so i've been playing 1.7.1.5 for a while with some pals and had fun until we reached a point where zeds were basically no threat any more. all that's left to do now, is to shoot other players in the face. while i like the notion of being able to do full on pvp, i'm rather disullusioned with the actual premise of the mod itself. 1.7.2 was just cosmetic imho. i'm actually quite irritated that there aren't any big changes going on to make the mod live up to it's potential. isn't this mod all about survival against zombies? isn't the pvp just a side element to be used only because there's no other way out of a dire situation? i think of dayz as a coop game rather than free for all pvp. in my idea 3 major things would need to be implemented to reach some kind of tangible goal in this respect. i don't know anything about how hard it is to implement those and i'm well aware that there might be quite some obstacles due to how amra 2 is built: 1. server hopping, disconnecting to avoid death or get out of a dire situation. i know there's a massive thread about that, 2. zeds need to pose a real threat and need to be drawn to players. kind of like a gravitational pull. the more players, the more zeds. currently you can't die easily after you found some basic gear and hide in the woods, 3. time of day. it needs to be locked and set by the master server. for that to be fair, there needs to be a faster day/night cycle. at least 4 times faster. i get that, this is a design decision, but i think it doesn't work out as the devs planned, or does it? these three points are quite a major undertaking and i guess at least 1. and 2. are actively worked on to some extend, but i've no idea in what general direction this mod is headed. i can only say, that i'd rather have dayz as a very difficult and fun coop experience with pvp elements, which are passively discuraged by how HARD it should be NOT to working together, than the current pvp kill fest. personally i have no interest in that kind of game and there's already billions of them to choose from. especially arma 2 comes to mind. i think you should be heavily penalized if you want to be a bandit, not encouraged. Having said that I was wondering, why are there only small incremental steps in the patches? i thought the fine tuning is something for late beta. is it, that those things are hard to implement with the current engine or are my expectaions wrong to begin with?