call it what you want, call it "The Good guy Points" or "Points for not ruining other players games" or the hell i dont know. Its irrelevant cuz the players shouldnt even be able to read these parameters. so call it Parameter 15k.dope and 1.5k.derp. /re:1: Whers the problem with that? Arent you human? I, at least, am. In my thaught-process there was the point... The players dont think about shooting. other people(respective: players) ingame. But why? Cuz most of them are hardwired to pew pew pew theyre way through cliched supersoliders. In such a scenario you dont have to think about that. But in DayZ the players life counts actually. But nobody cares. Just BANG! Dead. Next. Thers no thoughtprocess before killing innocent people (respective: players). Thats my solution to force a second of thinking about ending a humans (respective: player) life. /re:2: i get that. But i refuse to go that way. People are much more sensitive to other people than the Game could deliver. If thers a human being, that hasnt killing in mind, you can read it in that persons face. Also the psychopaths, that run arround killing spree. You can see it in the peoples eyes. If you accept killing the guy in front of you and pull the trigger, next time it would be easier to do that. And at some point there isnt the question anymore. /re:3: read 1&2+ My intension is, to force a thoughtprocess, that players dont have. The polygonal person on screen is automaticaly marked as a target, cuz this is a game. Noone thinks about that. (btw: english isnt my native language so dont kill me for bad wording. I try verry hard) You're right. Arma is a Military-Sim. But. DayZ is a "What would you do, if the world goes through the toilet"-scenario and, from my perspective, thats not there. Atm its a hardcore Deathmatch with no excuses. Thats halfway fine. But noone has any ethic-thoughtprocesses while playing a game.