Foxtail
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Scavenger
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This. Also beans have been hiven.
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Yes sir! The arma2 engine is trying to be realistic and fails at the lack of gunstraps! Instead it uses magic! Craftable or not. Already at every gun or not. I dont care. Just give me gunstraps! +1 for gunstraps
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Foxtail started following Gamma changing based on what you look at
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Gamma changing based on what you look at
Foxtail replied to infiltrator's topic in General Discussion
I did, and everytime its annoying as fuck because i cant controll it. The games enginge simulates the eye adjusting to the light that hits it. But it is doing it wrong. While the game adjusts the whole screen (the same as your digicam), your eye adjusts specific parts of your view (like when you look at your monitor in a dark room for a while and you turn it off, you'll see a brighter rectangle in the middle of your view). The game is trying to be realistic and failing at it. This "feature" is really annoying and should be totally not in any game at all (as it is now). -
Gamma changing based on what you look at
Foxtail replied to infiltrator's topic in General Discussion
I experienced this effect alot! Mostly when i was walking through a light forest at daytime. While looking naturaly straight forward (so that i see the ground and the sky, with the crosshair on the horizon) the trees and ground would go completely dark and the sky and the landscape outside of the forest would be perfectly visible. I had to look down - so that the horizon (like the end of the forest) is not visible anymore - to see the ground and threes being lighted correctly again. But then i couldnt see properly where i was walking to. This also happens for example at dawn, when the sky is lit in purple and the landscape seems to be very dark - but when you look down (so you dont see the horizon) the landscape will be lighted like at daytime. I would be very glad if that effect would be deaktivated or something. -
"Loot: Some guns spawn with ammo now " anyone seen this?
Foxtail replied to Forrelist's topic in General Discussion
Usually when i find a weapon theres some ammo for it around in the same building. But this is not always the case. -
nope. server hopping is, when you go to the barracks in nw airfield and then join another server and loot it there too and then join another server and so on.
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good idea
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nope, its not mouf smosing. its aiming deadzone or whatever it was called. edit: damnt too late xD
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[GUIDE] Simple Install Method (includes Beta)
Foxtail replied to rocket's topic in New Player Discussion
And DayzCommander has waaay better options than sixlauncher like starting with steam and it has filtering options like no crosshair. -
Puhlease give us more clothing options or character customization!
Foxtail replied to ajrunke03@gmail.com's topic in DayZ Mod General Discussion
BEANS! -
Dropping stuff, to pick up something else...
Foxtail replied to aTypicalGamer's topic in DayZ Mod General Discussion
GOD! I really dont understand why people keep using the mousewheel function to pickup/use stuff. That function is absolutely bugged and should be avoided until it is fixed. How to avoid the disappearing bug? Use this very safe method: - never exchange weapons directly, the dropped weapon might desapppear for no reason. - Mouse over the item on the ground until the green item symbol appears. - Press G to enter the inventory. - drop the weapon manually on the ground via the left arrow button or doubleclicking the picture (ammo will be dropped automatically). - pick up the weapon of choice via the right arrow button or doubleclicking it (ammo will be picked up automatically). Make sure you never drop the weapon directly on the ground, especially inside buildings. Allways look for something thats already on the ground and drop it there to be safe. If there isnt really anything on the ground, drop something you may need the least like flares or chemlights. If it doesnt disappear, drop the weapon on top of it by using the above method. If it does disappear, dont drop anything else or it will disappear too! Drop it outside to be safe. [Edit] Hatchet and Flashlight might disappear too if equiped while exchanging directly with a weapon and exchanging again. Allways attach them to the toolbelt where they belong before equipping weapons. -
Hit by lightning scared me rather hard. : D
Foxtail replied to catstyle (DayZ)'s topic in DayZ Mod General Discussion
Sorry, but thunder/lightning is generated by the game, not by the server. I came to that conclusion last night when i was playing with a mate. As we were heading north, both looking at the same direction. We never saw the same lightning nor heared the same thunder. And no it was not delayed at all. -
Because its quiet hard for me to hit the head of a fast walking Z with that weapon. ;) So i would waste more bullets if i would try to hit the head...
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Well, sorry if i am wrong with the 4 shots. But it has been a while since i picked up a g17. This just came to my mind while reading the forum.
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sorry if i posted this in the wrong section Why does it take 4 shots to the body with a g17 to kill a Z? I ask that because a revolver or a 1911 kill a Z with only 1 shot to the body by doing 9 damage. So logicaly a g17 which does 5 damage should kill a Z with 2 shots, but it actually takes 4 shots to kill a Z. This makes no sense to me. http://dayzdb.com/database/g17 http://dayzdb.com/database/m1911 [final edit] I just want everyone stumbling upon this thread want to let to know about this comment on DayZDB So i think a Z has about 4000 blood. That would explain why you need 2 hits with a 8 damage weapon.