Boarding: Well for the boards, we already have the hatchet to get wood piles. Add a hacksaw to the game and you could cut up as much as you can carry. I think the balance here would be each window taking several boards to cover it up. So its not so easy to create fortifications in the city; too time consuming, but if you pull it off its worth it. On the flip side, attacking a fort would require you to remove several boards before you enter. not a simple click and its open. And what about nails? should we have some that are like the toolbox(can only board if you have it) or consumable box of nails(would contain multiples) and require a hammer? Im liking option 2 here. Doors: As for door bolts, this would be nice. could be broken by default and a replacement wouldnt be too common. As for the key thing, I dont know that one person would want to stay in the fort for hours waiting for friends to return. Talk about boring. Have one key to one lock (comes with the replacement). If the person dies with the key, it has to be recovered. If bandit somehow recovers, they could have access to your stuff. Misc: I think climbing in open windows would need to be added. after removing boards, could climb in then. The deadbolt and key would be given a randomly generated # on both as to identify a matching set. Option to lock/unlock or identify would be on door. -- maybe be able to nickname it as well, but that might be too much. Chests- After all the fortifying is done, I'd like something to put stuff into without worrying it will despawn on me. Would be storage like our backpacks, but when picked up would take 6 items slots (require it to be empty?)