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2 NeutralAbout johannesmp
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Woodland Warrior
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There were some desync issues that caused passengers in Huey's to randomly die, and they were quite buggy in general. Check this topic for example http://dayzmod.com/forum/index.php?/topic/45872-dear-rocket-what-is-the-eta-on-that-chopper-fix/
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Myself and several friends have had this as well after 1.5.8.4. We would log out somewhere in-land only to start back on the beach the next time we logged on, but we would still have all our gear from before.
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Which T-Shirt design would you buy?
johannesmp replied to mattlightfoot's topic in Mod Announcements & Info
I still just want a "Waiting for server response" shirt. I'm dead serious. -
Cannot pitch a tent Patch [1.5.8.4]
johannesmp replied to disturbd's topic in DayZ Mod Troubleshooting
+1 here as well. Even in a flat field with nothing but grass you can't pitch a tent. The annoying thing is that the message "You cannot place a Tent here. The area must be flat, and free of other objects" does not tell you which of the two criteria (1. flat 2. objects) it thinks that you are not meeting. And even weirder, I've seen people pitch tents on the shoreline, where the slope is quite steep. Please, make the requirements for tent placement more lenient. It doesn't make sense to not be able to place a tent in a forest when you are in a spot that's reasonably flat and at least 5 meters in all directions away from other objects. -
Question About camping tent placement
johannesmp replied to johannesmp's topic in New Player Discussion
Any tips at all? Would be much appretiated :) -
I've had a camping tent on me a few times now and have spent hours trying to place it without any success - I always get the annoying "You cannot place a Tent here. The area must be flat, and free of other objects" The message states that there are two requirements: 1. The area must be flat (no slope) 2. The area must be free of ojects. The annoying thing is I don't have a way to know which of these criteria I am not meeting, or how I'm not meeting it. For example, in the image above I made sure to try on top of a hill, and in a location where there were no trees/rocks/bushes/etc for a good 5 meters in any direction from me. I would like to know: 1. What does it mean by 'flat'? I have seen tents pitched on the slope of the beach which must have been at least 10°, far more than many places I've tried to pitch a tent. 2. What does it mean by 'objects'? Obviously Trees, Bushes, Rocks, Fences, Buildings, etc. count, but what about tall grass? Or any grass at all? Does this have to be completely free of any ground cover? More often I see tents pitched on parking lots, but I want to actually pitch one that is hidden from sight so that's no option for me. I have been very careful to make sure that trees and any other physical objects are several meters away from my location. I was hoping 2. would be more lenient now with 1.5.8.3's fix: But even after I updated to 1.5.8.4 today it hasn't changed at all. I have asked several people on various servers about this issue and most seem to say that it's pretty random, and that they just keep trying until eventually it decides to work. Is that really it, or does anyone in the community know a solid, sure-fire way to place a tent (on grass, not on pavement)? Is there a special trick? When you do place the tent is it placed where you are looking, or at the location where you are currently standing? I am a very visual person, so I would love it if there was a video of someone successfully planting a tent, preferably in a semi-hidden area, and not on a totally open field. TL;DR Can someone explain to me, or preferably show me, how to place a tent that's not on pavement?
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Excellent work! Glad to see you added my suggestions =)
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A few suggestions that might be nice to have in future updates of this tool: Download progress bar/download speed indicator Make the updater self updating Show the current version of the Day Z Mod Updater somewhere, like in the title. Make the text in the 'status' element non-editable.
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If it's sitting at 'Downloading dayz_anim_v0.1.rar' it's likey because the server is very slow right now. You can check this by just downloading the file manually from the server here: http://cdn.armafiles.info/ - For me right now it says 20 mins remaining for the 32MB anim file. This would be much more clear if this tool included an actual progress bar for downloads. Any chance you could add that in a future version Worrom?
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Hey Adam, Currently the 'arma 2' link at the bottom of the page just links back to the dayz mod website. I think it should link to www.arma2.com
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I love the idea of infection, though how do we get wood for fires?
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Awesome work! My only complaint is that it is quite difficult to distinguish the individual icons at a glance since they're all white on red. You should use different colors for similar things, for example stairs, ladders, ropes, could all be orange, wells/harbor blue, gas stations green, hospital white with a red cross, etc. That way it would be far easier to quickly find something specific, and less time looking at maps means more time to not get eaten by zombies in-game :) In any case, keep up the good work!
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Aye, iron sights would definitely have been your friend in this case. Play the Arma 2 Bootcamp tutorials if you need to learn to properly use your weapons (do the ones that start with an 'e', they're from OA and are better than the ones that come with the base game)
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With all due respect' date=' the metric that users care about is how long it takes them to log in, not at what capacity the database is running. As of right now, it still generally takes 5-15 minutes to get past 'waiting for server response' during day/evening US hours, doubly so on the weekend. Correct me if I'm wrong, but I would expect that adding another 2000 user slots will not positively affect log-in times, even if it means that the database only reaches 60% capacity. I think [i']that is what the OP was getting at with this topic. I'm not saying I necessarily agree with the idea to stop adding servers - I think the community needs to expand naturally - but I do feel that the OP's concern is a legitimate one. The current log-in times are, let's face it, unacceptable. While of-course there are technical limitations here, it's an alpha, etc... ideally the time to log in should not take more than a few seconds, even at peak times on the weekend. I do feel that unless something is changed, optimized, upgraded, or whatever needs to be done to lower log-in times, that eventually we will hit an equilibrium where users will not be willing to wait as long and so will stop the growth of servers. For example, most users probably won't be willing to wait 2 hours to log in. Therefore I'm not -too- worried about this being an issue. I would in any case be curious to hear an official statement by the devs regarding the time it takes to log in. I totally understand that this is an alpha, but looking through the forums I just haven't been able to find their stance on it. Is this a top priority, or are they focusing on other things now, or is this something that simply can't even be changed due to some hard limitation in the engine/system being used? Anything is fine for me personally, I can wait my 15 minutes to play and totally understand that this kind of stuff takes time in development, I'm just curious if the devs have made an official statement on this subject.