Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

sorophx

Members
  • Content Count

    323
  • Joined

  • Last visited

Everything posted by sorophx

  1. sorophx

    Skin Suggestions

    you guys realize only OA models can be used, right? or reskinned versions of those
  2. be careful guys, so much QQing, you just might drown poor Rocket in tears
  3. redrum ? that would be creepy as hell :s
  4. I support this change 100% :heart:
  5. sorophx

    Allow stmovement!

    yeah, and it doesn't let you through. realism, I guess. trying to fit through the door with arms held straight in front. problem is, you can't bend them
  6. sorophx

    Demo Vs Arma2

    by "demo" you mean ArmA Free, I presume? (which is indeed listed under demos in Steam)
  7. sorophx

    Compass Icon Appeared!!!

    this icon appears when members of your group spot somebody. since everyone on the server are in the same group, whenever a player sees somebody, all players get this icon. pay no attention to it
  8. it's in Russian, but I just looked it up again, and it actually says, "the most popular weapon for self defense is the PM". which of course is irrelevant. another link (dated 2001) does say the majority of weapons in the private sector are "smooth barrel rifles" (smoothbore weapons), which means you could be right. until I can find an article on the current state of affairs, I retract my previous statement
  9. Google says so. I actually thought, if you took Chechnya into account, that AK would show up as the most popular.
  10. no. you're not reading, or I'm not conveying my thoughts clearly enough, I don't know. again, I don't want to remove scoped weapons entirely, hell, if I get my hands on a weapon with ACOG, I'll be damned if I ever drop it. I want the hunting rifle (and DMR) to stop spawning in Cherno, Electro, Stary Sobor (Balota Airfield) etc. the reasons are stated above, tl;dr: these weapons currently benefit PKers greatly. you don't need them to kill zombies, shooting zombies with it is a waste of ammo. but it makes killing freshly spawned players extremely easy. this should be changed. by spawning it in northern cities you'd be forcing PKers to haul ass for an hour or so and then to look for their scoped weapons. since the ammo is scarce, after all that effort, how many would go back south to mindlessly kill people on the shore? as for your other argument, about "barrier to cover my ass", unless you can magically see and shoot through walls, I don't see how being with "my back to the door" is relevant to this discussion. there's another post above, which explains it. I'm not going to quote myself.
  11. lol are you kidding me? do you really think I'm talking about standing still at the spawn point and waiting to get shot? I'm talking about people watching the spawn and shooting as soon as a new survivor pops in you're right' date=' though. he could be doing that standing at the spawn himself, shooting new arrivals in the back. oh wait, that would actually put him in danger, it's far more effective to do that from the safety of the nearest forest/tower using a scoped weapon you're right, how stupid of me. I should definitely sit and watch every tree and bush in a 700-meter radius, scanning for any movement. oh shit, wait, the CZ550 scope has better magnification than the binoculars, there goes that idea. I guess I'll have to rely on the bandits to be stupid enough to mark their presence somehow when I'm around
  12. Degtyarev, c'mon, man, no need to reassure us in your lack of reading comprehension. I repeat again, you're mixing me up with someone else. I never said I had problems with ArmA's map's "openness". go read all my posts again, quote precisely the part you're having trouble understanding, and I'll be glad to put it in simpler terms just for you. as for that quote, I will try to put it as simple as possible so you can understand it has nothing to do with "openness" or w/e else is going on in your head at the moment. ArmA 2 is a military simulator. it a) simulates ground combat, and, what's more important b) infantry combat. now, on a modern day battlefield groups of soldiers engage each other using the best weapons available to their armies at the time. they are given these weapons and taught to use them properly. every branch of military has its own ideas as to how to equip the troops properly. for example, the US Marine Corp is currently providing all soldiers with ACOG sight, because it's been tried in actual combat and proven very effective. for pretty much the same reasons the Marine Corp is slowly switching from M16 to M27 assault rifles. now, when we talk about ArmA 2, this is what it's about, you get an array of weapons to choose from, you pick the one you feel suits you the most. you don't just grab the first thing you find, there's a whole arsenal to choose from. so you pick based on your role on the battlefield or your preference (depending on how serious you want to play the game). the main point I'm trying to make, you don't engage enemy sharpshooters with pistols, you pick your scoped rifle if you know it's going to be a ranged encounter. same goes for fights in urban environments. you take a shorter rifle and a CQC mount. this is what ArmA 2 is about, presenting players with many options for all their simulation needs. now, DayZ is a mod utilizing the same engine and mostly the same assets. does it mean it's the same type of game, like you seem to be implying? no, it fucking doesn't. DayZ is not a military or tactical simulator, it's a game about survival and human interaction under such conditions. if you are familiar with "roguelikes", this is the closest type of game to DayZ, probably. stop comparing DayZ to ArmA, apples and oranges, man. in ArmA you pick your weapon at the start, after you were briefed and you know what you're up against. you can take a scoped weapon, or not. but you're not acting alone, ideally, you're part of a well-rounded squad, with machinegunners, a sniper, a CLS etc. in DayZ you're a lone survivor, looking for food and ammunition. how are you not able to grasp this concept is beyond me
  13. being "still in open ground" has little to do with the OP. jeebuz, people... typically you get sniped in a bunch of standard situations: a) spawning in the south; b) looting shit inside a building c) fighting off zombies I never get sniped "in the open", because there's nobody there, ffs. all the snipers are camping loot points and spawn points. that's the problem. a guy just sits in a bush 600 meters away from a building. his friend sits in a bush nearby and watches another building. sooner or later people will try to enter it, and as they crouch to pick up a can of beans or a STANAG - BAM, they're dead. that, IMHO, needs to be addressed. not removed entirely, mind you. just regulated by making hunting rifles spawn less, forcing people to use binoculars to scope out areas, then engage with their weapon, that doesn't have a scope, most likely. placing them and their target at a level playing field
  14. sorophx

