. I just wanted to give my perspective on what I think would remedy this. Sadly I was not aware that this topic is taboo to even comment on.
  2. The reason it might seem this way is because as it stands now, you gain more from killing a person than not killing them. The way to remedy this fairly, without breaking the current system, is to inflict some sort of penalty on a bandit. For example: If you kill a survivor, you are more likely to attract zombies from farther away. Requiring more stealth than usual if you plan to continue. The more you kill, the harder the game becomes for said player. It won't mess with people who tend to kill for killing, or kill for the loot since they have to decide early on. Does killing them merit me having a tougher time moving around? If so, go for it. But at a price. So what this would do is give a simple decision on all players. Don't kill survivors and not take their loot. Or kill and take the loot, but make the game harder. That's what the game needs atm.
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