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Fengerth

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About Fengerth

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  1. As good as this solution is intended, this will cause just as much problems as it will fix server hopping (and people will still do it, even with the limitations). I have a feeling once the mod is more optimized for servers to hold more people that characters may become server locked. This completely fixes the server hopping as well as ghosting to some extent (people will still dc duing fights, however they won't be able to hop on another server to circle around you to ambush you). This can also lead to a more community driven experience as it will encourage you to have a home server. Obviously this comes at some slight disadvantages, like maybe you don't like the day/night aspect of the mod (although tbh there is nothing from stopping you having 2 chars with 2 home servers, one during the day and one during the night etc) and ofc maybe your home server could be full (again having 2 home servers or more prevent this to some extent). Unfortunaly any online game that doesn't have server limited chars with multiple servers will have this exploit to contend with in one way or another. It is still in alpha so lets be patient, see what happens and hope for server locked chars in the future.
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