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Mikeloeven (DayZ)

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Everything posted by Mikeloeven (DayZ)

  1. I was wondering since in many games you frequently see custom high resolution texture mods. i am curious to know if anyone has made one for Dayz that replaces the DLC model textures with non copyrighted fan made textures eliminating the need for the DLC
  2. Mikeloeven (DayZ)

    Suicide Command in the Mod

    In dayz standalone the player may kill themselves if they have a weapon on them/ this is needed in the mod as well expecially since the respawn menue was disabled. there are many scenarios where when the server is using paradrop spawning that the player can land well outside the map boundries or worse on maps like lingor they can land in the middle of a vast ocean where it is impossible to orient and locate land. in these situations the game becomes unplayable untill the server administrator kills the player manually or the player eventually starves to death. in the event of landing in the ocean the player would most likley drown or go hypothermic alot more rapidly but unfortunatly this mechanic seems to be sluggish and you end up wasting hours of your time in the middle of the ocean or in debugland which arent even technically part of the game map with no recource to force a proper respawn. abuse potential aside this is a very real and very persisitant problem
  3. I want to report an issue involving loot respawning. it appears that respawning loot is not being updated or rendered client side. this doesent effect all buildings but some buildings once looted will not appear to regenerate their loot spawns dispite walking to another town and comming back. the reason i belive this is a client desync issue is that if you walk to another town and come back to the looted building if you log off and log back onto the server inside the building the loot will instantly regenerate. this leads me to belive that the loot is respawning server side however something is preventing the client from being updated and rendering the new loot untill the mission is redownloaded
  4. Mikeloeven (DayZ)

    A better combat logging solution

    Please Delete This Post As it was in the Wrong Section and Meant for the Arma II Mod
  5. Mikeloeven (DayZ)

    A better combat logging solution

    huh strange i didn't realise that this was a optional server plugin because of how prevelant it is?
  6. Mikeloeven (DayZ)

    A better combat logging solution

    Adding a warning saying "This form is to be used ONLY for reporting objectionable content and is not to be used as a method of communicating with moderators for other reasons." seems to go against your suggestion of using the report button. There should be some clarification here since a misplaced post is not really in the objectionable/offensive catagory. but the mechanic i speak of is refered to combat logging but it actually means someone who terminates their arma process in order to escape a threatening situation in the game. The combination of a delay timer in the loggout button and the 10 minute delay upon logging back into the game is really un needed and doesent actually attack the root of the problem, which is the fact that combat logging in the dayz mod instantly makes your character dissapear so regardless of what kind of penalty there is unless the quick escape mechanic is rendered inert it will be a continued issue. imposing timer based unconcious penalties on players is just a really bad implimentation using a cudgle where a simply keeping the players character ingame for a set period of time after closing the client lets nature take it's course and prevents the combat logging exploit from occuring in the first place it also eliminates the unconcious timer for players who are kicked or caught in a server restart
  7. Mikeloeven (DayZ)

    A better combat logging solution

    Currently the combat logging system is implimented as an obnoxious delay system that punishes players for retarded things like server restarts or disconnecting battleye kicks plus applies a 10 minute timer when the player logs in. this system doesent work and never has especially since anyone can bypass all the timers in the world by Xing the game window. my proposal is to apply the combat logging penalty RIGHT!! the simple fact remains that all the safe guards are designed to prevent a player from doing this and than punish them the next time they log in which doesent work. my solution to the combat logging is a transparent system that stripps away the pointless timers with a much simpler system. since a users character data is server side it would be a much simpler mechanic apply the penalty timer on logout rather than login. essentially the server will start a 5 minute timer when the player closes the client in which there character will persist in their last location and not dissapear untill that timer expires. this essentally means that if a player combat logs their character will not disapear but rather remain standing where it was completely helpless for 5 minutes. This not only allows the attacker plenty of time to kill and loot the player but it also means that a player who was kicked or disconected durring the combat timer but who is not actually being targeted by a zombie will not have a 10 minute penalty when logging back in however the zombies may have eaten him durring the reconnection. essentially you eliminate attractiveness of combat logging by keeping the avatar active so that the potential combat logger knows that logging out is a 100% gaurenteed death if your in a bad position rather than a easy out for people who dont mind the timers
  8. Mikeloeven (DayZ)

