-
Content Count
50 -
Joined
-
Last visited
-
Taviana Online Map (like dayzdb)
leepfrog replied to leepfrog's topic in Mod Servers & Private Hives
Thanks for all the positive feedback we have received! This is on our list for upcoming features :) -
As much as I love your work dotjosh I do not think that this is a wise decision. This will cause a LOT of confusion and it will split the remaining DayZ players (which are already decreasing overall atm) leading to less full servers etc. This mistake was already made once with Panthera and even if you make it _very_ clear in the GUI it will still cause a lot of confusion and discourage especially new players to try out this map. We will see where that takes us..
-
The server files were released publicly without any restrictions - so as much as I respect the work you have/are going to put into this I think it would be a better solution to form a team with the people which are already working on it. There is no point in having two different versions of a map if both are public, where each of them has some bugfixes and advantages but also its disadvantages. This will split the community and will not be of use for anyone I believe. So I'd suggest that you/your team get in touch with Alex, he will appreciate any help he gets with taviana. /edit: On top of that, if you are introducing a good platform for reports/suggestions I could imagine that Alex would be willing to join in. On the other hand it might make sense to shift that to http://opendayz.net/index.php which is already a platform for several private hives and custom map development.
-
Taviana Online Map (like dayzdb)
leepfrog replied to leepfrog's topic in Mod Servers & Private Hives
We have added two additional layers in addition ingame map layer Relief (new default): This is basically the ingame map with added shading to illustrate the height Topology: This equals to a basic topographic map without any texture details for better orientation Screenshot in the first post was updated. -
-
Hello all, we have created an online map for taviana similar to the maps dayzdb.com offers. It does not include loot spawn locations yet - but that might change during the next days. URL: http://maps.mydayz.de/taviana.html Please let us know if you encounter any problems or have constructive criticism to share! Preview of the three available Layers
-
Pending Update: Build 1.7.3 (community edition)
leepfrog replied to rocket's topic in Mod Announcements & Info
Good work - looking forward to this! We have translated the changelogs to german here: http://mydayz.de/171...3-release-heute Feel free to include them in your first post rocket -
How important is NAT Negotiation to server hosters?
leepfrog replied to rocket's topic in Mod Announcements & Info
Please by all means keep NAT support out of standalone if there is the slightest chance that it causes problems, will delay the development of other features or will limit other features. I guess that a good 95% of players use dedicated servers which offer a public ip, if no more. And these are the servers which drive dayz forward and are important for the community! NAT is being used for people who host small servers (maybe only a 6 player server which is password protected) from their home dial up connections and are not able to configure port forwarding properly. A good amount of players which play on this servers might even used cracked versions of the game. Even if you want to host a game on a dial up connection you are sill able to do so by simply configure port forwarding on your router which will only take a few minutes! So I guess the reason for your questions is whether you kick out game spy and use an own, more flexible alternative which however would lack the possibility to perform STUN. If this is the case: kick it out for the above reasons. Again I can only emphasize that all professional hosts of dedicated servers use public IPs or are at least able to configure port forwarding so that STUN negotiation is not necessary. So if leaving it out would mean being able to integrate new features, eg in the server browser it really should be left out. -
myDayZ Helper simple admin tool
leepfrog replied to zombietampons's topic in Mod Servers & Private Hives
As a founder of myDayZ.de I just want to point out that we are in no way related to zombietampons and/or this program. -
Private Hive DayZmod Integration Project
leepfrog replied to rocket's topic in Mod Announcements & Info
I think Bliss is the way to go (https://github.com/ayan4m1/DayZ-Private). It has a solid and well thought DB structure (much better than the one guru an/or antirocket are using) and the devs are extremly active. We run some of the most frequented private hives with Bliss structure so it scales/performs pretty well. -
Nice work rocket! If anyone is searching for a direct download of 1.7.2.6 you can find one in our forums (a registration is necessary to access this download): http://forum.mydayz.de/dayz-download-mirrors/1553-dayz-build-1-7-2-6-download-mirror/
-
Private Hive: Billy Mays Remembrance Foundation |Advanced Whitelist|Custom Loot/Buildings|24/7 Admins|IRC Support|
leepfrog replied to peep's topic in Mod Servers & Private Hives
From what I can see your whitelisting system is based on the player ID. Are you aware of the fact that the player ID can be spoofed easily compared to the GUID? -
Cheat Finder (script parser for admins)
leepfrog replied to disorder's topic in Mod Servers & Private Hives
Just had the time to test this out a bit. Seems to work pretty good, however I noticed it is relatively slow. I'm not sure what you are using to search but I think there might be faster alternatives. I work with cygwin a lot and the awk/sed/grep utilities there can process 20-40mb text files per second and core - maybe this is something you can look into as the scans of 40MB take like 2-3 minutes right now ;) -
BattleNET - C# library and client for the BattlEye protocol
leepfrog replied to ziellos2k's topic in Mod Servers & Private Hives
Hey Sawyer, thanks for the library. However I am currently looking at your example and I'm currently stuck at capturing the output. After connecting sucessfully i am calling the Players Method: b.SendCommandPacket(EBattlEyeCommand.Players); Via Wireshark I can see that the server actually sends back the player data but I did not yet manage to write this to a variable.. How exactly do I capture output? Would be really great if somebody could give me a hint. /edit; Nevermind - figured it out only minutes after creating this post - you have to add a sleep so the server can actually respond and the Message Handler can trigger! Thanks! -
Cheat Finder (script parser for admins)
leepfrog replied to disorder's topic in Mod Servers & Private Hives
Thanks for your work on this tool. I've sent you some sample logs from my servers! -
Hey guys i need help:/
leepfrog replied to jackson.mckeage@gmail.com's topic in DayZ Mod Troubleshooting
yes - wait. It mitght take up to 5-10 minutes in this state if the hive is overloaded /edit: too slow :(