GenesisDju
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How to balance out the weapons: easy way
GenesisDju replied to SteamTrout's topic in DayZ Mod Suggestions
And?... What's the problem? The mod is unbalanced and this is done on purpose. And I like it. The life is unfair too. Don't try to change the gameplay. -
http://dayzmod.com/forum/showthread.php?tid=1716
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Some new stuff just to say "hey guys, we are still working on it", but the skins are shown here in "work in progress": We plan to make unique look for each zombie. We have some problems with the hands and the faces are glossy for some reasons as you can see. But we are working on it. (By the way, if someone known a solution about these problems we're entirely open for some advices.)
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MR DELICIOUS, again.... I love you. +1
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nice ... very nice ... and constructive.:dodgy: I find the idea interesting but I'm not sure it will works in terms of gameplay. It would make the game too simple and the CoD/PKers would push even more crazy shot at everything that moves. But continues to think more deeply to the idea if you want to make something playable.
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I don't see this like a suggestion, it's more like you shoot at will on the modders with a full-auto shit gun... it would be really nice if you could put the forms when you wrote. Otherwise, getting back about the bleeding, except if you eat them, I do not see how you can find you as quickly without bandages. If I can give you an advice: do not take risks that your inventory does not allow you.
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Thank you for the proposal. But the real waste of time is in the implementation of the skins. The 2D side is a cakewalk, but include 30 minutes of work in the engine of the game takes at least three times longer.
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MERGED: changes to inventory system
GenesisDju replied to Filterfreaker's topic in DayZ Mod Suggestions
Mr delicious... I love you dude. You always have the good words and the good appreciation of the situation. By the way, this is the sort of system who is in the core of the game's code. It will be a pain in the ass to recoding that piece of poo. -
There's a tones of topics on that.
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I'm sooo agree with you! 7.62 and other same type of ammunitions need to have more stopping power. An AK is not a bb gun.
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Some feedback: 05/13 i deco. I was in the Black Forest, on the center of the map. 05/14 after a nice day of "skinning" for some new zombie skins, I launch the game for a short session (3/4 hours ^^). haaaaa a night like I love it: F***ing pitch black. But, what's that sound... the sea :dodgy: (maybe my char go here to drink but seriously... there's ponds everywhere dude!) So I take my compass in the right hand and my balls in the left and I start to walk in this dark hell. Every 30/50m I light my G17 lamp. When I was at 500/600m of the beach I heard a sound. A new one. I push L and ...FOR F***ING SACK WHAT THE HELL YOU SON OF A... A zombie standing in my light, 2m from me. After a little shit-in-pants party, I was going back in my so uninfested forest. Just for saying: 2m of a zombie and he didn't attack. Good for me but i don't think it was a good manner for a normal undead men. P.S. Happy birthday dude!
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We work on it, genesiscrys and me (genesisdju).
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That's a tough one... When you use an SDK (UDK, CRYengine...) you have all the tools in the hands. But with Arma 2 you need to regroup a large number of tool by your self... But for the "skinning" side, I use Photoshop.
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here we go: Still no changes on the body but we work on it
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We working on more zombie skins crys and I. We'll keep you informed.