    Idea to improve survival odds

    i have a simple idea for starter gear that will fix the obvious flaw of players not being able to fend off a single zombie due to lack of unarmed attacks. get rid of the cheesy yellow flashlight and replace it with one of those long handled mag lights used by police officers. this will allow a viable melee attack with the flashlight while not particularly powerful it can provide a basic means of defense against a solitary zed. it would also be balanced and realistic starter gear.
  9. Mikeloeven (DayZ)

    Idea to improve survival odds

    if thats your way of thinking any survival kit from any vehicles would probably have a hunting knife which can be used as a weapon and those mag lights are really freaking common you can get them at any wal mart also you have no right to say that it makes sense to start with nothing untill survivors are given unarmed punches otherwise realism is tossed out the window because a single zombie can be fended off fairly eaisly and any survivor could easily pick up a stick or tree branch off the ground and deal a killing blow. in all starting with some kind of weapon or at least allowing improvised weaponry is nesicary otherwise you end up with a pointless handicap due entirely to a limitation of the game engine rather than a balanced realistic simulation
  10. Mikeloeven (DayZ)

    Adding .50s Back In

    not true the purpose of a .50 was never to snipe humans but rather to snipe engine blocks disabling vehicles for bandit ambushes and such. in Dayz they are very useful to support roadblocks when a driver attempts to flee around the obstical
  11. Any clan or regular on a dayz server WILL have teamspeak mumble or some other voip client. and i mean WILL not might. i personally belive that it is no longer viable or even fair to disable chat and voice when a player is knocked unconcious. this current implimentation simply doesent prevent people from calling for help if they have a voice client and provides a unfair handicap to players that do not have said client eg new players on a server or those unaffiliated with a clan.
  12. Mikeloeven (DayZ)

    SVD Camouflage vs M40A3 Camouflage.

    i have to say neither personally the VSS Vintorez beats almoast all the other snipers while it lacks in accuracy at extreme range you can still hit anything with in a 500m radius fairly eaisly and the integrated silencer provides far better camoflague than fancy cloth tassles in a game like dayz. but this may be specific to EPOC servers not sure if it spawns in vanilla.
  13. @ enforcer Disabling keys ingame is not what he was suggesting. he was suggesting globally locking the keyboard meaning you could not even alt-tab to another window or force terminate the client. imagine if the game glitched out after all it is ARMA based you would be effectivally locked out of your entire computer system untill you hard booted loosing any other open windows in the background. but you would realise this if you had bothered to actually read
  14. to be honest getting rid of the unconcious muting is the best solution because it evens the playing field and first and formost dayz is a game so realism is bendable additionally anyone could just run TS in sandboxie and the memory isolation would prevent any plugin from even knowing it is running and also block any attempt at memory injection that would disable Ts as for disabling all keyboard that would be borderline illegal as it would prevent a user from controlling their computer without their permission. this kinds of shit is the terratory of viruses and malware GTFO. instead of looking for new and improved ways to fuck people over just even the playing field by removing the feature that 90% of people dislike
  15. Large trucks and military vehicles should not suddenly stop if they hit a wreck nor should they take the same damage they would if they hit a solid wall. please add physics to the wrecks so that they can be pushed out of the way by large vehicles while reducing colision damage.
  16. Mikeloeven (DayZ)

    Damage Validation System

    just an idea to reduce the number of random deaths in the game. why not add a secondary script that is triggered whenever a player recieves massive damage. the script will check the cause of the damage and run it through a validation process to ensure the damage detected by the game is from a valid source eg zombie/ fall and prevent the damage / death if no valid source can be located within X radius. basically this would fix alot of the issues that cause players to randomly break legs or loose half their health by stepping off of porch stairs. the current implimentation of the game's damage system i can safley say that for every time i am killed by a zombie or a player there are 10 times where my character drops dead with no damage source in the vacinity. for exmple everyone knows the car bug where if a car is badly damaged and you go to check if it can be repaired your ejected and damaged as if you had hit a tree even though the car was stationary and turned off. a validation script would see that the cars velocity was 0 at the time and that no bullets had hit the car within the last few minutes. with that information the damage would be invalidated and your avatar would be restored. similar system for broken bones check if the player had recieved any hits in the last few seconds and calculate the exact distance the character dropped if he fell and again reverse the damage if the distance droped could not be determined or if no hits were recorded
  17. Mikeloeven (DayZ)

