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KeitZer (DayZ)

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About KeitZer (DayZ)

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    On the Coast
  1. KeitZer (DayZ)

    Which T-Shirt design would you buy?

    That's what I thought at first... and tbh, I think it would be cool if there were all 3.. Elektrozavodsk, Chernogorsk, and Elektrogorsk Cuz i've never really gone through Cherno.. it's just such a boring city in terms of loot AND people
  2. KeitZer (DayZ)

    [DayZMod] The Dayz Statistics thread!

    sucks bro =( edit: about that whole "average speed" thing... maybe it's literally walked/ran/on foot... and any vehicle just doesn't count... so that means you'd have to know how much time they're in or out of a vehicle, to know how much time to subtract... THEN get the average distance over average time.. just a theory though
  3. KeitZer (DayZ)

    A Move towards Subtle UI

    Ya I do agree that would be the NEXT step... like vision blur, stumbling, passing out, shaking blurred vision (read: double vision), heavier breathing that increases the ADS bounce, slower running speed, and various other things that edge towards what it would REALLY like running around a 225km^2 map with nothing but beans and a pistol
  4. KeitZer (DayZ)

    A Move towards Subtle UI

    hmm... but how do you KNOW exactly how hungry/thirsty you are until you actually consume food/drink? And as a pre-response to your response, in what way can that method be translated into a game? As of right now, the UI meters are a literal translation, however, going towards something like stomach growling is close... but, as what I think you might say, is you just FEEL it... and until we get a 4D game, I'm not sure that's in the list of possibilities
  5. KeitZer (DayZ)

    A Move towards Subtle UI

    I remember Rocket saying he wanted the game to be as subtle as possible, and with as little of a UI as possible... Well I've got an idea on how to reduce the UI displayed.... While watching my brother play Red Dead Redemption, I saw how they introduced elements like tips, reputation, and other elements of the game, but only when they were necessary. So maybe DayZ can have something similar (plus it wouldn't confuse new players as much, as well as make the more efficient). Here's the rundown: The Food, Temp, and Water icons are invisible. They only come fade back in, flashing when you need food, heat, or water respectively. The same can possibly be done with blood. Only when bleeding does it show up (or maybe not... but it is quite hard to tell when you're in first person). Along this similar thought... if at all possible, make it so the debug monitor only shows when a key bind is pressed (and show what key bind to hide it at the top of the debug monitor). I think it's a great way to cut down on the UI while still providing content, as drinking/eating/heatpacks pre-flashing is inefficient as useless (to an extent). TL;DR: Food/Temp/Water icons invisible till flashing, then they fade in. Blood icon same thing, only shows when bleeding.
  6. Would I be considered a bandit having 10 kills, 1 bandit kill, and 13 zombie kills? Also... having 1.3k health, and gunning someone down in Elektro with an AK Kobra at point-blank
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