    Solutions to 1.5.7 gripes.

    concerning the stopping power thing: as you can see, 5.45 and 5.56 will not likely pierce a zombie right through with enough power to hit another one behind him
  15. it's not in the database, IIRC it's not a legitimate weapon, and as such, can get you banned for using it
  16. it sort of does. Page Up to raise by 100 meters, Page Down to lower by a 100 meters. you don't need more, since there's no wind in OA. basically, once you are familiar with your scope, you can kill people at 500, 600, 700, 800 meters freely (Beginner servers make it even easier with their auto range finder for every scope)
  17. what are you, retarded? that's the complete opposite of what I'm saying :huh: на всякий случай, вдруг ты русский, с инглишем у тебя явно плохо: пушки в моде слишком крутые даются слишком рано. играть скучно и легко. так понятно, клоун ты убогий?
  18. giggity. snipers engage targets at 600+ meters. everything less is sharpshooting. in vanilla OA killing a person at 100-400 meters is very easy (especially if it's a static target). anyway, I am not crying about being "sniped". I am "crying" because it's too easy to "snipe". yesterday my friend killed 7 people with an AKM, alone. he killed 5 from 200 meters, then retreated and ambushed the 2 that were pursuing him. this is not how I want to play this game. and if nothing changes, I'll go back to playing TvT Domi or Insurgency, or whatever map is the fucking flavor of the week. but while DayZ is still in Alpha and its features are subject to change, I will provide feedback and will argue with anybody who thinks opinions that differ from his shouldn't be voiced
  19. we're not talking about finding guns. it's the type of gun that counts. the hunting rifle and the Lee Enfield, the AKM, and all that stuff you can find practically everywhere - it's too powerful and makes the game easy. people should be running around with pistols or shotguns (pellets, not slugs) in the first few days. a) it's enough to kill a bunch of zombies, b) it'll make it harder to kill others on the southern shores. this way we can at least make people fight for their guns. you want a nice weapon? go raid a military base. you want a sniper rifle? sorry, pal, the southern airfield has been looted a long time ago. this is called game balance. there should be a curve. here's an example. I found a pair of NVGs on my first day of playing DayZ. it made the next couple of weeks trivial during the nights. thank god the tents were removed later and I lost it. but to think that there are players that didn't do anything to earn such a powerful item... wtf is wrong with you?
×