    Damage Validation System

    so your saying hackers spawn random vehicles that explode as a trap for innocent survivors?? that is truly low XD @SalamanderAnder that might not be a bad thing the game is so stacked against the players that i dont think getting lucky by some mirical of a script reversing your damage would be unbalanced as youll have died many times between encountering these lucky bugs @Lady kyrah the thing is that the standalone might not be the endall because even when the SA comes out it will be a while before the maps and current 3rd party gamemodes catch up to it. I personally wont play standalone untill epoc comes out for it
  18. Mikeloeven (DayZ)

    Damage Validation System

    what happened is i came across a car on the side of the road and it was missing some tires. i got in to check the damage and without starting the car the car bursed into flames ejecting and killing me basically the car had spawned in with 100% damage to something but hadent blown up untill someone actually tried to get in. which should never happen
  19. This game needs some more powerull tools for server administrators. it is kinda frustrating when a hacker nukes a server or you die from a known bug and the administrators keep saying they would like to help but there is nothing they can do because they simply dont have as much controll over the server as they would like. admins need more god tools and the ability to resurrect players with their full inventory simply as a loss prevention system. administrators are pretty much god already so there is really no reason not to give them better tools to deal with problems the ban hammer and map editing can only go so far
  20. Mikeloeven (DayZ)

    Dynamic lighting has gone screwy

    i am sorry for the necro but this issue is still alive and well the issue is not that the game is too bright or too dark but the fact that the dynamic contrast BS automatically levels brightness improperly. this is a serious problem wether it be normal eyesight or NVG since the smallest ammount of white pixels on the screen will cause an automatic adjustment making the terrain and trees completely black while all you can see is the sky and clouds. this also happens in morning and dusk where a player with even the smallest ammount of western sky visable will end up practically blind even if not looking directly at the sun. this dynamic contrast script needs to be removed completely because it simply is not working. it has nothing to do with wether or not the game is too bright or too dark it has everything to do with the fact that the lighting adjustments are unrealistic and cause graphical artifacts which seriously hinder gameplay in lowlight environments. grow up stop trolling and fix the damn problem because you all know that this is broken
  21. Can you add an option to keep the game window rendering when it looses focus. it is frustrating that you cant see the zombie run up to attack you while your checking your email or wiki XD. this shouldn't be very difficult
  22. Mikeloeven (DayZ)

    Character's Traits Improve As They Get Older

    think he might mean less scope sway and shaking while in pain i doubt he is talking about autoaim. and a steadier hand would be completely reasonable
  23. I am not sure why this issue is still in game but the Bleeding status effect needs to be a ballanced so that it's chance of occuring is inline with the damage suffered. currently bleeding will occur with one hit from a zombie about 90% of the time. currently even on hard difficulty this is obscine. zombies are unarmed and realistically it would take at least a few hits to cause significant bleeding to occur. either bleeding needs to be something that is limited to severe injuries or the duration of bleeding needs to be strictly contolled based on the wounds suffered and stop on it's own for minor injuries. it is really and i mean really dissapointing that after so many updates you can still bleed out and die from a single zombie hit. for the love of god fix this already. from a medical and anotomical standpoint it takes a severe trauma to get to the point of bleeding out. additionally in a real survival situation any type of dressing can be used to stop minor blood loss strips of clothing or even leaves for example. for a game that prides it;s self on trying to go for a realistic survival experiance it seems eager to throw realism out the window in order to make the game a bit more chalanging and it is quite hypocritical additionally when will zombies learn to respect the laws of physics and be blocked from passing through closed doors and solid objects. please take a hint from left4 dead and require zombies to actually BREAK DOWN doors in order to get to survivors inside a building. this teleporting thing is getting old and you have had more than enough time to fix it.
  24. Mikeloeven (DayZ)

    Fix the Dang Zombie Damage and AI already

    still the teleporting zombies that can appear anywhere and maul you without obeying the laws of physics are why most people get hit.
  25. Mikeloeven (DayZ)

    Fix the Dang Zombie Damage and AI already

    easy for you to say did i mention the teleporting ???
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