I don't know how anyone could think that the DayZ style of FFA PVP could be bland in any way. There are so many random-chance scenarios driven by the encounters players have, with the difficulty never teetering out since it, like the PVP scenarios, are completely player driven. You can have a random 1v1 encounter in the grocery store that will never be repeated, I feel like adding a CONTROL THE GROCERY STORE objective beacon would just cheapen it. I look forward to having some kind of clan identification, but anything beyond that would ruin the feel.